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why are his lips so thick
Something's bothering me about Metroid, so I figured I'd ask what you guys thought. This has been a helpful forum in the past.

I was recently thinking about games that have different modes of jumping; there's the pogo stick in Commander Keen, there's the spin jump in Super Mario World, and uh

...there's the glide jump in Bubsy.

But then I realized I never thought of Metroid like this. Why is there a distinction between the normal jump and the spin jump? If I'm not mistaken, it doesn't modify your momentum or height in Metroid 1 or 2. A normal jump is just as fast and just as high as a spin jump. The only difference is that you can only use the Screw Attack and Space Jump while spinning.

Do you think the spin jump adds anything? Or would the Metroid games be just the same if there was no distinction between a normal jump and a spin jump?

I feel like the point is even more moot in the GBA games, where you can tap A to go into a spin jump from a normal jump. Granted, I believe that also propels you forward, so that also adds some uniqueness.
Thread title: 
Super Secret Area - Dead Ahead!
Well, it made more sense in the later games once they introduced wall-juming (though still not necessary).  In the originals, perhaps they did have it like that, but felt that to incorporate the Screw Attack, it would seem odd for you to just be in the standing pose, yet attacking enemies during jumps.  They could have then added it in later after deciding to use the Screw Attack.
it's just more natural i guess. would seem weird if samus started spinning while jumping straight up
why are his lips so thick
So they don't have Contra in the Galactic Federation?