you can do that but the next room also has a large box covering most of overgrown cavern. you'd have a pretty small section to work with.
As I am finishing my first playthrough of the alternate TAS-only 22% route on dolphin, I looked into some things.
The most notable of them is the frame window for the first Power Bomb in low% Omega Pirate fight (that you use aiming for interrupting OP while OP calls after those beam pirates which are dangerous in low% (at least in NTSC where you can't blow them up with Power Bombs as you can in PAL iirc). So yeah, it seems to me that this time window is 33 frames large which is just a bit more than half a second (11/20 sec) which is more than I had thought before.
There're 3 outcomes:
1) Too early and OP will limp sidewards and summon them afterwards anyway.
2) Correcrt: in that 33 frame window OP will dissappear afterwards WITHOUT them being summoned.
3) Too late: OP will dissappear but WITH them being summoned.
I also looked briefly into the Geo Core bomb slot (using the dash method) and despite -tiny- input lag as always for me when playing on dolphin I got it on like 8th try or so. I made sure to unmorph preferably too EARLY instead of too LATE coz I think T3 was right as he told me:
It seems to be what makes this bomb slot stall so freaking lucky-appearing that it's most likely a tiny frame window or perhaps even frame perfect (aka you MUST unmorph the same frame as you come in touch with the slot). For everyone who wants to try this trick again some time in future or hasn't yet done it, this is for sure something to keep in mind. I'll look into that bomb slot trick some more though, just because it's like "solving a mystery"!
The most notable of them is the frame window for the first Power Bomb in low% Omega Pirate fight (that you use aiming for interrupting OP while OP calls after those beam pirates which are dangerous in low% (at least in NTSC where you can't blow them up with Power Bombs as you can in PAL iirc). So yeah, it seems to me that this time window is 33 frames large which is just a bit more than half a second (11/20 sec) which is more than I had thought before.
There're 3 outcomes:
1) Too early and OP will limp sidewards and summon them afterwards anyway.
2) Correcrt: in that 33 frame window OP will dissappear afterwards WITHOUT them being summoned.
3) Too late: OP will dissappear but WITH them being summoned.
I also looked briefly into the Geo Core bomb slot (using the dash method) and despite -tiny- input lag as always for me when playing on dolphin I got it on like 8th try or so. I made sure to unmorph preferably too EARLY instead of too LATE coz I think T3 was right as he told me:
Quote:
the only advice that i could give you is to morph as soon as you touch the wall and to be perfectly straight with the wall or else you won't get the stall. being as high as possible is also important.
It seems to be what makes this bomb slot stall so freaking lucky-appearing that it's most likely a tiny frame window or perhaps even frame perfect (aka you MUST unmorph the same frame as you come in touch with the slot). For everyone who wants to try this trick again some time in future or hasn't yet done it, this is for sure something to keep in mind. I'll look into that bomb slot trick some more though, just because it's like "solving a mystery"!