As some people know, some time ago i decided to make a realtime any% run which would avoid picking up Spazer. I would do the run with savestates and realtime skills, but optimizing the run as much as i could, so even though i pulled off a trick, if i felt it could be done faster, i would try again. Before doing the run i decided to check hotarubi's 31min run to see what would be the differences in average considering door transitions, item collections, in-game time difference in the route and pause screens. Below i listed what i found in hotarubi's run that could be avoided:
Pause to disable ice beam (Red Brinstar)
Pause to enable Spazer and Ice beam (WS)
Pause to disable ice beam (WS)
pause to disable the spazer for the Power Wave Combo on Botwoon (Maridia)
Pause to disable the Gravity Suit (Maridia)
Pause to enable the gravity suit, Spazer and Ice Beam (Maridia)
Pause to disable Ice Beam (Maridia)
Pause to disable the Ice Beam (Leaving Lower Norfair)
Pause to enable the Ice beam to freeze the Metroids and Kill Mother Brain (Crateria)
Pause to disable Varia and Gravity Suit to take more damage from the Big Hopper before the Big Metroid (Torian)
Pause screen to enable the Varia and the Gravity Suit in the Refill Station (Torian)
Two door transitions (Spazer)
Two Screen transitions (Maridia Super Missile)
Two door transitions to get run up for a super short charge to break the pillars in LN
two door transitions (Ridley's Energy Tank)
Two door transitions (Refill Station after Big Metroid)
Item Box collection (Spazer)
Item Box Collection (Maridia Super Missile)
Item Box collection (Ridley's Energy Tank)
Refill Station Box (After Big Metroid)
And below what would be saved in-game time with the route change:
Spazer Route = 0600 frames (in-game)
Maridia Super Route = 0510 frames (in-game)
E.T. After Ridley = 0130 frames (in-game)
Torian Refill Station = 0270 frames (in-game)
Of course there could be some minor differences in the numbers, but it's very close.
A personal comment about hotarubi's run is that for someone with his skills and that decided, as he said, go for realtime, he picked up the wrong route. The reason i say that is he decided not to use Murder Beam on Mother Brain to avoid pause screens and lag, but if he was going to do that anyway, he should've picked the non-spazer route to save some in-game time and plus realtime to compensate the timme lost by not using Murder Beam, so in the end he wouldn't be using Murder Beam but would still be skipping around 10/11 seconds in-game time and plus two door transitions and one item collection box. Of course it was back when he was probably the only one who was playing the game in such a level, so he had to think about everything on his own, and today we have more speedrunners skilled enough to think about route possibilities and stuffs like that.
Anyway, I did the run skipping the missile pack near the charge beam which costs around 7 seconds to collect (reason is you can collect two missile drops faster than 7 seconds) and skipped the missile pack in the WS lake to avoid another 7 seconds realtime, but for that i couldn't do a single shinespark to Wrecked ship and this would cost some in-game seconds, but much less than 7 seconds realtime. Also, the reason why i skipped those two missile packs is that you only need 3 missile packs and 2 super missiles for the first phase of Mother Brain and although it's a too hard strategy to go for, the run was going to be kinda of a test run. also, in this run i did i collected the E.T. after Ridley and then proceed to the end and finished the run. I even uploaded it to youtube and some people probably watched it. Then a friend suggested skipping the energy tank after Ridley and i found it was a great idea, so i deleted the run from youtube and redid the run, but this time i decided to collect the missile pack near charge beam but still skipping the missile pack in the WS lake, though i should have collected it too, but given it's just a test run to help people, i don't see much of a problem. Anyway, I don't remember the date when i finished the run, but i decided to keep it as a secret so if i decided to do a run i would go for that route, given that if i could master it i could go both for in-game and realtime, given that the difference is just a few seconds.
After some time i started watching some of Garrison's attemps and noticed that he was going for realtime, but would only pick up the non-spazer route if he did a big mistake in the beginning of the run, but eventually he noticed the route was not that much of an issue and started using it. So now i decided to post the smv and some calculations i did in case it can help anyone.
Below is what the differences would be between a run using the same route i used in the smv (but collecting the WS missile pack) and hotarubi's 31min run (youtube).
11 Pause Screen31mins = 2200 frames -
08 Door transitions = 1815 frames --
02 Screen Transitions = 0360 frames ---
03 Item Box Collection = 1200 frames ----
01 Refill Station Box = 0050 frames -----> 5625 frames -> 93 seconds and 45 frames
Spazer Route = 0600 frames (in-game)
Maridia Super Route = 0510 frames (in-game)
E.T. After Ridley = 0130 frames (in-game)
Torian Refill Station = 0270 frames (in-game)
-------------------------------------------------------
Total Realtime saved = 7135 / 60 = 118 seconds and 55 frames
Note: If my calculations are right and if you want to get a run that has around the same in-game time as hotarubi's run but using the same route as in the smv (avoiding pause screens and door transitions) you would have to get a run that is around 70 seconds faster than hotarubi's run. Also, to skip the two door transitions and the refill station message box in Torian you have to pull off a Big Metroid skip, so if you can't you'll have to refill in the remote station, so you can add around 12/13 seconds to your calculations, so instead of 70 seconds you would have to be 82/83 seconds faster.
I used memory watch to calculate the door transitions, pause screens and item box colletions, and although the item box colletion always have the same number of realtime frames, the door transitions or pause screens can change due to lag (for doors) and what the player will enable or disable in the pause screens, also there could be some differences between the emulator and the console, so the numbers could be higher than that for the realtime that's beeing saved.
Pause to disable ice beam (Red Brinstar)
Pause to enable Spazer and Ice beam (WS)
Pause to disable ice beam (WS)
pause to disable the spazer for the Power Wave Combo on Botwoon (Maridia)
Pause to disable the Gravity Suit (Maridia)
Pause to enable the gravity suit, Spazer and Ice Beam (Maridia)
Pause to disable Ice Beam (Maridia)
Pause to disable the Ice Beam (Leaving Lower Norfair)
Pause to enable the Ice beam to freeze the Metroids and Kill Mother Brain (Crateria)
Pause to disable Varia and Gravity Suit to take more damage from the Big Hopper before the Big Metroid (Torian)
Pause screen to enable the Varia and the Gravity Suit in the Refill Station (Torian)
Two door transitions (Spazer)
Two Screen transitions (Maridia Super Missile)
Two door transitions to get run up for a super short charge to break the pillars in LN
two door transitions (Ridley's Energy Tank)
Two door transitions (Refill Station after Big Metroid)
Item Box collection (Spazer)
Item Box Collection (Maridia Super Missile)
Item Box collection (Ridley's Energy Tank)
Refill Station Box (After Big Metroid)
And below what would be saved in-game time with the route change:
Spazer Route = 0600 frames (in-game)
Maridia Super Route = 0510 frames (in-game)
E.T. After Ridley = 0130 frames (in-game)
Torian Refill Station = 0270 frames (in-game)
Of course there could be some minor differences in the numbers, but it's very close.
A personal comment about hotarubi's run is that for someone with his skills and that decided, as he said, go for realtime, he picked up the wrong route. The reason i say that is he decided not to use Murder Beam on Mother Brain to avoid pause screens and lag, but if he was going to do that anyway, he should've picked the non-spazer route to save some in-game time and plus realtime to compensate the timme lost by not using Murder Beam, so in the end he wouldn't be using Murder Beam but would still be skipping around 10/11 seconds in-game time and plus two door transitions and one item collection box. Of course it was back when he was probably the only one who was playing the game in such a level, so he had to think about everything on his own, and today we have more speedrunners skilled enough to think about route possibilities and stuffs like that.
Anyway, I did the run skipping the missile pack near the charge beam which costs around 7 seconds to collect (reason is you can collect two missile drops faster than 7 seconds) and skipped the missile pack in the WS lake to avoid another 7 seconds realtime, but for that i couldn't do a single shinespark to Wrecked ship and this would cost some in-game seconds, but much less than 7 seconds realtime. Also, the reason why i skipped those two missile packs is that you only need 3 missile packs and 2 super missiles for the first phase of Mother Brain and although it's a too hard strategy to go for, the run was going to be kinda of a test run. also, in this run i did i collected the E.T. after Ridley and then proceed to the end and finished the run. I even uploaded it to youtube and some people probably watched it. Then a friend suggested skipping the energy tank after Ridley and i found it was a great idea, so i deleted the run from youtube and redid the run, but this time i decided to collect the missile pack near charge beam but still skipping the missile pack in the WS lake, though i should have collected it too, but given it's just a test run to help people, i don't see much of a problem. Anyway, I don't remember the date when i finished the run, but i decided to keep it as a secret so if i decided to do a run i would go for that route, given that if i could master it i could go both for in-game and realtime, given that the difference is just a few seconds.
After some time i started watching some of Garrison's attemps and noticed that he was going for realtime, but would only pick up the non-spazer route if he did a big mistake in the beginning of the run, but eventually he noticed the route was not that much of an issue and started using it. So now i decided to post the smv and some calculations i did in case it can help anyone.
Below is what the differences would be between a run using the same route i used in the smv (but collecting the WS missile pack) and hotarubi's 31min run (youtube).
11 Pause Screen31mins = 2200 frames -
08 Door transitions = 1815 frames --
02 Screen Transitions = 0360 frames ---
03 Item Box Collection = 1200 frames ----
01 Refill Station Box = 0050 frames -----> 5625 frames -> 93 seconds and 45 frames
Spazer Route = 0600 frames (in-game)
Maridia Super Route = 0510 frames (in-game)
E.T. After Ridley = 0130 frames (in-game)
Torian Refill Station = 0270 frames (in-game)
-------------------------------------------------------
Total Realtime saved = 7135 / 60 = 118 seconds and 55 frames
Note: If my calculations are right and if you want to get a run that has around the same in-game time as hotarubi's run but using the same route as in the smv (avoiding pause screens and door transitions) you would have to get a run that is around 70 seconds faster than hotarubi's run. Also, to skip the two door transitions and the refill station message box in Torian you have to pull off a Big Metroid skip, so if you can't you'll have to refill in the remote station, so you can add around 12/13 seconds to your calculations, so instead of 70 seconds you would have to be 82/83 seconds faster.
I used memory watch to calculate the door transitions, pause screens and item box colletions, and although the item box colletion always have the same number of realtime frames, the door transitions or pause screens can change due to lag (for doors) and what the player will enable or disable in the pause screens, also there could be some differences between the emulator and the console, so the numbers could be higher than that for the realtime that's beeing saved.
Thread title: