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Kaotikeval: 2008-09-15 08:34:13 am


Setting the Mood

During my last run through the ever intoxicating Metroid Prime, I decided to try something different and set the mood.  By that I mean adjust the lighting (brightness) to fit the current area that I was exploring.  I found that by raising and lowering the in-game brightness for each major area of Samus's expedition, it really helped to set the overall ambience of the exploration aspect and felt as if the world of Tallon IV was even more alive, rife with disaster, unwelcome guests and even promise.

Here, I will give a rundown of each area and mention what extreme scale of lighting I used for each.  Note, I either had the brightness all the way up or all the way down, I used no in-betweens.


Space Frigate, 90% Dark:  The beginning of the quest is the result of a distress beacon and so you land on a ship that�s utterly deserted.  The lights are working on a minimal level and so with it real dark, you have no idea what to expect around each corner, but after the battle with the Parasite Queen, the self destruct sequence begins and all the lights go to full power in the final moments to aid the fleeting crew members to their designated escape pods.


Tallon Overworld, 95% Dark:  I felt that with the constant rain and fogginess that the sun would not be showing through the clouds and so it was always moody and foreboding with a certain sense of danger of the unknown.  Very creepy.  The only part I turned the brightness up was in the Great Tree Hall and Life Grove areas where it seemed that the sun was brighter on this part of the Overworld.


Chozo Ruins, 100% Dark:  With the collapse of the Chozo civilization on Tallon IV it only felt natural to explore this once and mighty empire in the shadows of its former glory.  The sky, the rooms, everything just looks so much better with barely any lighting.  It tells Samus that something is very wrong here when in the past it was nothing but light.


Magmoor Caverns, 100% Bright:  Self Explanatory.  The lava itself is reason enough to warrant the immense heat and that in turn would suffice for it being incredibly bright and clear with 100% visibility.  The reds were redder and the processing plant was just absolutely gorgeous in full brightness.


Phendrana Drifts, 80% Dark:  Living in Wisconsin I know all too well of somber and overcast, snowy days and so I thought this area was more acceptable as a dark wasteland than that of a bright and cheery snow field with happy little snowmen.  This place was also an integral part of the Chozo empire on Tallon IV and now it is overrun with fearsome creatures and ice capped statues.  The dark mood was perfect.

However, the area where I had the brightness all the way up was in the �second half� of the Drifts, from the Frozen Pike to Phendrana�s Edge, where you obtain the Gravity Suit and several other pick ups.  I felt that the ice crystals in the caves were giving off a natural luminescence and it just looked so much better with an eerie glow throughout that whole section.  I also think that those areas are much more beautiful than the first part of Phendrana and wanted to enhance it.


Space Pirate Research Stations Aether and Hydra, 50-50:  When you first enter the research stations the Pirates are going about their own business, and so, full brightness is needed for them to perform their tasks (I would think)  But when Samus �steals� the Thermal Visor, they get dramatic and turn down the lights in hopes of confusing her in near pitch black, so I also help them out and turn down the brightness to really make it seem hectic and full of hatred for her trek back to the Drifts.


Downed Frigate, 100% Dark:  Obviously this vessel has been here for some time and it shows with the overgrown foliage, flora and fauna throughout the wrecked ship.  Lights are working on a minimal level and it would seem that the creatures who had claimed this place to be their new home would prefer dark and dank nesting areas.  The Aqua Pirates, it seems, were searching for anything that looked remotely salvageable and probably had their own flashlights and such to work in that particular environment without the need for added light.


Phazon Mines, 70-30:  The whole beginning of the Mines is so excellent with full brightness, and the sky just seems brighter in this section.  And since the Space Pirates are working here as well, I would assume they would like to work in brightly lit work stations and hallways that would accommodate them in their research and experiments.  I turn the brightness down after Samus shuts off the force field holding back the Metroids in the quarantine area when the lights are suddenly dimmed.  In those dark areas it was a natural decision to turn the brightness down to zero to promote a great sense of anxiety where Metroids are roaming freely.


Impact Crater, 90% Bright:  The multitude of colors alone sanction full brightness in this final region.  The Uber Phazon seems to give off a very healthy glow and the Fission Metroids look like they appreciate the light as well.  I turn the brightness down during the battle with both forms of Metroid Prime.  The fight is grim and unforgiving against Samus�s favor and so a near pitch black fight is perfectly suited for the ultimate battle between Hunter and Worm on Tallon IV.


So that's it.  If you've made it this far give yourself a pat on the back and a good old fashioned hand shake, you deserve it.  Let me know if any of you guys have done something similar to this to enhance your gameplay experience with one of the finest video games known to man.  I also double posted this on the IGN boards mainly because it took me so damn long and I felt like sharing it with more people so that I might receive more replies.

Stick a fork in me, I'm done.
Thread title: 
amazing, and a fun read. makes me wonder what a speed run done like that would look like, though the person would have to change the brightness pretty quickly to avoid boring the audience.
Does look very interesting. I doubt I could be bothered to do it tho :P
Cool. I disagree with phendrana, It should be a bit brighter.
Quote from skynes:
Does look very interesting. I doubt I could be bothered to do it tho :P


What do you mean, be bothered to do it??  It takes a total of four seconds to go to the menu, choose the brightness and turn it up or down with a simple flick of your left thumb.  It's not like there's a complex process involved...

But anywho, I haven't received many replies on the three boards where I posted this, and most of the people who did reply were stating that they're perfectly happy with the "normal" settings and don't feel like trying something new to maybe see if they'd like it or not...  That's what got me to do it in the first place, I like messing with in-game settings (all games) to see what else I can do to change my gaming experience for the better.

I've also been turning off the in-game music ever since I completed my first run.  The ambience of Tallon IVs environment becomes completely engrossing when you hear nothing but the light buzzing of flies swarming around the warm glow of a Sap Sac or a distant hum of a missile expansion hidden from view.

The game is too damn gorgeous to let the default settings rob you of an entirely new adventure...
Turning the darkness to 100% in Frigate? o_O I can barely see it enough as it is.

I'll try it later.

I also turn the music off now. At least until I find all the missile expansions I'm missing.
I have to turn the brightness to 100% all the time, I play on a cruddy TV. But dawgs, I don't know how you could stand playing without the music. I mean, that's the most important part of "setting the atmosphere!"
Quote from MetalRidley:
I have to turn the brightness to 100% all the time, I play on a cruddy TV. But dawgs, I don't know how you could stand playing without the music. I mean, that's the most important part of "setting the atmosphere!"


Hes Got a point about the music. That is one of my favorite components of a metroid game.
Quote from Wassup Dawgs:
I also turn the music off now. At least until I find all the missile expansions I'm missing.

I like the music. When I learn where they all are, I'll start using it again. It's sometimes hard to hear the whirr with the music. Plus I'm only missing 3 so I don't want to accidently skip over one and look all over Tallon IV for nothing.
Quote from Wassup Dawgs:
Quote from Wassup Dawgs:
I also turn the music off now. At least until I find all the missile expansions I'm missing.

I like the music. When I learn where they all are, I'll start using it again. It's sometimes hard to here the whirr with the music.


You could try turning the Music volume down a little.
I just can't play the game with the music on at any level after several run-throughs of just the sounds of Tallon IV filling my eardrums.

The music is good and I do enjoy it, but during the end of my first run with the game the music started to grind at me and became increasingly annoying and repetitive.  (I can think of the music in Phendrana's Edge and surrounding areas) That music gave me a headache after walking around for probably two hours during my initial experience and that sucks.

I don't like it when game music gets to me like that, especially Metroid music.  I feel as if I'm betraying Nintendo by turning down the music because I become more immersed in the game with just the natural sounds of the planet than a supposed MP3 player in Samus's suit.
Quote:
What do you mean, be bothered to do it?? It takes a total of four seconds to go to the menu, choose the brightness and turn it up or down with a simple flick of your left thumb. It's not like there's a complex process involved...


olding down the change brightness button for about 2 mins as the meter crawls down the bar...
Quote:
holding down the change brightness button for about 2 mins as the meter crawls down the bar...


Huh???, you can use the control stick and it moves the bar much much faster....  I only use the D-pad for fine adjustments.

Unless you were being sarcastic.