In Norfair, in one of the rooms where you have to use the Grapple beam to get across lava... There is a Super Missle block at one end, you can get in and roll around on top of the grapple blocks, go to the other side, and there apparently isn't any (other) way out. Is this just to tease? Or is there an item hidden in there somewhere ('cause I bombed pretty much everywhere in there and never found anything)... er like... Wut? :P
Where do I go after getting Gravity Suit? Also, maybe in the future, will a Redesign section show up in the main site? It has earned it's place I believe.
^I think the idea would be bad in my opinion. Should we have stuff like Redesign, Impossible, Zero Fission, Limit, Dependence and all kinds of hacks there?
I dunno I just think it ain't a good idea. I should probably complete Redesign I've never played it.
Redesign is most definitely the most unique of the group. It makes so much more sense to add a section for this than for the others. Especially considering almost half the hacks you mentioned aren't even completed.
But it still just doesn't feel right for some reason, IMO. Isn't there a message board for redesign or something?
hi, I just started playing this hack (I know, a bit late to the party) first off, I'm enjoying playing through and appreciate the tremendous effort that went into this. I enjoy the emphasis on more advanced techniques.
I could always wall-jump and mid-air morph etc in the original. I just recently learned to mock/speedball from this site which is tremendously fun and not that hard.
as for the hack itself: mixed feelings on the physics, but I think thats been beaten to death already. a little bit much backtracking involved, especially in the beginning. aside from that its a blast. shinespark puzzles are quite fun, though the the super missile and energy tank in crateria I don't think I'll ever get.. also, the ones where you have to charge a spark before going through a one way door, but you don't know it until you actually go through are quite evil.
hell's run was quite fun. Though, one of the times before i succeeded I entered the safe room just as my health hit zero. It did the door transition, and i saw the energy recharge+save station...and then I promptly died
managed to make it with 4 health a couple tries later.
however, I am at the moment quite stuck.
I'm looking for the gravity suit: I have bombs, missiles, supers, power bombs, grapple, x-ray, hi-jump, varia, charge, wave, ice, and spazer
I think its in or near one of the watery areas in crateria I've found 2, a small one, and a very large, multi-room area that takes me under eastern crateria. In the second, I managed to get to the non water room with some ridiculously tedious bomb jumping (underwater IBJ takes you like a pixel or two per jump, although the timing is more lenient than normal IBJ) (the last one to get out of the water took many, many tries (aka savestates). I am now blocked by speed blocks under-water so I assume this area is supposed to be after the gravity suit.
In the smaller one, I found a purple door that leads to two ninja pirates. I killed them but there are two grey doors here and no passages I could find.
anyways, I just want to know if the gravity suit is in/near one of these watery areas or If i should look somewhere else. If not, what general area of crateria is it in? (just a broad description, like east, west, etc) would just like to know since I've been slogging through water at a torpid pace for a while now.
I think I've explored thoroughly, but I thought that while looking for the grapple beam too
a couple other notes: I can IBJ about a third of the time for around 4-5 jumps, and managed 10ish once. only from solid ground though, the timing for doing it above a crumble block by starting with a HBJ is beyond me without slowdown and savestates.
The reward for the norfair bomb maze is a single missile pack!!! aargh.... I did the first part of it unassisted, the second part with massive savestate abuse. a full hour or so, and the reward is a missile pack?! :x
anyways, if someone could give me a pointer it would be appreciated.
seems obvious now. I guess I don't mentally register kagos as enemies, more like scenery. lost caverns now. haven't figured it out yet, the stalagtites/mites seem to have something to do with it since they keep on changing... anyways, I think I can get the rest on my own, thanks.
Probably not a real spoiler for you, but just in case, I'm gonna let future posts judge the spoileritude.
Yeah the lost cavern is fun. Among my favorite parts in this hack. It's a shame you can't come back to it later. :^( (and no, there are no one-time only items in the game, and the only limitation is still Tourian's Point of No Return). It's also too bad that it only leads to one place.
Dre missed a chance to insert a room of secrets. Seriously, though, next time someone makes something like this, could you PLEASE add some secret path of some sort leading to a "YOU ARE A SUPER PLAYER!!" room? Though not as appropriate in a non-Mario game, the Reference Bonus is greater. If you spell it out in mellos, can you read it as you run by? Then have a Defeat All Enemies door at the end that has a tank in it. IMO, you should be able to tell the path changes and you should eventually recognize the pattern, but for the secret room, it shouldn't give you a clue for the direction to go.
you mean putting something like that as an alternate exit from
lost caverns?
I think a room like that would be more suited to some ridiculous gauntlet of skill based stunts. as opposed to just chancing upon a random exit. I might just be biased against areas like that though. GBC links awakening maze just annoyed me. Super mario RPG forest maze as well (okay, I wasn't the brightest 10 year old, still), though that had one of those secret rooms. actually, secret of evermore did this as well...
meh, most of the following probably doesn't need to be in spoilers...
passed lost caverns. not entirely sure on the pattern, but I guess I bumbled through anyways, I tried to follow the tall stalactites, but I think there's more to it than that. one little annoyance there, if you happen to jump up too far (say, to check the top stalactite), it counts as a "transition" and coming back down counts as another one, which messed up my progression a few times.
was surprised to run directly into phantoon immediately upon exiting, heh.
after a hefty bit of exploring, I now have gravity suit, screw attack, space jump, and a lot of missiles/bombs.
In the process of finding those items, I think I expanded the visible map by a factor of 2 at least. The map is gigantic and never seems to stop getting bigger. fortunately, spacejump + screw attack seems to equal "flaming hyperspeed uber ninja mode," which is awesome. A little harder to control precisely than normal spinjump though. so backtracking and exploring should speed up.
I took screw attack before space jump which is out of order I think. not my own idea, sadly. I saw part of a WIP by saturn that I thought covered areas that I'd been before, but in the middle of it, there was a neat shinespark to the screw attack. It looked doable so I gave it a go. took quite a few tries but I lucked out eventually. thats the only thing I've done that wasn't the result of my own exploration (sans the hint for gravity suit). I'm going to avoid watching any other videos till I'm done. had to look up/practice re-charging shineparks for that, which is cool technique.
I think a room like that would be more suited to some ridiculous gauntlet of skill based stunts. as opposed to just chancing upon a random exit. I might just be biased against areas like that though. GBC links awakening maze just annoyed me. Super mario RPG forest maze as well (okay, I wasn't the brightest 10 year old, still), though that had one of those secret rooms.
As I said before, you should recognize that the path you're taking isn't the same as a false path, so you can tell that it is a path. It's just that each "room" had a hint. I think you figured it out, though. It took me a couple of tries to "be sure" about the hints, but I think you did indeed get it.
As for LoZ:LA, not only is there an in-game hint that tells you the path, but it only changes to a specific path once you read the book. If I recall correctly, as long as you don't even get the magnifying glass, the path is set (<<^>>^<^ I think). Even in the first LoZ, a hermit tells you to go up, up, up the mountain, one of the fairest secrets in the game. And in SMRPG:LotSS, a kid in a house in the village near the Forest of Illusion tells you there's treasure if you go left, left, straight, right. All I'm saying is that for the explorers out there hunting for 100%, it might be nice to not tell you the direction, via dialogue OR imagery; simply tell you "Hey, this isn't the normal false turn." Something like SMB's later castle levels. 8-4 didn't seem too unfair, did it? The hardest part in the entire level is the hammer bro + fireball pit right before King Koopa himself.
If you really think there has to be some kind of hint, hide the konami logo in a texture in the "hidden path" ground or something.
and, you're right about the other games giving you directions through. I guess I misremembered or something. either that, or I had the attention span of a diseased goldfish when i played those the first time.
secret of evermore has a few things like you describe I think, though. the alchemist in the forest, and the one in the desert. Technically, once you know where they are, they're always in the same place though. still, finding them was pretty much the process you describe.
That was definitely rewarding, so I can see how something like that could work here too.
un-related edit: ======= wow, I thought the norfair bomb IBJ maze people mentioned was the one near the power bombs.
bust found the actual one, and holy crap thats the most impossible looking thing I've seen... Is that even possible?
edit2: nevermind, I got it after about 10 minutes, with a few savestates. I didn't IBJ once. springball up, lay bomb on descent, springball again and catch the bomb just as it explodes. That gives enough height for any of the jumps in the maze. this is an order of magnitude easier than IBJ. hooray for yet another powerbomb that I don't need :)
I don't know if thats known or not but it seems a simple enough technique that people would know about it. I think that should be doable without savestates, since if you miss the bomb you can just mash the direction of the hole you came out of and fall back in to try again. the annoying part is getting back in the hole, and out again between laying the bomb and jumping back up. most of the times, I hit the ceiling of the hole instead. =======
I think that's the only thing to express my mood right now.
okay, beat draygon and ridley. I think GT was harder than ridley here. anyways, spent the last day guardian hunting. The last one in
west norfair
eluded me for a while, but I eventually got it.
okay, on to Tourian. well, screw tourian. thats in large part due to the fact that I thought
metroids were only vulnerable to supers
, and I ran out pretty early before I caught on to the fact that they were
respawning
I tried the two bomb+springball thing that drew mentioned, but that seemed more luck than timing in my opinion. anyways, thats not too unreasonable.
The actual reason I'm miffed is that during the escape, I ran into a glitch that got me completely stuck. couldn't jump or morphball, only move back and forth in a small enclosure.
I can provide a savestate there if someone wants to see it. its not my emulator, if I go to the pause screen the up down buttons work just fine, its just in game. I seem to be hovering a bit off the ground, so it seems I'm suspended in the air, which doesn't really explain why I can't duck or morph.
meh, I'll try again later... has this happened to anyone else by the way?
What is the difference between heatered and un-heatered? I don't know which one to use. And thanks for the how-to. I have not done it, but I understand it.
Headered is for headered ROMs, unheadered is for unheadered. If you don't know which of them you have, copy it and apply different patches. One of them will work.
I love this, andds more depth to the game,I have a question though...
near the bomb upgrade, the room with the deadly acid in it, how do I get up through the morph ball tunnel in the cieling? I watched the speed run and he jumps somehow morphs into a morph ball in mid jump and flys right into the tunnel quick. Yet when I try to do that, no matter how fast I push the keys, by the time I turn into the morphball, I am already out of the hole in the cieling and on the ground again :(
btw if your confused on what I'm saying, go to youtube and watch Saturns first speed run around 8:10 min. into the video...
near the bomb upgrade, the room with the deadly acid in it, how do I get up through the morph ball tunnel in the cieling? I watched the speed run and he jumps somehow morphs into a morph ball in mid jump and flys right into the tunnel quick. Yet when I try to do that, no matter how fast I push the keys, by the time I turn into the morphball, I am already out of the hole in the cieling and on the ground again :(
Press and hold the jump, tap down twice and you're done.