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Do you use Samus in SSB64 or SSBM?
Usually; she's my primary character (27)
Sometimes; she's not my primary (43)
No; I don't like her (14)
Cook of the Sea
I've looked, and I haven't seen a thread for this, so if this is redundant, tell me. 

Anyway, I think Samus is the most well-adapted character to SSB and SSBM.  Almost every single action she can do has a direct parallel to the games she's in, and controlling her isn't that much different from controlling her in the later Metroids.  Heck, you can even bomb jump!
Thread title: 
i hate her in SSBM,i like almost every carac. exept peach,samus and some others

her attacks suck,although they look cool
Cook of the Sea
Is your SN a clue as to who you use? 

No one character in that game sucks, really.  all of them can rock depending on how you use them.  Yes, even Peach and Pichu.  Peach can be very, very dangerous if she's used by somone who knows what they're doing.

I'll wait until a few more people post to really go out on how Samus rocks.
Not exactly Metroid related o_o  Wouldn't this go in Console Gaming ;)

And I've never really liked Samus in any of the Smash Brothers games.  She's rather meh.
Shes my best character, shes got a good amount of power behind all her attacks and shes fairly fast to boot.

Roy, none of the characters really suck, they're just good in different ways. I guess Samus just isn't suited to your playing style, but in the right hands she can be as lethal as any other character.
what does SN mean?

i use samus almost never,pichu absolutly rocks!so does ice climbers,fox,falco,...
Cook of the Sea
I dunno, the Metroid Database has seperate sections for both of the smash brothers, and most other metroid sites have a "cameos" section for games like this.  This probably is Metroid-enough to be here.
and no,my nickname doesnt show what carc. is the best

Roy is just the coolest guy,i use every1,but i cant fight with peach and samus
SN means screen name, in your case Roy. Looking at the characters you've listed there you seem to prefer speed over power, which is probably why you don't like Samus, as shes not as fast as she looks.
i like fast...

i mostly practice against my neighbour,i can kill him 6 times(he has an handicap)with marth & roy,they are fast,i hit them,then i run away or jumt and do an aerial back attack,pretty easy
Cook of the Sea
Samus's biggest apparent weakness is her slow run speed.  It's pretty far down there, but it's really not that much or a disadvantage.  I never notice it, really.  Samus is quite speedy in all other aspects, and she OWNS in the air.  Her fall speed is almost ponderous is you don't fast-fall, (And she fast-falls fine when you want her to) which is great for setting up aerial combos, especially Spikes, of which Samus has one of the best and esiest to use.  On the ground, Samus is made of power, with awesome Side and Down Smashes, and an Up-Smash that if useful for racking up damage, if not for actual tossing around.  Her Light Up-A is a great Meteor that's fast and hard to avoid.  Samus is the Queen of Projectiles, and a one friend of mine put it, a Super Missile followed bya fully charged Charge Shot is one of the most devestating Projectile Combos in the Game.
Cook of the Sea
Quote from Light of Day:
SN means screen name, in your case Roy. Looking at the characters you've listed there you seem to prefer speed over power, which is probably why you don't like Samus, as shes not as fast as she looks.


That's if you look at actual numbers.  Samus's slow run speed is misleading, becasue she's fine in other areas of movement.  Besides, if you want fast, try reeling yourself in on a Grapple latch.  That's fast for you.  speaking of the Grapple Beam, did you know about the Long Grapple?

BTW, I'm a speed guy myself.  I'm all about speed, and before I used Samus, I used Sheik and then Fox.  i can still do the same stuff I did with them with Samus.
Quote from Light of Day:
Shes my best character, shes got a good amount of power behind all her attacks and shes fairly fast to boot.

I know she's fast, and I like fast characters myself, but she's hardly the fastest. Roy listed some of the fastest characters in the game as the ones he uses, so I guessed Samus is just too slow for him even if she isn't really "slow".

And yeah, I know about the long grapple but it doesn't work in the PAL version so I never get to use it. I make a lot of use o the range adantage the grapple beam gives me anyway, though, and I can't count the times I've made good use of the grapple latch.
Cook of the Sea
Yeah, I don't really use the thing myself because it's cheap, but serously, if you're ona medium-to-small size stage, and you actually manage to activate it without getting pummeled to death, you've pretty much earned the right to use it for as long as you can.

Lemme actually work out the different ways that SSBM Samus correlates to the Samus of other games.  I'll refer to the games by number except for Prime, and Zero Mission will be I'.  Note that I will include games that came out after SSBM. 

Basic Actions: 

Walking/Running-Walking and running are defined as seperate movement speeds in III.  If you really wanted to stretch a point, you could say that the dash before running is a reference to te Speed Booster, but I don't like to. 

Shield Rolls-Samus Morphes for these; the Morph Ball upgrade, in every game. 

Jumping-the fact that Samus can do three consecutive jumps, counting the Up-B Screw Attack, correlates to the Space Jump.  If you don't consider third jumps to be "true" jumps, which there's some argument for, the fact that Samus can do exactly two consecutive jumps correlates directly to Prime's Space Jump.  The actual first two jumps themselves correlate to the two different kind of jumps possible in avery Metroid game:  Straight and Spin.  If you wanted to stretch another point, you could say that the jets on Samus's back on the first jump correlates to the High Jump. 

Wall Jumping-Samus can Wall Jump in I', III, and IV. 

Grabbing and Hanging from Ledges-Samus could do this in IV, and it was an upgrade in I'.  The Grapple Beam, with Samus uses to grab ledges from a distance, was in III and Prime. 

Grabbing Enemies-the Grapple Beam, see above. 

Attacking: 

B:  Charge Shot-the Charge Beam was an upgrade in every Metroid game except I.  Samus would appear to be using the regular Power Beam here.  The Long Beam Upgrade is assumed for every game excet I and I'. 

Side B, Smash Side B:  Missiles-Samus has Missiles in every Metroid game, and I like to consider the faster, more powerful dead-on Missiles that you use with Smash Side B to be Super Missiles, which were seperate from regular Missiles in I', III, and Prime, in prime as the Power Beam Missile Combo. 

Up B:  Screw Attack-in every game. 

Down B:  Bombs-Another example of the Morph Ball, Bombs were in every game.  Single Bomb Jumps, which are possible in SSBM, were also in every game.  Higher degrees of Bomb Jump in SSBM are rumored, I even heard of a guy who could Bomb Jump under and around stages to come up on the other side, but I don't know if it was true. 

Down A, Smash Up A, Side A Aerial:  Flamethrower-the Flamethrower was the Plasma Beam Missile combo in Prime.  I don't know what it was called because I don't have it yet. 

Does anyone know?  I've been curious.  Also the Ice Beam Missle Combo, I don't know what that one was called either.
What luck, there's french fry stuck in my beard.
I like using Samus, but not as much as I liked to use her in the original SSB.  I primarily use Dr. Mario and Marth now.

Though I don't really like Marth....  I'm just good with him, that's all.
The plasma beam combo was literally called the flamethrower, and the ice beam combo was called the ice spreader.

I'd like to point out a SSBM simerlarity you missed. If you jup backwards as Samus, she does a backwards spin jump which spins noticably slower than her mid-air jump, meaning all three different kinds of jumps are shown as the mid-air jump is a space jump.
Cook of the Sea
Interesting.  You mean like in Metroid II (and possibly I, I don't know) where Samus Spin Jumped a whole lot faster after she got the Space Jump?
Yeah. In fact, she spins faster than normal in all the 2-d games after she gets the space jump (except 1, which has no space jump).
ROFL, none of you know how to play a truly good Samus in SSBM. All of you ignored important factors like range, priority, stun-length, and others that are more important than speed or power.
Cook of the Sea
Quote from CALFoolio:
ROFL, none of you know how to play a truly good Samus in SSBM. All of you ignored important factors like range, priority, stun-length, and others that are more important than speed or power.


Just because we didn't say those things doesn't mean we don't know about them.  It's easier to talk about things like speed and power on a message board because they can be quantified.  Those other concerns you bring up have been mentioned for the most part, only in passing.  They come up as important side-issues to  a general discussion, but they really aren't worth a whole lot of direct discussion.  Example.  Range is really just an extension of speed, if you think about it, which it one of the reasons why I say Samus is faster than she looks.  Instead of moving faster to an enemy, she can move slower for a shorter distance and still be able to hit the guy, especially with her Side-A Smash.  It's for the same reason that Link isn't a whole lot slower than Young Link, becasue his sword is a heck of a lot longer.

P.S.  Don't try to work out the way a person plays solely on the basis of message boards.  That's like figuring out how a cake will taste by studying the box real hard.  Just a tip.  wiggle Laughing
Despite Sabers very valid point that someone could take these things into account in their playing style even if they don't or even can't explain them to others, I am more than willing to admit I don't play a good Samus.

Priority and stun length, I know of them but don't make use of that knowledge when playing. And range, I really don't make use of Samus' range at all. In fact, the way I play Samus would probably work a whole lot better with someone more suited to very close range combat, like Roy. I still insist on using Samus, though. Why? Because I enjoy playing as Samus. I find taking the time and effort to learn all the statistics of a character and how to best use them to my advantage a whole lot more tedious and less fun than playing the character I want to the way I want to play them. So what if that makes me a bad player? I never claimed to be a good one.
I use Samus in both games. Her Body Check can wipe out Shieks speed moves. (Needless to say, My cousion and I make a pretty good match) and in Super Smash Bros. I just... like using her.
Samus is decent but not one of my main fighters. I'm a speed man so I go with Fox, Falcon or Roy. And some times Kirby( really toned down in Melee)
Cook of the Sea
She is fun.  I never owned a 64, so when I went to friends' houses and played it, I would use Samus and, having no idea what I was doing, use the Charge Shot over and over, becasue it was so fun.  Now I'm older and wiser, and I use the Charge Shot over and over because it's so fun in more intelligent ways.
Actaully, too be honest, I like using Kirby alot more in SSB for N64, because he is alot stronger than he is now, in Melee. Oh well, I still use both of them.