yeah
While working on my Reverse Boss run, I've discovered that the subpixel addresses for horizontal and vertical positions stay at 255 and never change. However, when I'm coming down from a jump, one of them changes to 0 until I land. What's going on here?
Edit: I think I found the problem. The X and Y position addresses are 2 bytes long. But even so, why does one byte always stay at 255?
Edit: I think I found the problem. The X and Y position addresses are 2 bytes long. But even so, why does one byte always stay at 255?
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