I've been messing with this a lot lately and I can't manage to find how Kejardon made that one stream of codes to follow Samus around in SM. I've found a lot of other things though, such as infinite missles and energy. There are a few things I'd like to know with the codes themselves.
When you look at codes on the internet compared to the codes you find here, why are they so much different but do generally the same thing? Such as a lot of the codes starting with 7(0-E) in the RAM search but other codes start with C(0-E) that do the same thing. Why are these "C" codes available and how are they created?
I've found how to make your beam just fly across the screen forever or make your missles shoot a lot quicker, but that's about all. I haven't found anything very miraculous. I've found a bunch of codes for a game called The 7th Saga lately, but I can't manage to find a code to walk through walls. I found a code that changes based on if you walk into a wall or not, changed that and it will just freeze or make my player disappear. I've altered another code along side that one but the game goes haywire. Why is this?
As far as Kej's code following you, the only thing I can think of is he found a way to make the camera be whatever value Samus is at all times, which I don't understand how that's possible.
When you look at codes on the internet compared to the codes you find here, why are they so much different but do generally the same thing? Such as a lot of the codes starting with 7(0-E) in the RAM search but other codes start with C(0-E) that do the same thing. Why are these "C" codes available and how are they created?
I've found how to make your beam just fly across the screen forever or make your missles shoot a lot quicker, but that's about all. I haven't found anything very miraculous. I've found a bunch of codes for a game called The 7th Saga lately, but I can't manage to find a code to walk through walls. I found a code that changes based on if you walk into a wall or not, changed that and it will just freeze or make my player disappear. I've altered another code along side that one but the game goes haywire. Why is this?
As far as Kej's code following you, the only thing I can think of is he found a way to make the camera be whatever value Samus is at all times, which I don't understand how that's possible.
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