getting there...
I relocated this subject from Parax's hacking research thread. I didn't want to clutter up or derail what he had going on there. SO, new thread.
I might be getting ahead of myself here, but if this mod engine pans out in the way that I hope it should, we could be looking at custom maps in the MP series. This could be in the form of an entire new campaign, new maps for multiplayer in echoes, or anything you might imagine.
I personally have opted for a (theoretical) more streamlined "challenge room" style of mod. I had the day off, and this caught my interest, so I just ran with it.
This is the first post, from the old thread:
I just roughed this one out in 10 minutes while drinking a beer. Mondays are awesome.

^= hazard (phazon, lava, etc.) I assume health will be set to 01 on most of these.
////= pit There are no terminal falls in this game, so these are more or less deeper hazards.
o= dash point
missile looking thing= missile In this map, it works like a key, allowing you to exit through the missile door at the end.
This is just sort of a basic scan dash course. You hold your lock while making short dashes over all the hazards (novices will probably just jump over them). Then you use your unbroken lock on through the wall to dash over the expansive pit. The next portion exercises your ability to bend dashes. First with an easy bend forward to the missile expansion, second with a harder bend backwards, then finally with an extreme bend backwards to the exit (think dash to ice door in MQA).
I've got a ton of more ambitious ideas, but I'm finding graph paper to be a bit limiting. I'll try to do more soon though.
END
Like I said, I may be getting ahead of myself here, but the more motivation Parax and Miles have to get this done and done right, the more the community will benefit. I firmly believe that the recent interest in Prime's inner workings has given the game the second wind it deserves.
If anyone is interested in contributing, I would be super excited to hear your ideas, be they maps, or insight on how certain gameplay mechanics could interact.
I might be getting ahead of myself here, but if this mod engine pans out in the way that I hope it should, we could be looking at custom maps in the MP series. This could be in the form of an entire new campaign, new maps for multiplayer in echoes, or anything you might imagine.
I personally have opted for a (theoretical) more streamlined "challenge room" style of mod. I had the day off, and this caught my interest, so I just ran with it.
This is the first post, from the old thread:
I just roughed this one out in 10 minutes while drinking a beer. Mondays are awesome.

^= hazard (phazon, lava, etc.) I assume health will be set to 01 on most of these.
////= pit There are no terminal falls in this game, so these are more or less deeper hazards.
o= dash point
missile looking thing= missile In this map, it works like a key, allowing you to exit through the missile door at the end.
This is just sort of a basic scan dash course. You hold your lock while making short dashes over all the hazards (novices will probably just jump over them). Then you use your unbroken lock on through the wall to dash over the expansive pit. The next portion exercises your ability to bend dashes. First with an easy bend forward to the missile expansion, second with a harder bend backwards, then finally with an extreme bend backwards to the exit (think dash to ice door in MQA).
I've got a ton of more ambitious ideas, but I'm finding graph paper to be a bit limiting. I'll try to do more soon though.
END
Like I said, I may be getting ahead of myself here, but the more motivation Parax and Miles have to get this done and done right, the more the community will benefit. I firmly believe that the recent interest in Prime's inner workings has given the game the second wind it deserves.
If anyone is interested in contributing, I would be super excited to hear your ideas, be they maps, or insight on how certain gameplay mechanics could interact.
Thread title: