I'm not quite sure how to begin...
While showing my friend the game, I was doing random BSJs in Pirate Command, and found an invisible cieling- which can be glitched onto and stood upon.
This area is on the upper level of the room. From the door you enter, it is on the left hand side. If you enter the top level via the morph ball tunnel near the fans, you have to walk across the walkway to the other side. From the middle of the T-shaped walkay, facing the elevator room, it's the upper-right corner. Here is a poor illustration
To Skyway Access
^ ___
/ \
/ \
| == |
| | | |
Target Area> \ ____ /
|_|
^
the entry door ^
I got up to it via BSJ-SAing from the transparent blue wall near the grey door and bridge entryway. You need to do it from the edge of the wall nearest the bridge- otherwise, you hit your head on it as you jump.(With some experimentation, I found that a well-implemented ghetto jump can take you there from a bsj.) Immediately after umorphing, jump back, then forwards while swinging the control stick to the right. if you initiate a SA when you are fully facing the corner, you should go 1 spin forward and unmorph - but clip onto a ledge that is completely invisible. (sometimes, you infinite SA-wiggle the stick to the left, and you should unmorph on top) You can't x-ray it, or otherwise notice it-shots even pass through it. The platform is roughly triangular, and puts you about 1/2 way up the room. here's the thing- though difficult to do, you can S-BSJ-G-SA (spring-bomb space jump-ghetto-screw attack) from here to various points within the room. In fact, when you do so, you clip through a huge obstacle behind samus, which gives you even more height. You go so high, in fact, that you can screw over the tops of the invisble walls of the middle of the area. There are 3 ways I think you can enter a secret world:
1) Look out across the room. there should be a tall pillar above the door to Skyway Access. If you hit the gap between the wall and the pillar, you may unmorph into a SW
2) To your left, there should be a cannon-like wall projection. There is a small gap between it and the wall. entering this gap may force you into a SW.
3) (probably best) there is a security robot that periodically enters the chamber. if you can land on it, it may fly you to a SW.
The reason I say MAY is because I personally do not have the skill to do these things, but have noticed these slight gaps that frequently lead to SWs.
The "ultimate sequence break" part is this: if it could be done w/o hazard shield, you could wallcrawel out to Skyway Access, open the door/IS there, enter the skyway tunnels and defeat the enemies from outside, then reenter the level after the red commando fight- fighting Ridley w/o:
Nova beam
X-ray visor
Hazard shield
Grapple voltage
Together, this could lower overall low % by 3 items.
I'm not sure it's possible, and would love to test it more, but I want to make a SM hack too, so one has to take priority- and it's not this, which I'm not sure I can do. :)
Defeating Omega Ridley will be tough- but the game may not understand what's going on, and let you damage his jopoints anyways. If not, liberal use of morphball-delivered weapons systems may save the day (think MP1 boost glitch, etc.).
I'm sorry to drop this on the rest of the board, but I'm not very confident in my own talents, and this requires skill quite probably beyond what I posses.
-Softdrink 117
(sorry for the (very) long post)
While showing my friend the game, I was doing random BSJs in Pirate Command, and found an invisible cieling- which can be glitched onto and stood upon.
This area is on the upper level of the room. From the door you enter, it is on the left hand side. If you enter the top level via the morph ball tunnel near the fans, you have to walk across the walkway to the other side. From the middle of the T-shaped walkay, facing the elevator room, it's the upper-right corner. Here is a poor illustration
To Skyway Access
^ ___
/ \
/ \
| == |
| | | |
Target Area> \ ____ /
|_|
^
the entry door ^
I got up to it via BSJ-SAing from the transparent blue wall near the grey door and bridge entryway. You need to do it from the edge of the wall nearest the bridge- otherwise, you hit your head on it as you jump.(With some experimentation, I found that a well-implemented ghetto jump can take you there from a bsj.) Immediately after umorphing, jump back, then forwards while swinging the control stick to the right. if you initiate a SA when you are fully facing the corner, you should go 1 spin forward and unmorph - but clip onto a ledge that is completely invisible. (sometimes, you infinite SA-wiggle the stick to the left, and you should unmorph on top) You can't x-ray it, or otherwise notice it-shots even pass through it. The platform is roughly triangular, and puts you about 1/2 way up the room. here's the thing- though difficult to do, you can S-BSJ-G-SA (spring-bomb space jump-ghetto-screw attack) from here to various points within the room. In fact, when you do so, you clip through a huge obstacle behind samus, which gives you even more height. You go so high, in fact, that you can screw over the tops of the invisble walls of the middle of the area. There are 3 ways I think you can enter a secret world:
1) Look out across the room. there should be a tall pillar above the door to Skyway Access. If you hit the gap between the wall and the pillar, you may unmorph into a SW
2) To your left, there should be a cannon-like wall projection. There is a small gap between it and the wall. entering this gap may force you into a SW.
3) (probably best) there is a security robot that periodically enters the chamber. if you can land on it, it may fly you to a SW.
The reason I say MAY is because I personally do not have the skill to do these things, but have noticed these slight gaps that frequently lead to SWs.
The "ultimate sequence break" part is this: if it could be done w/o hazard shield, you could wallcrawel out to Skyway Access, open the door/IS there, enter the skyway tunnels and defeat the enemies from outside, then reenter the level after the red commando fight- fighting Ridley w/o:
Nova beam
X-ray visor
Hazard shield
Grapple voltage
Together, this could lower overall low % by 3 items.
I'm not sure it's possible, and would love to test it more, but I want to make a SM hack too, so one has to take priority- and it's not this, which I'm not sure I can do. :)
Defeating Omega Ridley will be tough- but the game may not understand what's going on, and let you damage his jopoints anyways. If not, liberal use of morphball-delivered weapons systems may save the day (think MP1 boost glitch, etc.).
I'm sorry to drop this on the rest of the board, but I'm not very confident in my own talents, and this requires skill quite probably beyond what I posses.
-Softdrink 117
(sorry for the (very) long post)
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