Eschews avatars
I'm doing a brief testrun in Super Metroid, recording with SNES9X 1.51, and I'm a few segments in. However, I've completed several copies of a particular segment and they consistently desync. The segment features a lot of pausing, and I think that might be causing the desyncs. Anybody know how to get around that? I've already lost one almost-flawless segment, and I'd really really like to not lose another.
(also, I tried using the feature where it exports the input directly into a Quicktime movie, but the resultant movie claims to be unplayable by Quicktime and VLC. any ideas what's going on there?)
(also, I tried using the feature where it exports the input directly into a Quicktime movie, but the resultant movie claims to be unplayable by Quicktime and VLC. any ideas what's going on there?)
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