the saving in m2 cuts off the seconds, so if you saved at 10:47, you would restart at 10:00. so, the player's actual time would likely be several minutes more.
So are you saying that you think this kid in Nintendo Power actually had a lower time?
No, higher. His time is most likely around 1:15, which is still commendable.
I hovered around 1:25 100% for around 8 years before I found brightstar's run and saw how I could do the exact same thing. Then with his discovery of the spider throw and a bit of determination, voila.
they had to. anyone could of sent in a false time, even if they didnt have the game. thats what we do to vertify what we got time wise these days isnt it?
was standard procedure to take a picture (analog, of course) and get it developed and send that in iirc. also, look at the picture below the times in that scan.
When you guys time the videos, do you time when you start playing and do not have control over Samus and the door transition? Possibly the in-game timer just doesn't record moments when the player has no control over Samus, so it might not be as screwed up as you think.
You're right, it doesn't record moments when you're not in control of samus.
It also runs faster (or is it slower? I can't remember any more) than real-time, and has the nasty second-shaving anomaly when saving.
Basically, it's a piece of shit. ^_^
It's also very easy to spot if you use VBA and keep the memory map on live update. A lone string of bits getting updated quickly that's easily decipherable.