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Quote from playerman1230:
So that means I can just plug in my USB controller, use SNES 9X 1.51, plug my button controls, and go play? 

Should work, but if you have any issues you should get joy to key. It lets you map your joystick keys to keyboard buttons and I've never seen a joystick they didn't support.
Hated by all
Well, I now can play it on my aunt's HP Pavilion laptop, my bro's Dell Dimension keyboard is crap.
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So perhaps this has been discussed, but I'd really like to avoid browsing over a year's worth of posts if I can. Has anybody made an attempt at low% for this? If not, quick question: Do the different ammo-levels of items give you different end-of-game percents?
Hated by all
Quote from ducknerd:
So perhaps this has been discussed, but I'd really like to avoid browsing over a year's worth of posts if I can. Has anybody made an attempt at low% for this? If not, quick question: Do the different ammo-levels of items give you different end-of-game percents?


Well, I saw DrewSeph's 1:48 31% TAS, Saturn is still working on his hour run. I'm not sure about question two, though.

Who can tell what the maximum number of item ammo amounts are?
Phoenix
I believe the most you can get from a missile pack is 10, supers 5, and power bombs also 5. Haven't played this one in awhile though so I'm not positive on the last two.
Hated by all
Supers were max 2, and Power Bombs were max 3. I actually meant the total amount of missiles, sm's, and pb's.
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Missiles came in 2s, 5s, and 10s, supers in 1s and 2s, PBs in 1s and 3s. There were a total of 310 missiles (the last 10 during the escape) and 30 SMs and PBs each. Also, I'm sorry, I worded that question rather poorly (curse you, ap testing and your sleep-denying powers!). I was wondering if those different packs gave you different percents, so as to figure out whether it would give a lower final percent to get one 2-pack rather than two 1-packs.
Phoenix
I would guess all items give equal percentage, so that if you were sneaky you could maximize ammo without increasing percent. Someone should probably try it to make sure though. I don't have the patience, I already got through the game once and don't want to play it again for awhile.
I think the game has built in percent calcuation based on your maximum ammo. This is why Soup has a weird final %. I have the same number, if not more, expansions, but some of them only count as 1/5 or 2/5 of a percent.
each item counts as a fixed percent, 147 items = 100%, so each item counts as .68%

the original SM calculates % by ammo count.  this had to be re-written for SMR because of the extra items.  which makes sense because we're not counting ammo count, we're counting % of items collected.

also, there is only one powerbomb that increases by 3, thats the initial one from crocomire.  the rest are all 1pb
Remember that weird glitch in lost caverns that I posted a while ago? I recorded a video of it:

...yeah, this crashes way too easily.
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Funny, I've played through redesign many times and never gotten a scrolling glitch there.

So in terms of Mother Brain missile counts: Did you change the health of her first phase? Also, do Supers, as I suspect from experience, their terrible firing rate, and your stickliness for realism in the game, do 500 damage now?
Phoenix
I've seen that glitch happen before, but not in Redesign. Nice one.
Metroid Exp: Exploration - Great, Skills - Decent
The worst hack for that scrolling issue is the now dead (RIP) Screwed and Chopped. Ive ran into it in some other hacks, like Legacy (once), but not as common. The bug is also known to exist in the original version of Ice. It occurs when the scrolling values are set wrong, as Jathys once told me. However, in Redesign's case, since I never had it happen there, its unexplainable
Hated by all
It's something with the ASM in the Lost Caverns.
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Dammit, Drewseph! One block of height! ONE BLOCK OF HEIGHT, and you could skip hi-jump! Errrrrrrrrrrggghhhh! And in the gravity room, too! Any chance of a version 2.101...?  laugh new kidding
actually you don't need hi-jump at all.  just patience =P

also about the scroll glitch.  that room has no scrolling screens, meaning its all range free movement.  the error comes in that you are somehow clipping through the line of teleport plm's, I'm not sure how you are doing it, but you are, the turn you make in mid air triggers it somehow.  my guess is that its causing you to hit the plm twice and somehow send you further off  target.
Every Bit Counts
so, how big are teleporter PLM's?
1x1 tiles
I like Big Butts and I can not lie
And then you have those 'horizontal' and 'vertical' blocks extending them to the whole passage
Hello everyone. I'm sorry, I haven't read through all 50+ pages of this thread to find the answer that I'm looking for. I've tried countless times patching this hack onto a my Super Metroid (JU) rom. Everytime, I try to play this hack, Zsnes reports a bad or corrupted rom and I just sit at a black screen.

Anyone else have this issue, and how did you get around it? Thanks for any help all. :)
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This hack doesn't work on ZSnes 1.36. Other versions of ZSnes should work.
I apologize, I should've added the Zsnes version. I'm using 1.51, still giving me this issue. Also, I'm using a headered rom along with the headered patch.
I like Big Butts and I can not lie
This hack doesn't work on 1.42 but works fine on 1.36 or 1.51+ and it needs to be hardpatched to work (AFAIK)
Yeah, I've hard patched it using LIPS along with using zsnes 1.51. Still get the black screen. I would assume that my rom is corrupted, however, I've used this same rom for several other hacks that have played flawlessly from beginning to end. I'm just perplexed as to what the issue could be. I have yet to try another emulator like Snes9x. I'll give that a shot next and report back.

Thanks for the quick responses all. :)