<- 12
^^
vv
List results:
Search options:
Use \ before commas in usernames
I just finally got it!  DaveBatista....you have a man-crush on some guy named Dave Batista.  Is he a pro-wrestler?  He IS handsome, I suppose.
Yoshi is back
Well, You kinda got it. He was infact a Pro-wrestler But, No man-crush.
What'd you say?
And by "pro" it's the WWE or whatever you wish to call it. So, he's actually a "pro-actor" that is called a pro-wrestler...
Yoshi is back
Yup, WWE. He quit though, only because of peer pressure and his injuries.
Hey GameFreq, a little help needed:
Am I supposed to do a suitless Norfair run? I only have 2 E-Tanks, and even Super Metroid: Impossible gave you 3 to make the same attempt. I'm either missing a tank somewhere, or I need to find another route. Spazer was my last item, and it doesn't appear that I can enter Kraids lair yet.
Edit history:
Gamefreq: 2011-04-29 10:54:17 pm
Gamefreq: 2011-04-29 10:51:22 pm
Elite Walljumper
*edit* Whoops, I forgot I had worked on that area, apparently it wasn't the original unmodified rooms. So as to your question, you should have found 3 energy tanks outside Norfair, and a fourth obvious one in Norfair. There should be a max total of 60 missiles (I think) that can be obtained up to the green bubble room of Norfair, but I'm not sure because I'm replaying through my hack-in-progress because I forgot what I have finished so far.
Edit history:
cmay119: 2011-07-30 11:44:39 pm
GAME SPOILERS <REVIEW>
Alright, I've now played this game through again to where I was stuck (Norfair main-street), with 2 E-Tanks prior. I like the design and challenges that you've incorporated into this, but I've come upon something now that would be a semi-permastuck situation. If you continue onto Norfair right after getting the first pack of Super-Missiles, you're stuck. Permanently. You won't have enough E-Tanks to attempt the Hell-Run, and you can't get back through the blue-gate to Green-Brinstar to collect the E-Tanks you need (PB Blocks at the Top of the Red-Brinstar Shaft blocks your way there, too). With your level-design, not allowing you to quickly get back up the Pink-Brinstar area from the bottom portion, you're forced to go back through Spore-Spawns area. The problem with this, is this is very counter-intuitive (As there's usually a SM or Crumble block that doesn't allow you to reenter Spore-Spawn's area from the exit) and doesn't give you the idea that you're supposed to go back for more upgrades before continuing on (into the inevitable perma-stuck, once you've passed the blue-gate point of no return).  What I would suggest to partially avoid this problem, is to put a Power-Missile door in the middle of Pink Brinstar, blocking the bottom portion until after you defeat spore-spawn, but it will clue the player into going back to Green-Brinstar because of where you've placed the first pack of PM's. This, however, still won't fix the issue being perma-stuck if you go past the blue-gate. Obviously it's your hack, and I don't want you to have to mess with your design to make it work. But labeling your hack v0.4 still implies that you're working out the kinks.


Fun hack so far, thanks! :)