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Quote from Lucied Unlimited:
Quote from Derakon:
You're close.
Head back to the big room, kill all of the Metroids, and then go through a door in the top-right. This is where I IBJ'd; I suppose some careful freezing of Metroids would also get you up there and there might be a way to just jump.


Obob: thanks, found the new area. I grabbed
an artifact and Space Jump...but Space Jump was a major pain to get (had to use those wallclimbing guys as platforms). Was that intended? I don't see anything else in the new area after some brief exploration, and I should be able to grab the last artifact now, but I can't help but feel like I was supposed to have Gravity before getting Space Jump, or at the very least have gotten springball.


The room where the ground damages you and you fight purple Metroids? I'm there, but I can't open the Metal Doors. I've killed all the Metroids I could find.


You missed some.
All aboard the soul train
Never mind, I got it.

Kraid was easy-schmeasy. Thank god for recharging on nails. :P
Obob:

In the room with all the noob tube-style pipes and the pirates, right near the top entrance is a pipe that goes off the right edge. It's blocked up by some powerbomb blocks.

If you already have that one, then the last one I got was the spacejump one, which is in the area with the norfair music. There's a big room with a bunch of sitting Chozo statues on the right; investigate the ceiling to find the statue that would drain the Norfair acid lake in regular SM.
Edit history:
Obob1: 2009-07-31 11:40:52 pm
That's the one!  Thanks!

EDIT:  6:14, 84%.  Woot!  There isn't anything mini about this hack:  its EPIC!
Edit history:
Derakon: 2009-08-01 12:51:54 am
Oh gods.

You can fight Ridley before Draygon.

Don't.


Edit: win! Thanks for the fixed patch, Bloodsonic!

Clear time: 3:47, 69% item collection. That clear time is a vicious lie; I must've spent another good two hours running around trying to figure out where to go next, but the magic of savestates kept me from doing a lot of totally pointless backtracking.

My thoughts:
A beautiful hack all round; fantastic work. The environments were great with tons of detail and uniqueness. Evasion makes a surprisingly useful ability, since it lets you bypass all of the enemies whenever you're backtracking. That gets rid of a lot of tedious shooting.

I think my favorite part was Phantoon. His new sprite is amazing, and the way the screen de-rezzed when you hit him was an excellent touch. Of course, as a boss he's still a putz (especially with Plasma), but I'll forgive him that for the way he set the mood.

Gripes:

* The morphball was a bit too well-hidden, as was spacejump. Those were the only ones that really gave me trouble, though.
* You can't pause in Eris station proper (where all the dead bodies are). I assume this has something to do with using the Ceres station tileset.
* The crash during the escape sequence. Whoops.

I don't think you ever go through any one-way passages. On the one hand, this is good for letting you explore at your own pace; on the other hand, this makes exploration very unfocused, since every time you get a new powerup you have to consider the entire planet to figure out where to go next. Ehh, it's a tradeoff.

I'm not certain if it's intentional that you can get to Ridley before Draygon (and thus without the only armor and best beam in the game). If it is...well, it'd be nice if there were some pokes at the player to say "y'know, you should probably do this in a different order unless you really know what you're doing."

But honestly, this is a great hack, and you should be proud of what you've accomplished, DMantra. Well done.
Phazon Vasteel Autobot
Found an Artifact, and i'm stucked again

All aboard the soul train
I've found 3 artifacts, 2 of which I've obtained. The one located in the caverns in the Chozo Statue's hands, the room above the huge "feasting room" with a dachora and an energy tank. It's inside a pile of what I understand to be Dachora meat. HELL YEAH. A DACHORA MEAT PROCESSING PLANT. FUCKING AWESOME. And the last one, which is located inside a "chandelier" inside the White Ruins (place with space pirates, the ruins are white and greenish, and the background environment is purple-blue). I'm betting the Chozo Statue above the room lets you access the Artifact.

That being said, I don't know what to do after the High Jump boots. I've gotten to the place where Sturmvogel Prime is stuck, but I haven't gotten any farther.
Lucied: I got stuck at the same point you did.
Head right from the ninja pirates. Explore thoroughly the first room that has sandfalls (it's a mostly vertical L-shaped room with the little pedestals from the Wrecked Ship with unidentifiable glowy bits in glass domes).


Edit: Sturmvogel: you're on the wrong side of a one-way passage. You'll be coming back there later from a different direction.
Lucied: Go find
space jump
at the
Far right area with snow. You have to do this irritating water jump at this room above the "energy chozo"
All aboard the soul train
I think I've found it. Do I have to snail climb the wall or is there another (less annoying way?)


EDIT: This room is a total pain in the ass. I don't even know if I'm supposed to be here... hah....

I have...

Missiles
Super Missiles
Power Bombs
Grappling Beam
Charge Beam
Ice Beam
Morph Ball
Bombs
Secret Item
Hi-Jump Boots
Speed Booster

And I'm stuck in this room:



EDIT NUMBER TWO:

SCREW Snail Climbing, Yay for abusing the game's engine. Was this intended? I'll show a video example, once it's down processing.
Quote from Lucied Unlimited:
And I'm stuck in this room:


The easiest way is to start in the room below.  Take a running jump up the ramp through the door.  You should rocket into the next room and be able to get all the way to the top.

The harder way is to snail-climb.  You are in the right place, though.
All aboard the soul train
Yeah, I figured it out by chance. Thank god. Damn snails wouldn't go where they needed to be.

Here's the video:

So close!  I take it you got it next time?
All aboard the soul train
I actually did the jump beforehand. As you can tell from the map, I have the Sexy Space Jump :)

I don't see what was all too "hidden" about the Spring Ball, as well... Sure, it took some abstract thinking, but it wasn't too hidden. Oh well.

Now to get that Artifact...
Edit history:
Televangelist: 2009-08-01 07:54:30 am
After the first page I stopped reading, since I don't want to spoil anything.  :) But whoever was fighting Spore Spawn with no energy tanks, you're doing it the hard way. :)  At least from what I've seen so far without the X-Ray scope,
you can have two by then.


A couple of hints:
The very first post in this thread.


And then:
In the water area before the column leading to the grapple beam, there's a couple of ridiculously strong underwater monsters.  They hit you for 110 damage each; even with the first energy tank, you can't just 'take the hit' to get through both of them.  But if you can somehow find a way to get over the first one without getting hit...  You should get charge beam before you do this, otherwise your 20 minutes spent on precision jumping won't actually get you the energy tank.

It was hard enough to do, in fact, that I was hoping for a sequence break of some sort.  But the energy tank was a nice reward. :)


That should make the fight with Spore Spawn a bit easier. :)
Meri Kurisumasu! ^_^
Quote from Lucied Unlimited:
Yeah, I figured it out by chance. Thank god. Damn snails wouldn't go where they needed to be.


Yes, that is the supposed way to tackle that room.
Edit history:
danidub: 2009-08-01 02:04:56 pm
I only got
Morph, Bombs, Evasion and Grappling
and I can't find where to go next.

Here's my ingame map.


A hint would be nice.

attachment:
Played through the hack yesterday. EPIC! Amazing work, thank you very much, DMantra and co.!!!

My Stats:

Time: 7:44 (I believe)

Items: 76% collected



Too bad that I couldn't really put the game down thanks to this thread as I played through the game without the

Wave & Plasma Beam and the Chozen Suit.

I knew where the Plasma Beam was, as I was curious what is in the area where it is hidden. It was very hard to get though, and I only did it with Tool Assistance in the end (Crystal Flash in the acid), but wanted to save it for later when I have more Energy Tanks or the acid gets removed by an event or something.


...Chozen Suit skip. Uh. Well, I can understand all these design choices in the end of game much better now <_<. That Lava burned. Screamed for Tool Assistance. And the Boss fights were hard.


I tried so hard to get to the fucking undiscovered map spot where the Wave Beam is hidden, but I wasn't able to find a way.
And I only found it by spoiling it looking at obob1's map. And it was so damn easy after all....Missed that Power Bomb door.
Killing Draygon with Ice/Wave/Plasma was kinda fun though ^^

Got the Suit afterwards, will attempt to fight the boss again now.

Btw: Got the Space Jump by Gravity Jumping aswell. It was so easy that I thought it is probably intented.



@Kriole:
I believe Wave->Chozen Suit->Space Jump is the "intented" way after all?



And the game never freezed for me during the escape, don't know why, maybe there is a good reason for that? :)
This hack is well worth the wait, I'm loving it so far. It's the kind of hack that I've wanted to see for years, a complete reimagining of super metroid. Thanks so much for this.
Acclaimed Threshold
Constant Sorrows
4:04, 77%. Will start up another playthrough soon.

Very well done. I have some issue with certain design choices, but the pros far, far outweigh the cons.
I'm about 2/3rds through, and so far, on the whole, I would say this is tied with Redesign as the single best hack of Super Metroid ever made.

Hats off to DMantra.


So far, two design mistakes, though:

1.
After you get the power bombs, your natural inclination is to go back to where you just fought Gold Torizo, and break through the power bomb walls.  The first one gets you a missile upgrade, but the second one in that room is actually a one-way door that, with no warning, puts you through to a completely different level and prevents you from returning.  That should really be a two-way door; it's particularly frustrating when I was planning on backtracking further and making more use of my new toy.


2.
Speaking of power bombs, you basically need IBJ to get them at the end, for no great reason whatsoever.  Unless I'm supposed to have the ice beam already, which I doubt.  Given that the player's just fought Torizo, it's been hinted by the design that he's about to get power bombs and he's excited about that, and he's finally reached them, adding that stupid little jumping test at the very end seems anticlimactic.



Now, to everyone else -- the criticism that enemies hit too hard is really just not valid.  The whole idea is to encourage a different gameplay style, where you get around enemies rather than mindlessly dominating every room, and to make the search for energy tanks a primary, rather than auxiliary goal.  This is precisely why you get
evasion
so early in the game, and why early fights like
spore spawn
force you to learn to use it effectively before you can really progress.  The fact that
evasion
doesn't work
underwater at first
colors all of that content design, as well.

Dmantra's designed that part of the game absolutely brilliantly; it's your mindset that needs to change, not the enemies' damage tables.
XtraX: your theory doesn't quite hold up.
Remember the purple damage area you had to spacejump up to get to Draygon?
So I think I've found the one approved sequence break, let me see if I have this right...

Early power bombs? :)
All aboard the soul train
Quote from Televangelist:
Now, to everyone else -- the criticism that enemies hit too hard is really just not valid.  The whole idea is to encourage a different gameplay style, where you get around enemies rather than mindlessly dominating every room, and to make the search for energy tanks a primary, rather than auxiliary goal.  This is precisely why you get
evasion
so early in the game, and why early fights like
spore spawn
force you to learn to use it effectively before you can really progress.  The fact that
evasion
doesn't work
underwater at first
colors all of that content design, as well.

Dmantra's designed that part of the game absolutely brilliantly; it's your mindset that needs to change, not the enemies' damage tables.


Yes, but some things just are not avoidable. I remember in the first water rooms you encounter, that if you go to the right, an enemy gets a free hit on you unless you foresaw its appearance or have lightning-reflexes. It's called "Fake Difficulty". Intentional or not, that's what it's called.

Oh, and the Golden Torizo sucked when I had to plow 30+ Charge shots into the bastard.
Quote from Opium:
Finally found charge beam.

Quote from Opium:
Finally found speed booster.


I'm looking how to get in those items area without success.
Can you, or somebody else, help me please?