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JAM: 2010-12-11 02:07:44 am
JAM: 2010-12-05 11:53:55 pm
JAM: 2010-12-05 11:42:12 pm
JAM: 2010-12-05 11:41:31 pm
JAM: 2010-12-05 11:41:29 pm
I have started my own speedrun using GT item code. It'll be a fair play.
I mean, no slowdown, no savestates, no TAS. This topic will
help to display current status of the run. The whole run is
splitted by 2 phases (meet GT & collect items).

Phase 1
#ENERGYItem  Time  Save point
024000%0:00:58Ceres colony
*29004%0:05:02Green Brinstar entrance
2???????:??:??Norfair entrance

* -- the part I'm working in.

Everyone can beat me later as I'm not the best speedrunner, but I
want to be the first who started this.
Thread title: 
Edit history:
Behemoth: 2010-12-02 09:59:54 pm
If optimised really well everywhere after the code it wouldn't surprise me to see a 135% run have faster time to the normal 100%.

Good luck !
asdf?
Looking forward to this. gl
Can someone please explain to me what this means?
If you don't know what the glitch/code is, see JAM's post in the SM Glitch topic:
http://m2k2.taigaforum.com/post/glitch_topic_716.html#glitch_topic_716

Basically, the code increases the amount of items you have if you use it going into GT's room. The code doesn't remove the items from their normal spot, it just increases the number of missiles, supers, and PBs you currently have (or decreases them if you have over a certain amount). Using the code, you can get a max of 135% by getting to GT as soon as possible, using it, and collecting all the extra items. This is a run JAM is making, using the code to get 135%
ah, thanks.
Super Secret Area - Dead Ahead!
Good luck, JAM.  You deserve the repect of nobody pipping you to it, as you did discover the glitch.  We'll be sure to scower angrily at anybody who tries. Shame on you
I like Big Butts and I can not lie
Of course, anyone could have gotten 135% before with the space-time beam
This run would be very similar to GT coded 100% anyway in the same way that your getting to lower norfair with as little items as possible. You'd probably have a few less items like charge beam and one missile pack which would ensure your 135% completion. But a optimised GT coded 100% which would pick up a few things to make the LN trip less troublesome would only end up making the final percentage about 132% or there abouts. Unless I'm miss understanding something.
Super Secret Area - Dead Ahead!
Surely the idea behind a GT code run woud be getting there with the absolute minimum, as in one set of Missiles, one set of Supers, one set of Power Bombs, minimal tanks (possibly zero tanks / one tank with Varia damage reduction, and optimal room strategies), which'd mean that you could get all of the GT goodies, and then collect the remaining items.

As for the 100% runs, I still think that this must be faster than normal, as both sections in Norfair are essentially dead ends: the Ridley part, and the Grapple part.  We already know that the Grapple part is much quicker with full equipment, and the Ridley section should be the same as normal, since you have the same equipment here as you'd normally have.  This means that you have all equipment for traversing normal rooms, which has got to be quicker.

I suppose deciding which runs are now viable makes more sense, as you could essentially end up with all sorts of percentages with this code.  Is it going to end up with low%, any%, 100%, and max%? 
If your taling about speed running then it isn't just getting there with as little as possible but getting there as fast as possible too. Which would mean more items than the minimum to help you out. But of course it would no longer be a 135% run.
Super Secret Area - Dead Ahead!
That's what I'm saying, there's no distinction.  The only runs I see with this GT code are 100% including code use, which means getting all items regardless of final percentage, or max%, where you get to GT with the minimum, so that when he boosts your percentage, you then get all remaining items to take it to max.
Yea so the only difference between the runs would be 135% starting off in a similar fashion to low% where you have the bare essentials only, and 100% probably having a little bit more to make the LN trip less stressful and probably faster too. From the GT code and GT himself defeated onward, the runs would look identical.
ANKOKU
Quote from Behemoth:
From the GT code and GT himself defeated onward, the runs would look identical.

Which would probably mean that SDA would only take the fastest of the two.
Behemoth
OptimoPeach
Thanks for support! Part 1 is optimized. Time to finish part 2

Quote from Quietus:
Good luck, JAM.  You deserve the repect of nobody pipping you to it, as you did discover the glitch.  We'll be sure to scower angrily at anybody who tries. Shame on you

If anyone will start the run at the same time, I will not against it. =)

Quote from Behemoth:
This run would be very similar to GT coded 100% anyway in the same way that your getting to lower norfair with as little items as possible. You'd probably have a few less items like charge beam and one missile pack which would ensure your 135% completion. But a optimised GT coded 100% which would pick up a few things to make the LN trip less troublesome would only end up making the final percentage about 132% or there abouts. Unless I'm miss understanding something.

Actually, the game wouldn't count the same item twice. The
beauty of this run is ability to take any item upgrades before GT
as soon, as after applying the code it will not matter, was the
item obtained by code or collected normally. So, even if collect
all item upgrades (except Screw Attack!) and all beams before
Golden Torizo, or not collect any item after Golden Torizo, it still
will be 135%.

Quote from Quietus:
As for the 100% runs, I still think that this must be faster than normal, as both sections in Norfair are essentially dead ends: the Ridley part, and the Grapple part.  We already know that the Grapple part is much quicker with full equipment, and the Ridley section should be the same as normal, since you have the same equipment here as you'd normally have.  This means that you have all equipment for traversing normal rooms, which has got to be quicker.

But I will need to kill Phantoon before GT. First, I can't perform
super short charge since it's not a TAS and second, with no energy
tanks and Varia Suit, it's literally impossible to survive when
trying to enter Lower Norfair because even fireball will takes 100
energy (I will have only 99), the lava will takes damage and Super
Jump will drain energy and it will stops if I have lower than 30 energy.

It's possible with at least 1 Energy Tank, I suppose, maybe even 2 of them

Quote from Quietus:
I suppose deciding which runs are now viable makes more sense, as you could essentially end up with all sorts of percentages with this code.  Is it going to end up with low%, any%, 100%, and max%? 

I wish so... Amd this run remembers me Other M because is second
walkthrough the most thing you do is collecting the items.
Yoshi is back
I personally think 135% is impossible, but try....If it happens it won't be impossible, Good Luck JAM!
Super Secret Area - Dead Ahead!
It's unlikely to be impossible, as JAM has no doubt tested it fairly thoroughly.  You basically get whatever items you want, just to get you TO GT, perform the glitch, and everything gets reset.  This means that you're essentially starting the game at GT, with all of the items he gives you.  You then collect all of the items again.  I suspect that collecting the items you already have wouldn't affect your percentage, as they're are either collected or not, and do not stack, so your percentage would only go up for the expansions / tanks.

This'd mean that you have:
230 Missiles (46%)
50 Supers (10%)
50 Power Bombs (10%)
14 Energy Tanks (14%)
4 reserve tanks (4%)

They total 84%, which'd mean that GT gives you the other 51% to reach 135%.  This'd be:

100 Missiles (20%)
20 Supers (4%)
20 Power Bombs (4%)
7 Energy Tanks (7%)
3 reserve Tanks (3%)
All items except Screw Attack (13%)

They total 51%.  51% from GT + 84% collected = 135%.

I'm not sure exactly where Grapple and X-ray come into it, as they're granted by the glitch, but aren't visible...  Maybe JAM can confirm exact numbers.
Yoshi is back
Ohhhh, I see it now, ok it's not impossible, but if it happens does this mean that you can  go higher than 135%?
Super Secret Area - Dead Ahead!
Well, you can go higher than that anyway.  You can essentially get whatever percentage you like, since you can perform the reset glitch (like the murder beam, but done elsewhere), and you keep all of your old items.  You can then collect all of the stuff again, and reset over and over again.

I once used an Action Replay to start with 769 Missiles, 49 Supers, and 49 Power Bombs, so that I'd end up on 999, 99, and 99 after collecting all items.  That was something stupid like 350%. aiwebs_004
Edit history:
JAM: 2010-12-11 02:14:38 am
Quote from Quietus:
This'd mean that you have:
230 Missiles (46%)
50 Supers (10%)
50 Power Bombs (10%)
14 Energy Tanks (14%)
4 reserve tanks (4%)

They total 84%, which'd mean that GT gives you the other 51% to reach 135%.  This'd be:

100 Missiles (20%)
20 Supers (4%)
20 Power Bombs (4%)
7 Energy Tanks (7%)
3 reserve Tanks (3%)
All items except Screw Attack (13%)

They total 51%.  51% from GT + 84% collected = 135%.

Just small fix. All items with Screw Attack are 16%. And to enter
GT room I need also 5 Missiles, 5 Super Missiles and 5 Power Bombs.

So, the bonus percentage is 3 for Power Bombs and Super Missiles
and 19 for Missiles.

Forgot to tell about the Grapple and X-Ray. In GT room you get them and can select, but the icons aren't appear in the HUD. That's because subroutines that draws these icons are called by the Grapple and X-Ray PLMs. But after loading the game after save, all icons will appear where they should be (there are another subroutine that checks for Grapple and X-Ray and draw the icons if needed while loading the game).

As for the run itself, I did a little break. Now I'm working on
this run again. I saw my own part 1 and it pissed me off when I've
noticed all errors I did (in old Tourian shaft mainly). So, I'm
returning to the part 1. Current time is 0:05:02 instead of
0:05:06 but it's not the final time.