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I took a longer break from Redesign TASing due to lack of freetime and motivation, but just recently started to work on it again. The next WIP should hopefully be ready in around 1-2 months.
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Quote from Saturn:
I took a longer break from Redesign TASing due to lack of freetime and motivation, but just recently started to work on it again. The next WIP should hopefully be ready in around 1-2 months.


Well, if you said to sub one hour, let's go see the next seven minutes of it. We already saw the first 20 you put last year, let's see more. Boy, you have mad Tool-Assisted Skills.
Edit history:
Sigfriedxx: 2008-04-15 05:46:51 pm
Just so you know, you have not seen the first 20 minutes, you've seen the first 16 minutes =P

@phantomhacker:  you have definitely not offended me, this is a game, people will like it, people won't.  its a matter of taste and I happened to want more adventure, hence the longer game ^_^
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You know, pretty much this is a hard game, but I would like to thank you on giving a great blessing to people who have nothing to do in their free time, or those who want to endure a master challenge. I decided to try this because I beat Super Metroid 20 times with 2 hours per run, and I want to see something new, it might blow my head out.
I consider Redesign to be Super Metroid II.  The quality of this hack is right up there with Nintendo's.

I just wish we could play with the new features in SMILE...
Edit history:
playerman1230: 2008-04-16 08:58:42 pm
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I'm considering to buy a PC Controller, since I'm terrible at keyboard controlling on an SNES Emulator (NES and GB are all right for me), but I'm wondering: Is the SNES 9X or ZSNES controller friendly?

Edit:I hear the ZSNES ver 1.51 crashes on this. Should I get 1.36?
I have never had a problem with 1.51 myself.  Only resemblance of a problem is some extreme glitchiness during the Ceres cutscenes but i think that's due to me using a different rom version on accident.
Edit history:
playerman1230: 2008-04-19 01:37:51 pm
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Oh. I'll get an unheadered copy for ZSNES 1.51. I already have a headered patch for SNES 9X Version 1.51.

Edit: Got an unheadered patch, ZSNES 1.51 works! Maybe the Justin Bailey patch I put into the headered version didn't make it work on it. Only thing, how the hell do you savestate on it? (That was a reason why I think SNES 9X is more user-friendly)
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Quote from Sigfriedxx:
Just so you know, you have not seen the first 20 minutes, you've seen the first 16 minutes =P


Counted the minutes on YouTube, made a playlist [account is blackyoshi1230], counted 28 minutes (maybe excluding the openings).
Quote from playerman1230:
Oh. I'll get an unheadered copy for ZSNES 1.51. I already have a headered patch for SNES 9X Version 1.51.

Edit: Got an unheadered patch, ZSNES 1.51 works! Maybe the Justin Bailey patch I put into the headered version didn't make it work on it. Only thing, how the hell do you savestate on it? (That was a reason why I think SNES 9X is more user-friendly)


F2 save/F4 load. F3 to switch slots.

Alternately, you can hit escape and use the menu, but that would be annoying. ;)

I don't have the most recent version of zsnes, so not 100% sure if controls are still the same.
All aboard the soul train
Help!

Whenever I play Super Metroid Redesign on Snes9x, the saves always get deleted. I have already restarted 4 times already, if I start again, this'll be the 5th.

And I can't load it onto ZSNES 1.51 for some reason.

Help!
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Constant Sorrows
Quote from Lucied Unlimited:
Help!

Whenever I play Super Metroid Redesign on Snes9x, the saves always get deleted. I have already restarted 4 times already, if I start again, this'll be the 5th.

And I can't load it onto ZSNES 1.51 for some reason.

Help!


Grab ZSnes 1.36 from the download website. That one works fine. I don't know much about Snex9x so I don't know why it'd be deleting your saves.
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I have SNES 9X Version 1.51, and it's all right. It may come as Bad Checksum unless you have a unheadered patch to an unheadered ROM (3072 Kilobytes in original), in which, will come as OK. Not sure about Version 1.43-Improvement 9, though, both file versions are 1.4.0.0. Be sure to name your ROM after your patch, just so no SRAM mix ups occur.

ZSNES 1.51 works, just patch an unheadered patch to an unheadered ROM.

If you're probably thinking about using the Justin Bailey patch from Auximines, you have to stack it over a headered patch [since it's headered], which only SNES 9X can read OK, despite it saying bad checksum.

I suppose you already have a patch program [like Lunar IPS], so no comments there. 
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Constant Sorrows
Quote from playerman1230:

ZSNES 1.51 works, just patch an unheadered patch to an unheadered ROM.


No, Redesign won't work with versions of ZSnes past 1.36 or so.
Edit history:
playerman1230: 2008-04-19 10:59:18 pm
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I tried ZSNES 1.51, and got this:

[quote=ZSNES 1.51 ROM info]
File: Super Metroid Redesigned.smc Header: No
Metroid: Redesign        TYPE:NORMAL 
INTERLEAVED:No              CHKSUM:OK 
VIDEO:NTSC    BANK:Lo   
[/quote]

Note that this is the state as said from a file documentation. I changed the name for the file, for a variety of reasons, even though my header-versions are in different folders.

Edit: I took out the CRC32, under the belief that anyone looking for a ROM of SM would use that code to find out.
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Constant Sorrows
Quote from playerman1230:
I tried ZSNES 1.51, and got this:

[quote=ZSNES 1.51 ROM info]
File: Super Metroid Redesigned.smc Header: No
Metroid: Redesign        TYPE:NORMAL 
INTERLEAVED:No              CHKSUM:OK 
VIDEO:NTSC    BANK:Lo   


Note that this is the state as said from a file documentation. I changed the name for the file, for a variety of reasons, even though my header-versions are in different folders.

Edit: I took out the CRC32, under the belief that anyone looking for a ROM of SM would use that code to find out.
[/quote]

If you somehow got it to play normally on a clean file w/o save states, I'm impressed. It sure doesn't work with my ZSnes 1.51.
Edit history:
playerman1230: 2008-04-20 12:26:02 am
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Remember I always keep a clean ROM in a WinRar ZIP archive [whenever it's possible]. And I got ZSNES 1.51 from the official site.

Here's how I broke it down. I kept a folder called "SM Redesign", and put both the Redesign Version 2.1 Final folders in there (both Header and Headerless). Headered version, I had to add the header to the ROM, then I stack-patched to the extracted ROM [plus with the Justin Bailey v99b patch], which only could be read all right through SNES 9X Version 1.51. Headerless, extracted another file from the archive to the respective folder, patched the unheadered version, and it was read cleanly by ZSNES 1.51, and savestates are all right with it for now (haven't gotten any bugs from it yet), but I cleaned them out because of an accidental state I caused.

And always to not get SRAM files mixed up, I always change the names.

Edit: Acheron, I don't mean to make others feel like idiots, it was just the usage of the Lunar IPS patcher, no soft patching.
I like Big Butts and I can not lie
Redesign works perfectly fine in ZSNES 1.51 and all versions of snes9x, IIRC softpatching doesn't work though
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I know that ZSNES 1.51 is controller friendly, but what about the SNES 9X 1.51? I prefer playing on that because it feels more user-friendly to me, save stating and all.
Never had any controller issues with SNES9X 1.51.
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Quote from MoogleEmperor:
Never had any controller issues with SNES9X 1.51.


So that means I can just plug in my USB controller, use SNES 9X 1.51, plug my button controls, and go play? 
Yup.
It's especially nice that I can use a controller with 4 shoulder buttons to play SM; now I can set run to R without forfeiting either diagonal aiming.
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Sorry about the 4-day bump.

There's one concern I have:

Why does it feel like wall jumping is harder to control? I can handle some of this in the original, even with the keyboard, but this is just awful to do. Even with the extra physics, it makes me feel awkward.
Anywhere, everywhere
Decided to 100% this. Used help for about 3 items and took 13:58. Just used my first save slot where I beat the game and just finished things up.

The ibj parts weren't as hard as I thought they'd be. I can finally say I fully completed this incredible hack.
Good work on getting 100%!  now maybe you can speed run a 100%?  or better yet, I'd love to see a single segment done!