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In NES Metroid, Kraid was tiny, and in SM, he was absolutely massive. Would it have been possible to make an 8-bit version of the SM Kraid and put it on the NES game, or would the giant sprite have overloaded the console?
Thread title: 
直死の魔眼使い
It wouldn't have overloaded the console, since it'd have been handled just like all the other enemies. The only problem behind making Kraid a giant would have been the fact that that would have made him almost impossible to kill, considering Samus mobility, movement abilities, and overall speed. Making Kraid a giant would have probably required to design a room filled with platforms just high enough for Samus to reach without the Hi-Jump, and that would have crowded the room and make it navigationally unfriendly.

At least that's what I think. :P
I suppose that would be true, since the NES restricted Samus's mobility in the game a lot compared to the other games.
Think about the sprite count :(. That alone would have slowed down the NES.
Armor Guardian
Nintendo could have done what Capcom did to make the Gutsdozer work; make the boss part of the background layer or something (the NES has only 2 layers, the background and sprite layers).
in the name of justice!
I wouldn't have wanted to shoot bastard in the mouth.
What if they just made the head the weak spot instead of the mouth? You reckon that'd work?
in the name of justice!
Well, alas, my guess is that they're just not going to patch a 19-year-old game.

Maybe the Rev version will have some weird stuff, but that would just piss me off.
Yeah, to be honest I wouldn't want them to change it. It just wouldn't be the same game.

I wonder if Kabutroid could make a giant Kraid 8-bit sprite...
in the name of justice!
He'd probably just use the Super one, like he did with Draygon that one time.
Here's how to make a giant Kraid 8-bit sprite. Take the normal 8-bit Kraid... and blow it up.

I wonder if someone could make a giant Kraid hack. Maybe only have him with the top half out of the ground, like in the beginning of the SM fight.
If only you knew how NES sprites worked...
Make his fat ass part of the background... like Mother Brain is.
Don't mind Ekarderif, he just likes to let everyone know how much better he is than every other living being on the face of this planet.
red chamber dream
Quote from Dark_SA-X:
Don't mind Ekarderif, he just likes to let everyone know how much better he is than every other living being on the face of this planet.

No, he just likes to inform people when they are wrong or totally off-base in what they say. Nothing wrong with that, imo.
Unless it's done in a smug, rubbing it in your face kinda way.

Anyway, back to the topic. People are saying that the Kraid sprite could be made as background like Mother Brain, which is reasonable. But d'you reckon they could have actually made Kraid move around like in SM? Or would the boss have been just too hard to beat?
Quote from Dark_SA-X:
Don't mind Ekarderif, he just likes to let everyone know how much better he is than every other living being on the face of this planet.

Notice how I've never done that to Kip or Zeke or anyone else who hasn't done something blatantly stupid (interestingly enough, I have done it to Kejardon... I still lub him though :)).
Ekarderif doesn't say that he's better than everyone else, it's the other way around, he says everyone else is much worse.
Ah well, same result. Anyway, who cares? The topic is about Kraid, not Ekarderif, although we could make a topic about Ekarderif if he wants us to.

Anyway, if Kraid was big in NES Metroid, would he have moved around like in SM, or stayed still? And would there have been any hazards on the floor in the battle to make it harder, perhaps?
Probably stayed still. He'd have to be background, and moving background I think is a bit much for a game of that era. In a hack it may be done though.
I'd imagine you can do anything with a hack, since you aren't restricted by the power of the console.
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Ready and willing.
...yes you are. If you made it for something else, it wouldn't be a hack, it'd be a port or rewrite.
Really? I thought it was the computer's power that made the difference. My old Pentium 2 had lag problems when running SM on a full screen, but Pentium 4 runs it on FS fine.
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Ready and willing.
But... that's completely different. You're still limited by the console, you just also have the emulator's speed to worry about.
You can't put 16-bit sprites on an NES hack and run it in an NES emu. It wasn't designed to run 16 bit things. It wouldn't be NES anymore either.