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In a few days i will be sending a VHS of me "crashing" this game with the murder beam in the final hallway.  Its apparent that the Space/Time beam can be preformed on the console seeing as i did it, accidentaly, by pressing the wrong button Embarassed .  Well it seems that when all 5 beams are fired it sends mass amounts of trash to the consoles RAM.  Causing such weird things as mass slowdown and sprite overloads.  When the sprite overload occurs the game starts to misplace things that should be solid.  You will see me go directly through the floor sometimes.

I also destroy the zebetites too see if they reset when i activate the space/time beam.

Some of the footage is very strange ie. me getting stuck between a room transfer.

Note: this is all done on the console
Thread title: 
red chamber dream
Intersting...I'd like to see it. You sure you're not using any other devices?
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Ready and willing.
Array overloading, I guess?
Non-existant sprite data, more than likely.
interesting indeed...have you done it anywhere else in the game?