The beta I put out does not showcase anything up to date but the area you're in and just some of the GFX changes and layout. Nothing is finalized until I'm happy with it!
This hack is loosely based from aspects from Metroid Prime 2, with there being a "dark" and "light" world. The major difference from MP2 is the fact that it isn't a mirrored light/dark worlds, but rather the dark world is it's own "area" because I decided to make it that way.
This hack features a huge variety of GFX changes, suit changes, and a complete overhaul of the layout and the way the game is played. So far there are no new tilesets. There is some ASM that I need to learn in order to complete this hack for a couple small things. Enemies also feature new palettes to make for Dark World changes, so expect to see something exciting. There will be an updated Beta soon that will let you work through the starting area for a bit to see some changes for yourselves.
This is my first WIP and my first attempt with SMILE.....though I have been working on this project for nearly 4 months already, I have learned most of what there is to do with SMILE, minus it's own complications. I'm planning for an X-mas release time-frame, but don't hold me to that as it could be earlier, or later.
Depending on how well this goes, I might try to create a light/dark world mirrored version where events in one world affects the other. Until then here's some progress bars and what is present in this hack.
UPDATE 9/18/09:
Auric Caves: 99%--Map Complete--Still little things bugging me.
Phazon Gardens: 25%----Map Complete-----On-going Level Design-----Palettes Completed
Dark World: 15%---------Map Incomplete---Starting Level Design------Palettes Completed
Sky Summit: 15%--------Map Incomplete---Starting Level Design------FX1 Complete
Surface: 10%------------Map Complete-----Starting Level Design-----Need to create new tileset
Land's End: 20%---------Map Incomplete---Starting Level Design------Palettes Completed
Nintendo Logo: 100%
Title Screen: 100%
Main Menu: 100%
Pause Screen Changes: 50%
Font Changes: 100%
HUD Changes: 95%
ASM Changes: 0%
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Beta .04b fixes issues from .01b that drove people crazy, and caused a couple perma-stuck situations.....surely due from using a backup that wasn't completely "fixed". This beta has more recent level design and gfx changes that are more than likely final. Area of gameplay is same as first beta.
This hack features a huge variety of GFX changes, suit changes, and a complete overhaul of the layout and the way the game is played. So far there are no new tilesets. There is some ASM that I need to learn in order to complete this hack for a couple small things. Enemies also feature new palettes to make for Dark World changes, so expect to see something exciting. There will be an updated Beta soon that will let you work through the starting area for a bit to see some changes for yourselves.
This is my first WIP and my first attempt with SMILE.....though I have been working on this project for nearly 4 months already, I have learned most of what there is to do with SMILE, minus it's own complications. I'm planning for an X-mas release time-frame, but don't hold me to that as it could be earlier, or later.
Depending on how well this goes, I might try to create a light/dark world mirrored version where events in one world affects the other. Until then here's some progress bars and what is present in this hack.
UPDATE 9/18/09:
Auric Caves: 99%--Map Complete--Still little things bugging me.
Phazon Gardens: 25%----Map Complete-----On-going Level Design-----Palettes Completed
Dark World: 15%---------Map Incomplete---Starting Level Design------Palettes Completed
Sky Summit: 15%--------Map Incomplete---Starting Level Design------FX1 Complete
Surface: 10%------------Map Complete-----Starting Level Design-----Need to create new tileset
Land's End: 20%---------Map Incomplete---Starting Level Design------Palettes Completed
Nintendo Logo: 100%
Title Screen: 100%
Main Menu: 100%
Pause Screen Changes: 50%
Font Changes: 100%
HUD Changes: 95%
ASM Changes: 0%
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Beta .04b fixes issues from .01b that drove people crazy, and caused a couple perma-stuck situations.....surely due from using a backup that wasn't completely "fixed". This beta has more recent level design and gfx changes that are more than likely final. Area of gameplay is same as first beta.
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