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I just found this cool glitch yesterday. Don't know if it's known, but couldn't find anything with a quick search. Also, sorry for crappy image quality.
How to:
1. Freeze a rinka
2. Freeze a rinka next to it, but slighrly higher/lower, so that you can roll from one to another as a ball
3. Go on top of them and roll from the lower one to the higher one. If you can't, you froze them too far away from each other. If you can:
A: The game will instantly unmorph you to a standing position. If this happens, freeze the rinkas with the other one (left/right) being the higher one.
B: You'll roll inside the higher rinka's hitbox. If you roll too much into it, you'll jump on the higher rinka. Try to find a position where you are as much inside it as possible. (you can hear yourself jumping onto the higher one by listening to the morph ball jump sound.)
4. Place a bomb, unmorph to a crouching position
5. The game will warp you either up or down, even through blocks.
Things known so far
See dragonfangs' post below for more details, he figured out a lot about how this thing works.
1. Should work with most respawnable enemies. (mostly rinkas and pipe bugs. However, pipes spawning multiple bugs are another story. They work and don't work)
2. The game will warp you above the spawn point of the enemy you were standing on, regardless of your position in the room, but only vertically. Your horizontal position remains the same.
Upon killing them, the game will try to put you above the one you were standing on. But if they are respawning ones, they gain new memory values instantly after death, which results in you being put above the spawn point.
3. The placement (which enemy is higher, left or right one) depends on the enemies' memory values. The one you're standing on must be later in memory than the one you clip into.
4. Warping long distances (over one screen of height) in a tall room will cause graphical glitches that remain until you either pause or get them off-screen. (no need to leave the room)(http://i.imgur.com/u5NAdV9.jpg)
5. Tested and works on all versions of the game.
(Thanks ZX497 for the following two)
6. The glitch will trigger if both enemies are killed in the same frame, regardless of how they are killed.
7. Your pose doesn't matter. As long as you're in the "spot", touching the lower rinka and killing them at the same time, the glitch will trigger. You can be standing, crouched, running, turning or even morphed. But if you plan to use a bomb to kill the rinkas, morphing is not an option, since the frame the bomb kills the rinkas is the frame the bomb launches you, so you're no longer touching them.
How to:
1. Freeze a rinka
2. Freeze a rinka next to it, but slighrly higher/lower, so that you can roll from one to another as a ball
3. Go on top of them and roll from the lower one to the higher one. If you can't, you froze them too far away from each other. If you can:
A: The game will instantly unmorph you to a standing position. If this happens, freeze the rinkas with the other one (left/right) being the higher one.
B: You'll roll inside the higher rinka's hitbox. If you roll too much into it, you'll jump on the higher rinka. Try to find a position where you are as much inside it as possible. (you can hear yourself jumping onto the higher one by listening to the morph ball jump sound.)
4. Place a bomb, unmorph to a crouching position
5. The game will warp you either up or down, even through blocks.
Things known so far
See dragonfangs' post below for more details, he figured out a lot about how this thing works.
1. Should work with most respawnable enemies. (mostly rinkas and pipe bugs. However, pipes spawning multiple bugs are another story. They work and don't work)
2. The game will warp you above the spawn point of the enemy you were standing on, regardless of your position in the room, but only vertically. Your horizontal position remains the same.
Upon killing them, the game will try to put you above the one you were standing on. But if they are respawning ones, they gain new memory values instantly after death, which results in you being put above the spawn point.
3. The placement (which enemy is higher, left or right one) depends on the enemies' memory values. The one you're standing on must be later in memory than the one you clip into.
4. Warping long distances (over one screen of height) in a tall room will cause graphical glitches that remain until you either pause or get them off-screen. (no need to leave the room)(http://i.imgur.com/u5NAdV9.jpg)
5. Tested and works on all versions of the game.
(Thanks ZX497 for the following two)
6. The glitch will trigger if both enemies are killed in the same frame, regardless of how they are killed.
7. Your pose doesn't matter. As long as you're in the "spot", touching the lower rinka and killing them at the same time, the glitch will trigger. You can be standing, crouched, running, turning or even morphed. But if you plan to use a bomb to kill the rinkas, morphing is not an option, since the frame the bomb kills the rinkas is the frame the bomb launches you, so you're no longer touching them.
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