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I think a remake would be awesome. The atmosphere of the game wouldn't really go away, I don't think. Metroid II was freaky because everything was really dark, and alien - the ambushes could be re-adjusted so they're still freaky with a bigger screen.  I think this would probably be more suited to being one of the last GBA titles rather than a DS game.  (The DS would try to introduce too many novel game concepts. I'm guessing someone would attempt to incorporate the stylus, which would be REALLY out of place in this game.) Also, 2D on the DS isn't much better than on the GBA.  I think the primary problem would be if more backstory than makes sense was inserted, or if there was extra areas a-la Zero Mission. (On ZM this was fine, due to retconning stuff from Super Metroid in, whereas on Metroid II this would be catastrophic for the most part, areas in Metroid II had no names, no defining characteristic. You just kept going deeper and deeper into the abyss. I don't think Metroid II had anything to do with the GB's limitations, but the small screen did help them surprise you with Metroids.

Ideally, this would involve minimal changes to the areas, just a lot nicer sound (same sounds, music/new versions... no new music) and visuals... some nice backgrounds and more detailed environments.
What about a RoS remake with the original game included? I guess that would satisfy everybody. :D
And damn, you guys really made me wanna play RoS, since I never even played it before. ._.
Stuffs. Yar.
It's rather similar to the original Metroid, although the "new" abilities (i.e. aiming down, spazer and plasma beam and whatnot) make it control easier, in my opinion.
Phazon level: 83%
What we need is a collection of metroid games. Similar to what megaman did twice but with metroid. Maybe even for the DS considering it is the best console to release classic games other then the virtual console. Besides, it's protable!!
Metroids Are Jerks
Quote from granto:
As far as remaking Metroid II, I highly doubt it.  Honestly, what is there to remake???


How about better fights with Metroids (I'm not saying they're bad, but they could be better and more interactive... could show different levels of growth in each evolution stage), actual progress through item collecting (acid draining syndrome = FAIL), more upgrades (thermal visor in NOC habitats?), darker atmosphere (Silly Goose, I'm with you on this), more minibosses (Serris, anyone?), distinct levels (instead of holes, tunnels, and more holes), more bad-ass Chozo Ruins (leftover gadgetry that still works, like in MP on Tallon IV)...

This would be ideal on the DS, methinks.  You could end up just using the bottom screen as a map and extra buttons (for switching missile types... possibly visors; I have in mind the extra item touch button in New Super Mario Bros... the one you press for your mushroom or what have you).  The extra space in the DS Game card could hold a huge environment, and you can't really put more story in it other than prefaces and ending stuff...

Plus it would be awesome for the game to integrate the different habitats from the BSL in MF.  NOC habitats for the deeper crevices, PYR for under the volcano that you leave after killing the Queen... I think that it holds amazing possibilities... it could also be cool as an FPA on the Wii, with an atmosphere closer to RE4 than any of the MP3 games, but I'd prefer to see it on the DS.
red chamber dream
Could just update the graphics and I'd play it, as long as they don't kill the incredible atmosphere of that game.
Game Lover
Quote from Papa Brain:
Quote from granto:
As far as remaking Metroid II, I highly doubt it.  Honestly, what is there to remake???


How about better fights with Metroids (I'm not saying they're bad, but they could be better and more interactive... could show different levels of growth in each evolution stage), actual progress through item collecting (acid draining syndrome = FAIL), more upgrades (thermal visor in NOC habitats?), darker atmosphere (Silly Goose, I'm with you on this), more minibosses (Serris, anyone?), distinct levels (instead of holes, tunnels, and more holes), more bad-ass Chozo Ruins (leftover gadgetry that still works, like in MP on Tallon IV)...

This would be ideal on the DS, methinks.  You could end up just using the bottom screen as a map and extra buttons (for switching missile types... possibly visors; I have in mind the extra item touch button in New Super Mario Bros... the one you press for your mushroom or what have you).  The extra space in the DS Game card could hold a huge environment, and you can't really put more story in it other than prefaces and ending stuff...

Plus it would be awesome for the game to integrate the different habitats from the BSL in MF.  NOC habitats for the deeper crevices, PYR for under the volcano that you leave after killing the Queen... I think that it holds amazing possibilities... it could also be cool as an FPA on the Wii, with an atmosphere closer to RE4 than any of the MP3 games, but I'd prefer to see it on the DS.


Um... you realize that ONLY Sector 1 in Metroid Fusion is a copy of SR388? That means Serris is not native to that place, nor are PYR sections, nor are NOC sections, etc. SR388 was a Chozo planet where the Chozo created the Metroids.
Metroids Are Jerks
Quote from Aegis Runestone:
Um... you realize that ONLY Sector 1 in Metroid Fusion is a copy of SR388? That means Serris is not native to that place, nor are PYR sections, nor are NOC sections, etc. SR388 was a Chozo planet where the Chozo created the Metroids.


Yeah, I know what SR388 is.  I suppose there's no way to say for sure that Serris does come from SR388, but I'm am nearly 100% positive that BSL is devoted to studying life on SR388.  For one, the space station orbits SR388.  Both Zebes and Tallon IV are very similar (as in their habitats) to the habitats on BSL.  So I wouldn't see why SR388, being a Chozo planet, wouldn't be similar as well.  It may not have been portrayed like this in the original M2, but I feel that it would be better to give the planet a real environment, even if it is barren of life.

"After so many years, the remaining creatures on this planet still seemed to be trying to recreate a natural hierarchy, one without Metroids at the top (...) Biologic Space Labs was hired by the Federation to observe this restructuring of the ecosystem (...) once again I found myself drawn to that forsaken rock.  The biological sample collection was going smoothly on the planet’s surface when I came into contact with an organism I had never before encountered...." - Metroid Fusion Instruction Booklet

"The BSL research station was home to various creatures from planet SR388 as well as many researchers... While the Main Deck is related to the station, the sectors all represent a certain climate on SR388. Thus, each sector houses different species." - Wikitroid
They need to give Metroid II the Zero Mission treatment. I don't have a computer controller to play on an emu and I don't have a Game Boy. I'd buy it in an instant.
coral to complement blue
If you think it should get the Zero Mission treatment, then I assume you've played Zero Mission. And therefore have a GBA.

...So I'm not seeing the problem.
Quote from Papa Brain:
"The BSL research station was home to various creatures from planet SR388 as well as many researchers... While the Main Deck is related to the station, the sectors all represent a certain climate on SR388. Thus, each sector houses different species." - Wikitroid
  Just because some fansite said that doesn't make it cannon, you should you know. Sector 1 is the one made after SR388, hence the code SRX,. It is specifically referred to in-game multiple times when mentioning a SR388-like environment, whereas the others are not. It also has enemies from SR388, while the others have mostly zebezian stuff.

On a side not im not sure why the devs seem to consider hoarnoads a kind of flagship enemy of metroid 2, featuring it prominently in M2 art and all over SRX, I kinda blew em away without thinking much of them the first time I played M2
Metroids Are Jerks
Quote from LDreamNinja:
Quote from Papa Brain:
"The BSL research station was home to various creatures from planet SR388 as well as many researchers... While the Main Deck is related to the station, the sectors all represent a certain climate on SR388. Thus, each sector houses different species." - Wikitroid
  Just because some fansite said that doesn't make it cannon, you should you know. Sector 1 is the one made after SR388, hence the code SRX,. It is specifically referred to in-game multiple times when mentioning a SR388-like environment, whereas the others are not. It also has enemies from SR388, while the others have mostly zebezian stuff.

On a side not im not sure why the devs seem to consider hoarnoads a kind of flagship enemy of metroid 2, featuring it prominently in M2 art and all over SRX, I kinda blew em away without thinking much of them the first time I played M2


Wikitroid isn't a fansite, it's an encyclopedia for Metroid (in the style of Wikipedia, hence the "Wiki-" prefix).  And while they do mention that SRX is a replica of the SR388, there is not in fact anywhere in the game where they say that the other sectors are not environments on SR388.  Also, it seems that the SRX sector exists merely for breeding Metroids.  Plus, it doesn't make much sense to transport species from other planets all a research station that orbits SR388.  It makes sense that the "zebezian"  enemies that you mention exist in the other sectors as well, seeing as SR388 was home to a Chozo civilization at one point (Tallon IV shares species with Zebes as well).
¯\_(ツ)_/¯
It also makes much more sense for them to be studying the ecosystem of SR388 than Zebes. After all, the dominant species on the planet was completely eradicated by Samus; the formation of a new ecosystem should be a point of interest for scientists. Zebes had no such treatment: the Space Pirates weren't always there.
Stuffs. Yar.
[quote=Papa Brain]Wikitroid isn't a fansite, it's an encyclopedia for Metroid (in the style of Wikipedia, hence the "Wiki-" prefix).[/quote]

You do realize that saying that actually weakens your argument for it being official canon, right? Using your logic, I could say that Metroid Prime was a Core-X made by the Zebesian Chozo because they felt like playing a prank on the Tallon IV ones, and, for a little while, it would be official canon. (Note to self: Edit Wikitroid to say that Samus' Power Suit is just a really advanced cell phone) :P

On the subject of BSL, I don't think that all of the sectors were supposed to represent environments of SR388. If it was made specifically for that planet, then it'd be called "SR388 Research Station", or something... The name now implies that it's a series of laboratories, in space, that study the biology of various creatures.

[quote=Metroid Fusion Manual]Biologic Space Labs was hired by the Federation to observe this restructuring of the ecosystem.[/quote] (italics mine)

This quote shows, quite clearly, that BSL existed before the Federation wanted to see what was going on, and probably even before Metroid II took place. From this, we can infer that the other sectors/creatures weren't necessarily taken from SR388.

And, for an explanation for Sector 1, it would seem likely that the scientists, supposedly being smart, would have a sector that they can swap around so as to imitate the local ecosystem... but maybe I'm overanalyzing things. :P
Metroids Are Jerks
Quote from Edward_Tohr:
[quote=Papa Brain]Wikitroid isn't a fansite, it's an encyclopedia for Metroid (in the style of Wikipedia, hence the "Wiki-" prefix).


You do realize that saying that actually weakens your argument for it being official canon, right? Using your logic, I could say that Metroid Prime was a Core-X made by the Zebesian Chozo because they felt like playing a prank on the Tallon IV ones, and, for a little while, it would be official canon. (Note to self: Edit Wikitroid to say that Samus' Power Suit is just a really advanced cell phone) :P [/quote]

While Wikitroid is monitored by actual fans of the game, they edit stupid shit out of there just the same as any Wiki-subject.

Quote from Edward_Tohr:
On the subject of BSL, I don't think that all of the sectors were supposed to represent environments of SR388. If it was made specifically for that planet, then it'd be called "SR388 Research Station", or something... The name now implies that it's a series of laboratories, in space, that study the biology of various creatures.

[quote=Metroid Fusion Manual]Biologic Space Labs was hired by the Federation to observe this restructuring of the ecosystem.
(italics mine)

This quote shows, quite clearly, that BSL existed before the Federation wanted to see what was going on, and probably even before Metroid II took place. From this, we can infer that the other sectors/creatures weren't necessarily taken from SR388.  [/quote]

I will definitely not argue BSL's existence; all we know is that BSL was hired sometime after the events of M2 & SM (and isn't the gap between SM and MF something like 2-4 years... I forget exactly, so who knows how long exactly they had been studying the planet?).  But who's to say that BSL has only one station that transports through the stars?  That station hardly appears to be capable of interstellar travel.  It would make sense that a scientific research laboratory successful and trustworthy enough to be hired by the GF would have sufficient funding to create an entirely new space station to study a planet as important as SR-388. 

And if the creatures were transported there by other means... why?  I can somewhat understand if creatures such as the Serris and some of the other boss-creatures were transported there, if you simply want to look at the station as a weapon-testing facility in disguise (although it would make sense to me if they were all native to SR-388).  I've already stated my opinion on the matter of the zebesian creatures, and that makes more sense to me than your reasoning.

Quote from Edward_Tohr:
And, for an explanation for Sector 1, it would seem likely that the scientists, supposedly being smart, would have a sector that they can swap around so as to imitate the local ecosystem... but maybe I'm overanalyzing things. :P


This confused me... could you explain a little bit more?
Stuffs. Yar.
[quote=Papa Brain]While Wikitroid is monitored by actual fans of the game...[/quote]

Yes. Fans. Official canon, by definition, can only come directly from Nintendo/Retro (in the Prime series' case). That's not to say that the wiki is inaccurate; just that the only "real" source of info is the games/manuals. And I know about the editing, hence the "for a little while" bit. And the cell phone thing is just something random. I like to do random things.

[quote=Papa Brain]But who's to say that BSL has only one station that transports through the stars?[/quote]

Well, the station itself is referred to as BSL... then again, the L does stand for "labs", so you do have a point there...

[quote=Papa Brain]
Quote from Edward_Tohr:
And, for an explanation for Sector 1, it would seem likely that the scientists, supposedly being smart, would have a sector that they can swap around so as to imitate the local ecosystem... but maybe I'm overanalyzing things. Razz
This confused me... could you explain a little bit more?[/quote]

Well, my theory was that the individual sectors (or maybe just 1) could be swapped out depending on which planet the station's orbiting. (i.e., they have a module for SR388, but if they were orbiting Zebes they'd take off SRX, and replace it with a new module, ZBS, or something. And, since any sufficiently advanced technology is indistinguishable from magic... :P)

Of course, I'm just rambling on, and don't really know what I'm talking about. Feel free to ignore me. :P
Metroids Are Jerks
Quote from Edward_Tohr:
[quote=Papa Brain]While Wikitroid is monitored by actual fans of the game...


Yes. Fans. Official canon, by definition, can only come directly from Nintendo/Retro (in the Prime series' case). That's not to say that the wiki is inaccurate; just that the only "real" source of info is the games/manuals. [/quote]

I have since scoured through canonical references to find their source.  The wiki has been changed accordingly.  Wink

Quote from Edward_Tohr:
Well, my theory was that the individual sectors (or maybe just 1) could be swapped out depending on which planet the station's orbiting. (i.e., they have a module for SR388, but if they were orbiting Zebes they'd take off SRX, and replace it with a new module, ZBS, or something. And, since any sufficiently advanced technology is indistinguishable from magic... :P


That doesn't sound too bad actually.  But then again, BSL is like inside an asteroid, so removing and replacing said modules could prove to be more than a bit difficult, haha.  And while "sufficiently advanced technology" can seem to be "indistinguishable from magic," you've got to stay within reason within the fictional universe.  I could envision massive space vessels that could transport these hypothesized removable modules, easily (if they could be removed...), but the fault still lies within moving the actual station itself.  Transporting something like that is just horrendous.  And seeing the GF space vessels in MP3, I'd say that it's more likely that the space station was built on site within the asteroid, rather than transported there.  Plus, isn't there a 2-4 year gap between "the last Metroid is in captivity" and this game?  That's about enough time to build me a space station it seems... laugh new
Edit history:
Edward_Tohr: 2007-11-26 09:49:48 am
Stuffs. Yar.
[quote author=Papa Brain]
Quote from Edward_Tohr:
[quote=Papa Brain]While Wikitroid is monitored by actual fans of the game...


Yes. Fans. Official canon, by definition, can only come directly from Nintendo/Retro (in the Prime series' case). That's not to say that the wiki is inaccurate; just that the only "real" source of info is the games/manuals. [/quote]

I have since scoured through canonical references to find their source.  The wiki has been changed accordingly.  Wink[/quote]

All right, then. That works. :P

[quote=Papa Brain]But then again, BSL is like inside an asteroid
[/quote]

Huh... y'know, I always thought it looked a little odd from the outside... :P

EDIT: Not to derail our discussion or anything, but doesn't it strike you as odd that we're having a debate about Metroid canon and the nature of BSL in the Metroid II forum? :P
It is likely that the sectors can be restructured, if they built it once they can do it again.

Just because because Chozo lived on Zebes and SR388, doesn't mean they brought the ecosystem with them, and while Talon IV shares species, we explorered a large area on SR388 and did not encounter those species there.
Metroids Are Jerks
Quote from Edward_Tohr:
Not to derail our discussion or anything, but doesn't it strike you as odd that we're having a debate about Metroid canon and the nature of BSL in the Metroid II forum? :P


Haha, not at all.  MF is the only other reference in the series to the Metroid homeworld, so it only seems natural to discuss both games.

Quote from LDreamNinja:
Just because because Chozo lived on Zebes and SR388, doesn't mean they brought the ecosystem with them, and while Talon IV shares species, we explorered a large area on SR388 and did not encounter those species there.


Actually, the entirety of Metroid 2 takes place in the Metroid Hive; Samus's Ship is landed at the base of the Hive.  Considering that you never leave the hive in the game, there is no chance for Samus to see all the creatures of SR388.  And granted that there is no direct evidence, it is still highly possible that the other sectors represent other climates (and creatures) of the planet SR-388 for reasons stated previously (plus it makes for better conversation :p).

And since the topic is of a possible remake, I really do think that it would be great if the remake incorporated these other climates, as well as the original Metroid Hive.  Samus could find herself spelunking through the hive, and emerging from it out into other habitats.  It could also make Metroid-hunting a bit more like actual hunting.  And seeing different Chozo Ruins in these separate environments would be a nice detail to add.

It would also be a great idea to implement the NOC habitat idea in the Metroid Hive.  Imagine how freaky it would be to come up on an Evolving Metroid in the dark (not to mention finding your way around).  It also would make sense to add in some areas of the Metroid Hive a sort of deep-underground Norfair/PYR feel when you start getting near the end. 
Stuffs. Yar.
Well, one could argue that the pitch-black rooms represent NOC, and the Omega Ruins, with the bubbles, represent Norfair/PYR, but...

Actually, now that I think of it, giving MII the Zero Mission treatment doesn't quite sound like such a bad idea... Damn you for making me see your side of the situation! :P
Metroids Are Jerks
Well, if they did the "ZM treatment", I'd still want them to keep the DS capabilities in mind...

What do you think about having visors in this game?  I think it'd be an excellent throwback to the Prime games (which more or less redefined/revived the series), and if they made the game larger, they could certainly have the space to add them in.  I would think that using a visor could affect the whole screen in a similar manner as the Metroid Prime games; they could just use the Y button or something as a toggle to turn them on/off.  It would also come in handy to have the Thermal visor in NOC-like areas; you should have to go through a great deal of darkness to get it though.  The X-Ray visor could work in the same fashion as the X-Ray Scope in SM (by revealing special block-types), but it'd have to be somewhere way late in the game and be completely optional to acquire.  It would also be a great idea (if the game was large enough, that is) to have a Ship Visor that works as a sort of "Warp" in certain areas outside of the Hive.  Imagine Castlevania, but with way way less available "warp points" (i.e. Landing Zones).

... on a different, but related note:  Is it just me, or have the recent Castlevania games been going a tad crazy with the warp thing?  It was useful in Harmony of Dissonance, but Portrait of Ruin went mad-crazy with it.  That is not something that needs to happen in the Metroid series, but having just a few landing zones scattered across the map would be quite helpful if the game was much larger.

Anyway, I was thinking that these visors could be on the touch screen, on the sides or something so that when/if you need to change the visor, just tap the one you need and you're off.
Quote from Papa Brain:
Quote from LDreamNinja:
Just because because Chozo lived on Zebes and SR388, doesn't mean they brought the ecosystem with them, and while Talon IV shares species, we explorered a large area on SR388 and did not encounter those species there.


Actually, the entirety of Metroid 2 takes place in the Metroid Hive; Samus's Ship is landed at the base of the Hive.  Considering that you never leave the hive in the game, there is no chance for Samus to see all the creatures of SR388.  And granted that there is no direct evidence, it is still highly possible that the other sectors represent other climates (and creatures) of the planet SR-388 for reasons stated previously (plus it makes for better conversation :p).
  Um, you aren't at the base of something if that thing is several feet under where you are, furthermore, for being a metroid hive, there is certainly a low ratio of metroids to..everything else.
Stuffs. Yar.
Quote from LDreamNinja:
furthermore, for being a metroid hive, there is certainly a low ratio of metroids to..everything else.


True... mind you, MII has the highest (I think... haven't played Corruption yet) ratio of Metroids to everything else in the series, assuming you don't count respawning...
I suddenly remembered this: all of m2 was dark aside from the first room and the ending mountain climb, maybe the entracne cave had some light filtering down, but for the most part samus was looking through an ir scanner according to the manual.