To the guy on the previous page: How'd you get Wave Beam without Spring Ball? Is there a glitch that allows you to bomb jump in water? Something like jumping from a tall height, then morph-balling so you bounce a little when you hit the ground? Enlighten, please.
Also, add the high-jump boots (and thus
Kraid
) to the list of items you can skip; there's nothing you need them for.
You need at least three to get past the eye doors in the Spore Spawn / Botwoon area.
Also, regarding hi-jump:
Dunno if they're required for snail-climbing the wall to space jump, but they'll certainly make it way more feasible. The only other place I've seen snail-climb get used is in Saturn's RBO TAS, and I'm pretty certain he had hi-jump there too...which isn't conclusive of course.
To the guy on the previous page: How'd you get Wave Beam without Spring Ball? Is there a glitch that allows you to bomb jump in water? Something like jumping from a tall height, then morph-balling so you bounce a little when you hit the ground? Enlighten, please.
...uh. Hello, my name is Kriole. Nice to meet you.
Anyways,
it's combination of a reverse crumble jump, and a mini-jump (jumping while aiming diagonally in crouching position), which leaves just enough time/space to morph while still rising up in this 2-tile space.
Conveniently enough, it's a very nice shortcut for the Dranaphen/Cobalt Mountain clean-up. You are left off 2 rooms before Spring Ball. Also, wave/ice combo can dampen the lights in the Exterior Sandfalls.
this is kinda random, but does anyone have "echoes of eris"? dmantra posted it back in january, and i'm curious to hear it. the link to it doesn't work any more.
Kriole's right that my listed missile pack is optional. You do need at least three missiles, but there's no real need to get the pack I linked. I reference that area only because it becomes important to return to the same place later. (And also because it is a cool place to get your first missile pack.) And to clarify, his name IS Kriole, and he's known for his SM TAS skills, so the fact that he found a spring ball skip doesn't necessarily mean you can replicate it in real time.
That said, he totally did say that thing he said he wouldn't say, so even though he's not a bastard he's a bastard. Yeah, how ya like them applesss
I didn't strictly test for the mandatory requirement of high jump, I confess. It's probably skippable, but I imagine it requires the snail crawl method. Not having the high jump boots sucks too much to pass them up first time through the game, though, and that's what my mini-guide is for.
Again, anyone who's stuck on an item hunt, check the bottom of page ten of this thread.
Dunno if they're required for snail-climbing the wall to space jump, but they'll certainly make it way more feasible. The only other place I've seen snail-climb get used is in Saturn's RBO TAS, and I'm pretty certain he had hi-jump there too...which isn't conclusive of course.
Snail climbing is the really painful way through that room, though. The other way is super easy (although it probably needs hi-jump).
Finished my second playthrough... 97%, 2:43. There's one e-tank I just can't find, and probably a missile or super pack as well.
From what I've seen (Haven't finished yet, but estimate I'm going to be somewhere in the 95-100% range), I'm going to guess that the e-tank you're missing is this one (hint below), because it's the damnedest to find:
There's a reason you can go through the vertical morph-ball conveyor belt with mini metroids as repeatedly as you'd like...
From what I've seen (Haven't finished yet, but estimate I'm going to be somewhere in the 95-100% range), I'm going to guess that the e-tank you're missing is this one (hint below), because it's the damnedest to find:
There's a reason you can go through the vertical morph-ball conveyor belt with mini metroids as repeatedly as you'd like...
Actually, I found that one. I dunno, I'm stumped.
Sturmvogel: patch attached, for headered, should work fine atop the original patch.
There's a big open room with acid in the bottom, fire spitting heads on the sides, a few grapple blocks along the top, and the E-tank in the top middle.
Also, I discovered something awesome: once you get Space Jump, you can bounce along the surface of the water with timed jumps, even if you started from underwater! I don't know if that's unique to this hack, and I don't think it has any actual use, but it's fun to do.
Edit: replayed it, cleared in 1:59 with 72% item collection. Funny that I grabbed more items this time through, since I got pretty sloppy towards the end. Once you know where all the key items are, there's a very nice path through the game that has almost minimal backtracking. Some thoughts on the replay:
Botwoon was significantly harder when I refused to use savestates mid-battle. It'd be much easier if his room didn't have those random blocks in the way.
Ridley, in contrast, is cake if you have the armor and a fully-powered beam, as opposed to no armor and just the charge-ice-spazer beam.
I cheezed GT again, this time intentionally. Just drive him towards the right wall, then crouch on the edge of the rightmost platform and shoot up. I think the way you're supposed to fight him is to shoot his attacks for refills, fire supers at him when full, and use Evasion to dodge. Too much work IMO.
Not needing to run through the underwater areas all the time wondering if they're the next way forward makes life so much more pleasant.
My recollection of the main route, using my made-up names for places since the official names don't mean anything to me:
Ship Eris station proper (morphball) Underwater area (missiles) Chozo hometown (bombs) Pirate Hub (Evasion) Underwater area by way of Eris station proper (grapple beam) Landing site BWO Eris station proper (charge beam) Spore Spawn / Botwoon zone BWO ESP (super missiles) Norfair BWO ESP, Pirate Hub (speedbooster) Mushroom Forest BWO PH (powerbombs, first artifact) Underwater area BWO PH, ESP (ice beam) Icy Purple Metroids BWO ESP, Spore Spawn / Botwoon zone (second artifact, Hi-Jump) Sandfall Zone BWO Ice Lake (Springball, Space Jump) Pirate Pipes (third artifact) Ice Lake (wave beam) Norfair BWO ninja pirates, PH (fourth artifact, chozen armor) Phazon Mines BWO PH, Mushroom Forest (elevator -> plasma beam)
So you do spend a fair amount of time bopping through Eris Station Proper and the Pirate Hub, but many of the new powerups drop you off near where you need to use them, and the hubs are designed to be quickly navigable.
Incidentally, if my second run through a hack takes two hours in-game, then I don't think it qualifies as a mini-hack. Minis, in my mind, take under an hour to beat once you know what you're doing.
All that i have to said is well done DMantra, once again you surprised us with your hacks, Eris really feels like a sequel to Super Metroid. It was a GREAT challenge find stuff, the difficulty for find items in Eris made SFI (Search For Items) look like kids stuff, the Artifact stuff reminds me of the Chozo Guardians of SM Redesign, but much easier, the Last Report was like the Chozo Lore in Cliffhanger, and about the graphic parts, it looks even better than Cliffhanger, and the water parts were fun to explore without ruining the game.