No with the Cyberdisc my squad came into that last room of the base and spotted it and a Drone alongside the Commander. We retreated away from the edge of the balcony and let them come to us so that nobody would get hit by MC and the disc flew up right on top of us and all 3 of them missed overwatch from a few tiles away. (Close enough where you'd expect at least 1-2 of them to hit easy being high ranked soldiers) Because it was already active it landed right next to my Major and annihilated her at point blank range.
It's funny you mention that about weapon fragments though because even over alloys that seems to the be one thing I never have enough of. Maybe I just research too many things that use them all at once? I already rely heavily on explosives to get the job done and apparently you do too, but it sounds like you're not having the same problem I am. I can't think of what I'd be doing differently to have that kind of difference though.
And yeah, my strategy is a bit different from the sounds of things, but still effective. Send in my assaults/fast supports/SHIVs first since they can cover the most ground the fastest while keeping the heavies and snipers in the back in case something gets activated so I can use rockets and squadsight from a safe location. I probably don't pull back as often as I should and move forward a little too quick at times, but this time around at least I was dealing out a lot of firepower when my main squad was still alive so I didn't really have too many issues in most scenarios.
It mostly depends on what types of aliens are coming my way and how many though. Berserkers, because of the ability to kite them when they get hit, get priority over pretty much everything else unless someone has an awesome shot on a high threat target like a Cyberdisc or I get lucky and the thing can't reach my squad for whatever reason. Sectopods are an entirely different matter where I try to take out as many of its allies as I can before having the whole squad focus fire on it because I don't want to get distracted and have everything else surround me as I flail about trying to take it down with limited mobility.
It's funny you mention that about weapon fragments though because even over alloys that seems to the be one thing I never have enough of. Maybe I just research too many things that use them all at once? I already rely heavily on explosives to get the job done and apparently you do too, but it sounds like you're not having the same problem I am. I can't think of what I'd be doing differently to have that kind of difference though.
And yeah, my strategy is a bit different from the sounds of things, but still effective. Send in my assaults/fast supports/SHIVs first since they can cover the most ground the fastest while keeping the heavies and snipers in the back in case something gets activated so I can use rockets and squadsight from a safe location. I probably don't pull back as often as I should and move forward a little too quick at times, but this time around at least I was dealing out a lot of firepower when my main squad was still alive so I didn't really have too many issues in most scenarios.
It mostly depends on what types of aliens are coming my way and how many though. Berserkers, because of the ability to kite them when they get hit, get priority over pretty much everything else unless someone has an awesome shot on a high threat target like a Cyberdisc or I get lucky and the thing can't reach my squad for whatever reason. Sectopods are an entirely different matter where I try to take out as many of its allies as I can before having the whole squad focus fire on it because I don't want to get distracted and have everything else surround me as I flail about trying to take it down with limited mobility.