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I run this here hotel of an evening
*dances* YAY! now i don't have to spend forever on the kip dash.
The "WSA-dash" ain't that hard, I thought everyone could do it, I make it 1/2, and I've only played that part of the game 3 times.
I run this here hotel of an evening
i can do it, i just have really low consistency(sp?)
i happen to be impatient, and unless i'm just trying the trick to say i've done it or that i can do it, i like to get through rather fast, which is why i love speed running
Speaking of the dash, if anyone who struggled with it before has a save by WSA with the door unscanned, I'd appreciate it if you would try again without scanning the door and let me know how it goes.

When I was first trying to make the dash, I used a scanned door because it was annoying to reset after every miss. But it's not necessary to scan the door; in fact I've been making it more consistently since I stopped (100% vs missing every so often). I don't think it's my imagination, because the dash even looks a lot smoother.

The freeze does still happen if you don't scan the door (just because light doors scan so fast), but it happens very late in the dash; when it does, just let go of L and rehold it only hard enough that the crosshair appears.
I run this here hotel of an evening
i tried this on another file, one where i have the light suit and screw attack and grapple beam and tacos, and i can't seem to do it. does the screw attack hinder the ability to do this? i did find something though, that you can screw attack while falling, you don't have to jump. you just have to hit B 3 times to initiate it. i can't remember where i saw something about whether or not you can do this, so i'll add it to this
Quote:
does the screw attack hinder the ability to do this?

It shouldn't. Are you talking about the dash or the R thing though?
Quote:
you can screw attack while falling, you don't have to jump. you just have to hit B 3 times to initiate it.

I didn't know that personally, just that you can screw attack while charging by doing the same thing. I guess for the ultimate distance you'd do this R-bs jump thing for both jumps, then let go of R to screw attack. But there's no gap in the game that warrants it.
I run this here hotel of an evening
i was talking about the R thing. i can't seem to get samus to jump after i get the instant unmorph, and i'm hitting b right after x just as i do for bsj normally. oh well, i'll get better, i only discovered i could do this earlier. i wouldn't be near the skill i am now if it weren't for m2k2 and everyone here.

Edit: ok, i fixed my problem, i can get samus to jump, but i have to hit x and b at the exact same time, unlike the other bs jumps i do. also, if the grapple things have been activated, when you hit L after the IU, you might just grapple to the first grapple point. it made me wanna kill it.

on an unrelated note, why is it when you hold Y and try to shoot it doesn't work? even when you don't have seekers, you can't shoot but once in awhile if your holding Y unless your out of missles. it just screws with the arm cannon. i noticed that earlier, as i was trying for early seekers. stupid spinners...

also, does the langle jump from prime work in echoes?
In that situation where there's a grapple point near you, don't hold L hard enough that you lock on to it. Just making the crosshair appear is enough. But when you do it for real, the grapple points aren't lowered so you can hold it in all the way.

And dunno what you mean about the langle jump.. I thought that's from this game. If you mean the l-lock space jump, IMO it doesn't do anything. Holding L throughout a jump is the only practical thing I know to make a jump better in this game (not counting this new L/R thing, it depends on an instant unmorph).
Damn Kip... I did this on the third try. Amazing, man. :)

I had a bit of trouble with the holding R part, but I had to crook my fingers around the controller so I could hit B and X at the same time. The instant unmorph is easy enough to get; it's about 1 second after you fall (one one thousand...), then it's a matter of instantly hitting L as you make your first jump, and then doing a second.

Oddly enough, it seemed to me that I screwed up and didn't get the distance Kip got in his vid, yet I respawned on the other side anyway. Not that I'm complaining, heh.

On that note, anyone ever notice that the second dark portal (the one with the arch controls) in the Vault scans as a light portal? :P
Quote from Tim:
anyone ever notice that the second dark portal (the one with the arch controls) in the Vault scans as a light portal? :P

Actually, yes :)

I thought it was weird hehe. I think I read a post a while ago that was about this.

Lazy Retro Rolling Eyes
Heh, it was something I just noticed while messing around in the room (I tried this tech after having Screw, so meh), and I noticed the portal appeared red (hadn't scanned a light portal, but I had done a dark one). Just rather amusing, heh.

So... I wouldn't call this falling BSJ, since there's no bomb jump involved... Maybe something simple like WSA Jump? *shrug*
You can do it after a bomb jump though. It's just about holding forward and R when you do an instant unmorph.

Also when you do the falling type, you can boost off the edge to start it, but the thing is it's almost impossible to get a proper instant unmorph then. I'm pretty sure it's because it's so hard to deliberately put the right distance between the ledge and you that you get one (can't go too far). Not a problem when you just roll off.

Before noticing the weirdness with R, I was trying to do WSA by rolling off the edge and doing a langle after the unmorph. I never made it but always got close; one time I did make it by boosting off the edge first. But getting an instant unmorph after a boost frustrated me so much that I started trying to do it another way, because there was no way I could see someone considering that easier than the dash.
Quote from Tim:
So... I wouldn't call this falling BSJ, since there's no bomb jump involved... Maybe something simple like WSA Jump? *shrug*

Yeah, I also think you shouldn't include the B in the name, cause, as you said, B = bomb (discussed this a little at SCU)

It can be used in more rooms than just WSA. That's why I came up with these, some of them rather goofy, names for the trick, enjoy:

1. "EMAJ" = extra mid-air jump
2. "AIMJ" = aerial instant morph jump
3. "MAIMJ" = mid-air instant morph jump
3. "FIMJ" = falling instant morph jump
4. "FIMEJ" = falling instant morph extra jump
5. "FIMEMAJ" = falling instant morph extra mid-air jump

Personal favourite -> AIMJ, it's fun to pronounce, but the MA in MAM already stands for mid-air, so having aerial is a little out of the place. Well, worth a shot.

Hey, if you're not satisfied, keep the ideas coming :P
Yeah, it works in a lot of places. I almost got to the energy tank in Windchamber Gateway by doing it from the Path of Eyes side. It's also responsible for my Hydrochamber Access thingy, as I nearly reproduced it (I was able to move around with what I did this time, instead of being trapped in some box like in my vid). I had Grav Boost already, so I'll need to attempt it at some point to see if it can be done AND negate the effects of the water.

As for naming the technique... in honor of the only other tech I've had a hand in naming...
Roll-Off Falling L-jump... >_>
*cough*

All kidding aside, AIMJ is the most accurate of the bunch. *shrug*
Here are two uses (only currently hypothosized) which are neat and useful. (I won't have time to check these out myself for some time, so have a go at it.)

- Alternate spinners -> bridge in Vault.  Isn't this the direction which requires the unforgiving resbit?

- Meditation Vista (Torvus) for an early Energy Tank.  The moving platform is low and not too far away. The big question would be if one can get back with a terminal fall.  If this works (especially without boostball) then this would be another Energy Tank to consider for the next any%.

As for Grand Abyss/Judgement Drop, I ask the cognoscenti if the drones/puffers are low and close enough.  I know that people have stood on drones before, but what about puffers?
Puffers explode when you so much as touch them, and they'd blow up if you tried to freeze them w/ charged Dark.
I propose we rename the instant unmorph jumps as IUJ: Instant Unmorph Jump. There need not be bombs involved or space jump for that matter. Variants may include BIUJ (Bomb Instant Unmorph Jump) and 3BIUSA (3 Bomb Instant United States of America... I mean 3 Bomb Instant Unmorph Screw Attack).
I run this here hotel of an evening
i was messing around in the vault earlier when i went for the early sa, and i had grapple. however, i wanted to use it as little as possible, for some reason. and, since i can't get the rezbit to cooperate so i can stand on him, i lowered the bridge and went on until i'd finished using the 4 spinners. i didn't want to go back the normal way, so i decided to try the IUJ to get to the lowered bridge. i also tried this from the raised bridge to the spinners, and failed at both attempts. i'd get far enough, but respawn in the place i didn't wanna be. i did find that locking on to, say, the spinner on the other side of the room, and doing the sidestep dash thing, that if i held R in mid-dash i actually made it to the lowered bridge. now, my point is, is this dash thing known? (wouldn't surprise me if it is)

also, in Watch Station, while trying to open the portal without spider, i rolled off the edge by the tube you come out of coming from the beam ammo expansion, and i'd end up at the door leading to the vault, or the room before the vault anyway. that doesn't make any sense to me, anyone else noticed this?

sorry for the long post
One shall stand, one shall ball.
I think respawns after terminal falls can be goofy, some of them seem to have distance triggers and others seem to go by what platform you stod on last, and still there are some seem to just have a set point to respawn. If that helps with anything I'd be amazed.
http://www.metroid2002.com/kip/grand_abyss.avi

I tried to scan dash to the end ledge, but I was so nervous that I fucked it up of course. Didn't even lock on. >.>

Now that I know you can at least land on the robot with this though, I think it's possible. If not a scan dash to reach the ledge, might have to try space jumping to the second robot before doing it.

Btw, this is in a file that doesn't have grapple, so if/when I do it I'll play through the rest of the game to be sure.
Quote from kip:
http://www.metroid2002.com/kip/grand_abyss.avi

I tried to scan dash to the end ledge, but I was so nervous that I flickerbat it up of course. Didn't even lock on. >.>

Now that I know you can at least land on the robot with this though, I think it's possible. If not a scan dash to reach the ledge, might have to try space jumping to the second robot before doing it.

Btw, this is in a file that doesn't have grapple, so if/when I do it I'll play through the rest of the game to be sure.


that looks very promising kip.

I'm trying to do kip's new WSA but I can't do it. I seem to be the only person in living memory who finds the dash easier. I just can't get the jump after the instant unmorph no matter what timing I try on B and X, and I've done BSJ before to skip the ing hive keys. I can't decide whether I suck or there's something more subtle at work. Anyone else having this problem, or got any tips ?
Are you rolling down the side? Something is weird about the middle.. IIRC I never got the jump after the unmorph there. So I roll down the right side. I should've mentioned that earlier.

And this GA thing is pissing me off. Go getting 1 nanometer off every time despite doing the same damn thing. But IMO swless grapple was possible as soon as I landed on that robot.. I don't know why I'm still trying when I have no intention of doing a 21% (since it's not the real lowest).
Quote from DJGrenola:
that looks very promising kip.

Not only that, this is one of the coolest tricks I ever seen in MP1 and 2. Just so damn cool looking, how you get on the robot, and then you "fly" around standing on it 8)
Another hypothosized idea for the new technique: Central Mining Station en route to the beam ammo.  Might save ~5 seconds by not using the turret to lower the skiff and reaching the next platform directly.

Quote from kip:
I don't know why I'm still trying when I have no intention of doing a 21% (since it's not the real lowest).


1) To be the first. :P  2) For research towards a low/any%.  (Do we have another PB Guardian on our hands?)  3)  For the video.  I agree with jng; the more insanely difficult something is, the more awe-inspiring it is to watch.  For me, this is approaching the jaw-dropping room solutions towards the Prime 21% (e.g. Ekarderif's FCS climb).
Quote from SkippyJr:
e.g. Ekarderif's FCS climb

What room is that? Any run I can see this in? (I probably already have seen it, but I want to see it again)