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Ready and willing.
http://speeddemosarchive.com/mzm.html#SS100

Let the downloading begin.
Thread title: 
red chamber dream
Nice time. Will probably get around to watching this within the next view days.
I started watching.  I'm almost at the end of it.  Man, I'm impressed.  There's a lot of little tricks and shinespark and stuff.  Maybe it's because I haven't watched a MZM run in ages, but I'm impressed by all the neat little tricks he pulls off.  Also, his timing on so many things is amazing.  It's hard to believe that he pulled all those things off in one shot.
Nice run, DragonDarch. Quite impressive how you managed to pull off some of the more difficult tricks, even after 1hour+ of playing. Only one (Large) mistake in the whole run ain't bad at all.

As for the route changes, I don't think they would be applicable to Hard 100%, because on Hard, you want as many expansions as soon as you can get them. Seems to work great for Normal though.

The Acid Worm method you used would save some time though, even on Hard. Surprising how nobody thought of that before. Good job on finding it.
Quote from Kridly:
The Acid Worm method you used would save some time though, even on Hard. Surprising how nobody thought of that before.

you're telling me. i once watched a guy perfect his (old style) acid worm fight frame by frame. >_>
twenty eight fifty
I actually fight acid worm like he does. no one ever sees it though because, like, I never fight acid worm.
you're probably just saying that ... like, get some records on sda, and then maybe someone will believe you.
twenty eight fifty
don't front.
http://www.metroid2002.com/forum/viewtopic.php?t=2801

Actually, I got quite a few tricks from that topic before my cable was shut off. Acid Worm was one of them. I've been doing that on Hard too but it's a LOT more difficult to pull off since he doesn't stay vulnerable as long. It also requires Varia to do on Hard since you need to refill missiles between volleys, and you'll start getting Energy if you Acid dive without Varia. Same strat as normal...only hit 14 times between the initial shots and the first volley so he doesn't change color, then 16 on the 2nd volley after missile refills. He's exposed just long enough that you can manage 16 so long as you haven't made him change color, but you can't have any stagger between any of your shots or it won't happen.

Something else I've noticed for Brinstar Centipede: If you shoot the eye before it gets back to the ceiling, it'll be more likely to shoot spines, but if you wait until it's at the ceiling (stopped) then it's more likely it'll just dive again.

As for
Quote from Kridly:
As for the route changes, I don't think they would be applicable to Hard 100%, because on Hard, you want as many expansions as soon as you can get them. Seems to work great for Normal though.

Yeah, I know that I need missiles sooner. I've been getting the one at the top between the 2 shafts in Brinstar, along with the Super and Normal in Norfair behind the Green door (Bomb jump out of the magma one) since 5 supers is needed for a quick kill on Imago, plus that one's needed for Ridley, Imago Cocoon, and Tourian/Mother Brain.
The extra 2 missiles are helpful for Kraid, since I was used to being trigger happy (honestly, Kraid is probably one of the biggest run stoppers for me...though I'm getting it down pretty good now).

I just wish I hadn't had that one (Large) mistake in this run...it would've been 55:xx like I was aiming for  Wink
lol no way
Rock on man, that's way cool... I'll definitely be watching this to see how far behind the times I am, haha.
Yeah i watched this run too. Very well done and played. I learned quite a bit of stuff from it. Including getting the super missiles early in brinstar.
(user is banned)
Wow. Just wow.

The most amazing part imo was the run from chozodia to tourain. That was just fantastic and pulled off flawlessly.