Hello everyone.
You might know me and my work from other people's descriptions. My discoveries have been discussed and discounted as idle rumours, but they are in fact all real. Unfortunately, many of them are incredibly difficult to pull off, and so everyone assumed they must be false because nobody else has apparently done them.
At the time, I hadn't grabbed any pictures of the green chozo room the few times when I did it, and I also have been having trouble getting it to actually occur again - I was honestly worried for a while it was a one-off, unrepeatable glitch like in many NES games where you can have the cartridge loose and cause all sorts of strange bugs. But thanks to newer emulators (which seem to also be more accurate to the original hardware), I've managed to reproduce the bug and record undeniable proof that it's real.
I'm sure you'd like to see that, so I'll just post the video now so you can see it for yourself. :)
For those that are unfamiliar with the glitch, let me explain how it works (or you can go to http://mdb.classicgaming.gamespy.com/sm/mikez.htm for more in-depth information):
You need to have the speed booster and defeat Crocomire. You also need to be able to air-speedball easily, and have exceptionally good timing and positioning. Unlike what I said before, you *do* also need the spring ball, sorry about that lack of information.
Go to Crocomire's room, and start from the far left. Run to the right, and jump *immediately* after you pass the third-to-last growth on the ground. Hit your head on the ceiling, then do an air-speedball and continue to hold Jump. You have to time everything so you are *rising* as you hit the exact corner of the room. If you do it correctly, you will break the top right corner block of the room, and go to a screen showing a green Chozo statue. Unfortunately, the game freezes (even on the actual hardware) and I haven't ever found a way to avoid freezing the game. Try it and see if you can figure something out!
-- Mike Z
You might know me and my work from other people's descriptions. My discoveries have been discussed and discounted as idle rumours, but they are in fact all real. Unfortunately, many of them are incredibly difficult to pull off, and so everyone assumed they must be false because nobody else has apparently done them.
At the time, I hadn't grabbed any pictures of the green chozo room the few times when I did it, and I also have been having trouble getting it to actually occur again - I was honestly worried for a while it was a one-off, unrepeatable glitch like in many NES games where you can have the cartridge loose and cause all sorts of strange bugs. But thanks to newer emulators (which seem to also be more accurate to the original hardware), I've managed to reproduce the bug and record undeniable proof that it's real.
I'm sure you'd like to see that, so I'll just post the video now so you can see it for yourself. :)
For those that are unfamiliar with the glitch, let me explain how it works (or you can go to http://mdb.classicgaming.gamespy.com/sm/mikez.htm for more in-depth information):
You need to have the speed booster and defeat Crocomire. You also need to be able to air-speedball easily, and have exceptionally good timing and positioning. Unlike what I said before, you *do* also need the spring ball, sorry about that lack of information.
Go to Crocomire's room, and start from the far left. Run to the right, and jump *immediately* after you pass the third-to-last growth on the ground. Hit your head on the ceiling, then do an air-speedball and continue to hold Jump. You have to time everything so you are *rising* as you hit the exact corner of the room. If you do it correctly, you will break the top right corner block of the room, and go to a screen showing a green Chozo statue. Unfortunately, the game freezes (even on the actual hardware) and I haven't ever found a way to avoid freezing the game. Try it and see if you can figure something out!
-- Mike Z
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