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Just noticed something about the bomb timing from watching one of the videos. It's back to the way it was in the 2-d games. There's no longer a period of waiting for the bomb counter to refill -- as soon as a bomb explodes, it's back in your queue.

Basically, it's just your standard "3 bombs max at a time" rule. Now all that matters is how well mid-air bombing works (as well as coupling it with the spring jump).
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Bangaa Bishop
It could easily just be for testing purposes, but it will sure as hell be fun if this stays this way. :)
Anywhere, everywhere
Wasn't Echoes like that too? Correct me if I'm wrong but I think Corruption uses the same counter as Echoes. The spring ball- bomb combo could be great for height though.
always move fast
the echoes counter refills the counter much faster than it actually refills the bombs.  so after laying bombs quickly, even if the counter has some left, you won't be able to lay them for a bit.
Yeah, looks like the Echoes counter.  Even if we could do something awesome like an IHBJ, from the demo levels it looks like the room layouts have changed from what we are used to.  Notice how things are already accessable or are quite far away, which is quite different from the Prime and Echoes demos.
And Retro is reading this right now figuring a way to fix this problems ASAP before it ships....
Idunno, the level design seems to be based more around "cutscene" methods of travel then getting up to platforms just out of reach. I mean, the bomb cannons shoot you over an immense distance - no scan-dash is going to get you across. The grapple rails seem to simply defy any alternate method of crossing the areas they span, unless it's possible to jump from hoop to hoop.

  Basically, the environments seem to be based on vast areas as opposed to smaller, more tightly-packed spaces like previous Metroid games; even if a lot of the old tricks remain in the gameplay, opportunities to use them seem like they might be extremely slim.
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Ready and willing.
Quote from Sigfriedxx:
And Retro is reading this right now figuring a way to fix this problems ASAP before it ships....


I doubt they're so retarded that they didn't think of what these changes would do to bomb jumping on their own. That'd be like, mega-retarded.
Strategy Guide Writer
Quote from Yoshi348:
Quote from Sigfriedxx:
And Retro is reading this right now figuring a way to fix this problems ASAP before it ships....


I doubt they're so retarded that they didn't think of what these changes would do to bomb jumping on their own. That'd be like, mega-retarded.

This is true. Don't forget that Retro took it upon themselves to alter the bomb counter from the Echo demo to the retail release, so I very much expect them to alter it again after exhaustive testing.

I also reckon the Screw Attack SW shennaigans from MP2 will no doubt have been hit firmly on the head, but I can bet you we'll all still try just in case... ;) Twisted Evil
What are Screw Attack SW shenanigans? O_o Are they that bug involving water where you can keep the floaty-physics or whatever?
coral to complement blue
Screw Attacking into morphball tunnels will put you into a secret world.
(user is banned)
Quote from 072:
Screwing into holes will put you into a special place.



edited once more for great justice.
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Ready and willing.
It's also a lot more dirty.

...*runs*
I'd hate for my excitement for this game to cause any changes to be made.  Even if it just struck fears that something might be possible.  No amount of apology could undo that damage.  Comments timevault'd until just before release (like that might do any good now).
Bangaa Bishop
I'd be careful not to presume exactly how this will work. :) That said, it's awsome to see you thinking about how to do this before the game even comes out- Retro won't know what hit them if you get your way XD
All I want is a spring-TBJ and I'll be happy. :)
It's just before release, so, as promised, here are the removed ideas about bomb jumps.

Although obvious I'll like to mention that although Echoes altered the bomb timer (and the gague only showed 3), we still could get four bomb bjs.  Let's hope that that oversight/gift still remains!

--

I no longer think that the springball will give us new bombjumps (if we only get 3 bombs), but the old ones in disguise. A springball looks to have the same height as a ground-based single bomb jump. We've seen a DBJ with 2 springs and 1 bomb. A TBJ would be done with 2 springs and 3 bombs (and if the 4BJ gives height over the 3BJ unlike in Prime, we can do that too). But for the HBJ family, we'll only be able to pull off the 4-bomb versions as only a single jump is done at the ground (1 spring + 3 bombs ~ 4 bombs).

If the timer could be abused to give 4 bombs, then we could get 5 bomb HBJ's or HBJ/DBJ's and FOR THE FIRST TIME 6 bomb jumps like a DBJ/3BJ or 3BJ/DBJ.

--

OK then, a *slightly* new bomb jump is posible thanks to the immediateness of springball.

Basically, its the 4-bomb HBJ with the last 3 bombs slightly higher.
- Spring, and on the way down set bomb 1 (what would be 2 in the HBJ). Set it just above the ground.
- Spring so that you land on that bomb as it explodes setting the next bomb on the way up
- You were already doing the HBJ in the last step, so finish it.

If bomb 1 is set once you reach the ground, you actually are doing the 4-bomb HBJ.

Furthermore: with 3 bombs an HBJ/DBJ (in this case a TRHBJ iirc) is probably not higher than the regular version, as the last 2 bomb are set during the spring, leaving an even stubbier DBJ than usual. With 4 or more, the slightly higher HBJ/DBJ would work just like the original.