if you're looking for feedback on this hack i can't really think of anything apart from to try and change more of the actual level design and not just throwing spikes and cre tiles around the place. if this is a first time project then fair enough you are still coming to terms with smile, but try to expand upon the existing levels if you are planning to make a playable hack, keep practiseing and u'll get there trust me.
if you're looking for feedback on this hack i can't really think of anything apart from to try and change more of the actual level design and not just throwing spikes and cre tiles around the place. if this is a first time project then fair enough you are still coming to terms with smile, but try to expand upon the existing levels if you are planning to make a playable hack, keep practiseing and u'll get there trust me.
Couldn't have said it better myself. I know i was pretty much doing that for a few months until i started figuring out how to actually work SMILE; just give it time and you'll be in business! Welcome to M2K2.
One thing to remember about spikes is that there is nothing wrong with them, as long as they're used in moderation. A few spikes placed in view (so players don't just fall on them without knowing) can be good for a challenge, but too many spikes does the oposite, and ruins the flow of the game.