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When do you start holding forward to skip the bouncy monster?
Anywhere, everywhere
I just hold up the whole time.
Once you bounce once, angle it a bit towards the groove where the door is.
Pi-Face
If you use X-Ray, you can tell which is the real Dark Samus. Not very useful, as it's obvious enough already (clones don't have visors), but it can help when she tries to recover health.
Quote from sp unit 262:
I'm pretty sure it does, even if it does fill up at a rate faster than can be discharged by shooting. I'm almost at phaaze on my 100% Hypermode run (I've been taking it slow) so I'll test it there, if no one beats me to it.


I'm nearly positive it does. However (on Veteran, at least, although I'm not sure it matters) , by the time you get it down a tiny segment, it will already have gone up one.
PAGE BREAKER
Ready and willing.
Quote from Azure:
If you use X-Ray, you can tell which is the real Dark Samus. Not very useful, as it's obvious enough already (clones don't have visors), but it can help when she tries to recover health.


If you had actually WATCHED the videos, you would have seen he already knows this.
Pi-Face
Well then, you don't need to yell at me. I never got a chance to watch them.
You don't even need to watch the vids, just read the first post.

Quote from kip:
I know about xray
Quote from kwinse:
The game states in its OMG PHAAZE CORRUPTION messages that weapons no longer use any of your phazon meter thing when firing.

It says
Quote:
Due to critical levels of internal Phason corruption, the emergency vent override has been triggered by the PED Suit.
All acquired Energy Tanks have been vented to temporarily prevent roral corruption.
Hypermode weapons no longer requite the extinguishing of an Energy Tank to use. You are now permanently in Hypermode.
Your Phazon level is shown as a yellow bar at the top of the HUD. If your Phazon level fills completely, you will die.


I've time how long it takes to die with 14 energy tanks on Hyper without doing anything.

Red bar at 9:46.07
Death at 10:56.33

It appears to take 45 second to fill up a tank.
I don't think I can mash A for 11 minutes.
Any advice for the Pirate Commander? He was easy enough on the 23%, but for some reason I seem to be having a harder time on the 22%. :\

I'm basically using Hypermode to blast all the Commandos first then fighting the Commander, which is IIRC what I did in the 23%.
For the commandoes, you can use xray and nova to shoot their brains.  Basically find one, switch to xray, quickly target, then shoot wildly near the top middle of the snowed-out zoom in screen.  When the lock-on disappears, you've hit.
I've tried that a few times. It hasn't really ever worked that well since I can't see, plus there's a ton of other Commandos and the Commander all shooting at me as well, so I die pretty quickly.
I killed the commander first when I did low%. Corrupted myself and he was dead by the time of the auto vent, then he left behind enough energy that I could go hyper again (that may have been luck, cuz it lead to first try win). Corrupted myself again and by the time of the auto vent, most if not all the other pirates were dead.

The rest should be fine shooting their head with nova.. I don't remember if you actually need the visor on or not. I do remember having trouble with the defense system, because for some reason putting on xray would blind me when a commando was near. So I locked on, put on xray and shot immediately at the center of the lock on.

I think commander needs to die first because IIRC he can go hyper, and if he does he takes forever to kill, especially if you can't use hyper. I don't have much experience with this fight though. Can you go back and save after the demo trooper sequence?

Also, I wonder if it would be better to go hyper, exit around 101 health, go hyper again <i>then</i> corrupt yourself. Not sure if that would give more time as I'm not sure how corruption affects your health.
Another problem in that fight is the enemies have Phazon grenades which, as you know, cause Hypermode failure. :\

Thanks for the tips, though, I'll try that.
Every Bit Counts
Not sure if it's really useful, but you can get to the green ledge mid-battle (no bsj needed) and it helps a little to avoid attacks. But before you do it, kill the commander. He should go down with 1 hyper mode. Then if you want to get to the green ledge, go to the highest point (in the walk way thing, not on the platform that goes away after the swich) on the side oppisite of the green ledge. Then do space jump out, geting as much height as possible, and then screw attack onto the ledge. You can do this before the battle if you want.
Just finished the fight, thanks for all the help. :)
PAGE BREAKER
Ready and willing.
Quote from kip:
Also, I wonder if it would be better to go hyper, exit around 101 health, go hyper again <i>then</i> corrupt yourself. Not sure if that would give more time as I'm not sure how corruption affects your health.


As I understand it, you lose 100, but if you manually exit Hypermode, you get health back equal to what your bar was at when you exited. Auto vent is not a manual exit, so once you're corrupted you simply can't get any health back, since you either have to use it all up or auto vent.


First 22% Hypermode, yay...
my umbrella goes directly to Bankai
le monster

now sub 5 hours.
So again about Pirate Commander, you all say he should go down in one hyper mode. The problem I'm having with that is he teleports around too much and I can't manage to hit him for most of the battle. Anything I'm missing here?
well, I dunno about "should".. just saying when I did that part, I killed him before the vent. He left behind energy, and that made the rest easy since I could corrupt myself a second time to kill all the commandos.

Thinking about the fight, some things that might be worth trying:

* when you see him appearing somewhere, start with a hyper missile then spam uncharged shots. Once you get corrupted it may be better to use hyper missiles over charged shots when he appears, since charged shots take a while to do their damage.

* try checking whether the places he teleports is really random or if he switches between the same few spots. In order to do this you might have to spend several minutes being purely defensive with hyper.

* you can try fighting without hyper until you're near 101 energy, then going hyper (and corrupt) to try and kill him. But when you vent you'll want his refill right away. Maybe if you're almost dead when you kill him, he'll give you ultra energy. If not, need at least enough to go hyper again or have to deal with the commandos with nova/xray.
Bangaa Bishop
How the heck do you get throgh phaaze on one Etank? Now, this was my first time, on normal, but my phazon bar got up to 50% of the possible maximum (I missed 2 etanks) at one point. now, I scanned everything that was unscanned which slowed me down a little bit (and thus they'll already be scanned on hyper), but I cant even imagine getting through there with a one e-tank bar... you die the instant the bar tops out right? it takes what, like 30 seconds to fill the bar up that much? so you'll need to depend on luck for antiphazon pickups to make it to the end wouldnt you?


That said, if you can make it to the boss... it was my first time and I had no trouble beating DS + aurora unit 313... mp3 has to be the easiest endgame boss ive seen in a while in any game (unless you do low%).
The places he teleports to are definitely random. The first spot he appears in is always the same, but after that, it differs.

Also, I got a fight earlier where I walked up to him as soon as the fight started and managed to almost kill him before he teleported for the first time... not really sure exactly how that happened, but it might be worth looking into - I was able to kill him and a commando with one Hypermode use.

Good idea about Hyper Missiles. The only problem with using those is, as you said earlier in this topic IIRC, you start getting missile ammo instead of energy. :\ I'll try it, though.

EDIT: Tahngarthor, the bosses are very easy on Normal, just like pretty much everything else is. They're pretty difficult on Hyper.
>.> completely forgot about hyper missiles = missile refills, sorry. I don't think that'd be very good then, unless it turned out he takes much more damage from them than charged shots or something like that.

Have you tried spamming screw attack in hyper mode? As long as it does decent damage, it'd be very hard for them to touch you as long as you get in and out of hyper without taking much damage. Just don't get corrupted till you're ready.


Tahn: http://hosted.filefront.com/dmcfan/2068210

Vids are there if you want them.. check the bottom. Paraxade might have some too, if not he could probably make some improvements to the strats (you should definitely try 4 knockdowns on AU, basing it off your 2 knockdown normal strat).

I tested time to live and it was 1.30.5 in hyper if you don't get hit or get any refills.. the weird thing is, you can take longer than that to beat aurora's final form. Maybe all the final bosses give more time, dunno what the deal is.

As for the thing about dying, that's interesting that you brought that up because when you die in phaaze, it doesn't happen right away. You get a flashing bar/heartbeat (different from the one when your bar is getting close to full). The game lets you keep playing for something like 8 seconds, but getting refills won't bring the bar down. So I guess the only way to win before dying would be to kill aurora's final form, unless you'd die during the cutscene.

But the delayed death thing is cool because if you've got aurora almost dead and he gets you badly with the quad laser, at least you can go all out on him and try to finish him off (again unless you die during the cutscene anyway).
After a couple more fights, it seems the Commander can't teleport when he's in Hypermode.

Knowing that will make things a LOT easier. :D Now I just need a way to make him enter Hypermode.
Maybe what you should do is SA him until he goes hyper, then go hyper with him and shoot till he dies.

I just thought about it and if you go in or out of hyper mode while SAing in the air, there's no way they could do anything unless I'm missing something. I guess they could grenade you but that's it.