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Hi. I decided whip up a list of bingo goals for Zero Mission and was hoping more knowledgeable people could look it over and tell me if there are any big flaws or if there are any other goal ideas that could be added.

http://pastebin.com/Xfx8vhNH

The first thing that may stick out is that the goals are all before Mother Brain (the latest goal is “Kill a Metroid.”) The reason for this is because there would very little deviation in any route between the start of Tourian and leaving Chozodia, and this takes quite some time. The cards would be horribly unbalanced unless every row has to do this section, or no rows have to do this section. I opted for the second option (there’s still plenty to do.) A separate goals list could certainly be made for a “long bingo” that guarantees this section in every row.

You may also notice that there are no restriction goals. The reason for this is that bingo cards are often used for more than just bingo (such as blackouts, lockouts, and the like) and restriction goals have the potential to kill cards for these kinds of races. Restriction goals could probably be added for cards solely used for bingo (I honestly don’t know what would be safe to restrict however.)

There are no “finish in x” goals. I don’t feel they really strengthen the card, but if anyone has a good reasoning against that, these kinds of goals could be added.

I have yet to actually generate a card, so the difficulties may need to be shuffled around slightly. So long as the goals have approximately the correct difficulty this shouldn’t be a big issue.

The map station/save station rule seems to be the standard for Super Metroid bingo, so if that’s debatable, it can also be changed. The E-tank rule is just what made sense to me. If this is non-standard, it’s a really easy change.

A few more considerations… I’m not sure if total missile tanks and area missile tanks should be in separate categories. Doing this would give the cards a lot more possibilities, but it would also be possible, for example, for a single row to have both “45 missile tanks” and “5 Kraid missile tanks.” This is probably something that can be decided by actually testing a few cards.

I considered putting “Power Bombs” as a high difficulty goal, since you can technically get them. It just feels awkward since it would definitely have to be the final goal, and, while I’m not the greatest judge of difficulty, the way I understand the trick, even if you pause buffer down to the right amount of damage before entering the room, the game may or may not decide to kill you during the transition due to some kind of frame rule, and thus, the trick is something like 50% consistent at best (navigating the power bomb room aside.) Leaving something off the bingo card just because it’s difficult doesn’t really seem right, but a line needs to be drawn somewhere… so this goal is up for debate.

Thanks to anyone who looks through some of this, and to anyone that has anything to offer.
Thread title: 
How does this bingo work?  I see a bunch of short lists of goals, but I can't figure out how they translate into a bingo game.
Edit history:
TheOnlyOne: 2014-03-01 10:06:37 pm
Each goal is listed under its "difficulty" (you can also interpret this as the amount of time it will take to get.) A bingo generator pulls goals from this list to create a card so that the rows have balanced difficulty.
This is an interesting concept. You should try to get a test run bingo card set up, so everyone can try it out.
Edit history:
TheOnlyOne: 2014-03-02 12:05:55 am
Alright, here's a sample card generated from the list.
http://imgur.com/YXNK0Yb
This looks pretty cool.
A weekly zero mission bingo race could be cool.
Edit history:
Mobiusman: 2014-03-03 03:55:13 am
this looks great, looking forward to trying it out!

also, definitely don't include power bombs. your understanding is correct in that the trick is ludicrously difficult to do on console (I don't think anyone's tried yet)
We need a "End Bingo by pulling a Sam", aka don't get ice beam, and then go to tourian and die
There are a lot of good "finish in x" or "finish by doing x" goals that I've thought of, and plenty more I'm sure I haven't. But to be honest I really want to see these cards used for lockout races as well, and goals like that just don't work. If I can make a separate goals list for lockouts than for normal bingo, I would add good finish goals and probably some restriction goals as well. (I am working on figuring out hosting and such and it may unfortunately be a pain to make them separate, we'll see.)