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Hated by all
Normally I would see more emphasis on graphics rather than music. But meh.
¯\_(ツ)_/¯
Wow... Corith is only, what, twice the size of Zebes?

I don't know how you continually make me want this hack more, but you do.
WOW. Have I told you how much I like your area names? All the areas have a distinct "look" and layout to them, which is very cool.
(user is banned)
Breathe in the Future, Breathe out the Past
Confucius says, "People who show maps have no secrets to hide"
[font=Verdana]
Quote from uNsane:
Wow... Corith is only, what, twice the size of Zebes?

I don't know how you continually make me want this hack more, but you do.


No, this is twice the size of Zebes:

http://www.vintagecomputing.com/wp-content/super_metroid_redesign_map.png

lulz
Alright.  No need to go looking for map stations.  And I haven't even played the game yet.  8-)

laugh new

But seriously...  I'll try to forget what I just seen.  :P
I decided to glance at the map but I didn't pay much attention to it.  I want this game to be as un-spoiled past what we know already as possible. grin new
Acclaimed Threshold
Constant Sorrows
One of the biggest things I've wanted to avoid in developing the hack is having only ONE way to go or only ONE item to get through some important area. To that extent I really don't have anything that I HAVE to hide. Anyway, this map is very very likely to see changes, and I didn't include the one very important hidden area on it. I trust the player not to use it unless they really feel stuck. Anyone who's going to cheat is probably going to open it up in SMILE anyway.

Sorry if I spoiled any fun for anyone. No more content updates until release! Hur-hurh.
I hope that date isn't far away.  I'm going crazy with the monotony in my life right now. :D  Aegis looks like just the thing to entertain me with.
Quote from Acheron86:
One of the biggest things I've wanted to avoid in developing the hack is having only ONE way to go or only ONE item to get through some important area. To that extent I really don't have anything that I HAVE to hide.


Good! Less sequence breaks/not Zelda-styled.
Acclaimed Threshold
Constant Sorrows
Quote from Sneaky Paradox:
Good! Less sequence breaks/not Zelda-styled.


Along those lines:

I'm at a crossroads. Aegis currently allows for completion with about half the suit upgrades inventoried, give or take, and which ones you have depends on the route you take.

I'm wondering which is better for a hack... which is more fun:
-Being able to beat the game without even visiting several areas/grabbing upgrades (for a quicker playthrough) and having the option of getting everything if you want or playing through again on a different path
-Being required to collect all the main upgrades to beat the game (keep in mind, this doesn't mean anti-SBs, it just means the game is "structured" to expect you to get all items [just like regular SM])

For Option A I can leave the original design as-is. But it's not hard to implement Option B late in the game (the final areas requiring use of several items to proceed). If I go with Option B it means the hack is a bit less nonlinear, but only late game--acquisition of 95% of suit upgrades would still be in whatever order the player preferred and I would just make a single required item (for example, gravity) be unreachable without use of the other upgrades. In other words, you can get everything before gravity (again, for example only) however you want, but you need gravity to beat the game and you can't get that without all the other upgrades (barring SBs).

As a hack designer this gives me the satisfaction of knowing the player will see all the different areas--but I don't want to force that kind of thing unless it's fun. On the other hand I don't want visiting all the areas in the game to feel "unnecessary". Thus I need the input of other SM fans. What would you prefer, Option A or Option B?
It depends on the severity of A. If you allow the player to skip hijump/screw/spacejump, then that's fine. If you let them go straight to the end of the game after getting morphball, I don't think so.

Generally I would prefer B though. Purposefully allowing players to skip items/areas seems a bit...odd to me.
One shall stand, one shall ball.
I'm partial to option A, grabbing most items at my own leisure is nice.
Green-Kirby, ROAR!
Option 1.

There is no fun in option 2 if you ask me.

Option 1 will also add more re-play value, and people are more free to explore. Just the way I want it! =)
Almost happy
Option A, but with restrictions naturally (you shouldn't be able to run  to the final area at once of course). I think that requiring the player to get every major item in every playthrough severely reduces the replay value.
Fear Me! (Or else...)
Option B, but not all of the items. It's a lot better if you can skip most of the missle/Super missle/pb containers, but still, the major upgrades are good. Not the x-ray scope, though... I've been looking at this, and I personally think this hack is better than redesign!
¯\_(ツ)_/¯
I like option A better, simply because if the player wants to see everything the hack has to offer, then s/he will probably do so. I wouldn't want to feel absolutely forced to have every major upgrade. Of course, if you could do option B with such subtlety that nobody notices, that might be better.
red chamber dream
Option A. Will probably actually play this hack.
Fear Me! (Or else...)
I personally like option B, but you said that this hack pretty much has all of option A already. Thus, I'm going with option A now, for an earlier release! Cannot wait for this to come out... This looks awesome right now!
Option A sounds the best to me.  I'm going to retract my statement about finishing my hack soon, I've decided to try my hand at some sprite work. 
Hated by all
Option A I prefer (in most games, some prefer having such a high percent on their runs.) Still can't wait for the awesomeness.
Option A. I like being able to get stuff in whatever order I want.
I like the idea of being able to reach the end of the game without certain items but you should definitely make sure that the player knows that they are headed there.  I wouldn't like to be playing and stumble upon the final boss area with few abilities because I was just wandering around.

On the other hand, having to get all the upgrades and then go to the end is fun too.  It's traditional Metroid and if you work the sequence breaks into the game, it's more of a feeling of satisfaction when you can say to yourself, "Hey, that's cool!  I didn't know I could skip this upgrade entirely!"  Plus, I'd like to be able to see all of your lovely graphics.  grin new

I'm leaning toward option B more.

Of course, I'll play and love the hack no matter what direction you take it ;)
Green-Kirby, ROAR!
Quote from FirePhoenix0:
I wouldn't like to be playing and stumble upon the final boss area with few abilities because I was just wandering around.

Whats wrong with a bit of trial and error?

Seriusly I think people who votes for option B are pussies.
Sure It may suck that you walk into the final area under equipted. But hey, it's just part of the game that you die once in a while.
If any one here did beat super metroid on thier where first try with out dying. Do rise a hand.

At least you know where the final area is if you walk into it under equipted.
And, in most cases you can tell if the area you walked into looks hard or not.
If it looks to hard, just walk back. (Super Metroid-R fails here with the early norfair run.)
Option A, for sure.