Corruption did indeed come out first, but that doesn't necessarily mean Retro wasn't trying to make it more Halo-esque. I definitely think they were, though I wouldn't call it copying, really. They just wanted to make it more of an FPS, which they did.
Halo 3 is a big crap. I have played it for about 30 Minutes and now it's collecting dust like my 360. Waiting for Assasin's Creed (yeah, only a few days left!) and Banjo Threeie.
back at topic: Metroid Prime 3 is NOT a clone of Halo 3 thank god!
The first part of the game, Norion and back, give off a Halo feel. However ever since you land on Bryyo it changes back to Metroid Prime. To me, I think that kind of mixing really sucked. They should've just kept one or the other.
The first part of the game, Norion and back, give off a Halo feel. However ever since you land on Bryyo it changes back to Metroid Prime. To me, I think that kind of mixing really sucked. They should've just kept one or the other.
Yeah maybe the first hour of the game is Halo - ish but I still think MP3 has enough differences that set the games apart. First off it is an Adventure/Exploration game with a side of Action (imo). Halo games on the other hand are all action and very little exploring or adventuring for items and upgrades.
Anyway why is he complaining?!?! Buy both, Play Both, Enjoy Both. We need more good games. Don't cut away at the small amount we have left. This generation has been fairly slow =\
There are two problems with these theories, one Metroid Prime 3 was in development BEFORE halo 3 and it was RELEASED before Halo 3 so if anything Halo is a partial clone. <.< I really hate Halo so i'm biased BUT like the bible I checked it out and my oppinion still remains the same.
No where near the same. Halo 3 is too generic and mediocre to be a Metroid game. I think Halo only got famous because it was on the Xbox. Had Microsoft not bought Bungie, then Halo would've come out on the PC and just been another generic blast-em-up.
The only reason the beginning of the game feels a little Halo-ish is because the areas are human designed. Not Bryyo-reptile-creatures-whose-name-I-can't-remember designed or Chozo designed or Space Pirate designed. Since the human design sense, especially in the military area, is make it smooth, plain, and bland, and make the color scheme grey, black, or green, Norion is slightly like Halo, with its bland/plain/smooth/grey/green/black design.
Think Halo's success is mostly due to Xbox Live (which was apparently omfg awesome when it first came out, as nothing like that had really been done on a console before). From what I've seen, people who only play the single player don't like it as much.
i don't know, i like halo and i have mostly just played the single player. Friends only ever played multiplayer with me once, they were chasing me around one of the bases in blood gultch and i decided to grenade hop on top to get away, they thought i cheated and thus ended my love for halo. thought the story line was ok but still a much bigger metroid fan. And definitly don't think metroid copied halo.
I always get a good chuckle when someone says "omg prime series r rip off of halo!", because to me Halo's races especially seem like a big rip off of Starcraft. You've got the flood, the biological assimilator race "led" by gravemind copying the zerg who are led by the overmind (for a while), each of these has ties to an ancient race who they ended up decimating. The covenant is a collection of races that is vehemently adherent to their religion involving the "forerunners", while the protoss are only one species they are also devout and have ties to the ancient Xel'naga. To compound this both of these races vehicles burst into blue flames, also Bungie's Public Relation's head hinted that Covenant's weaponry is only plasma in appearance when it is actually "something far more dangerous, arcane, and destructive" which sounds to me remarkably similar to the Protoss' psionic weaponry. I doubt that's all but my point is, either Halo is a rip off of starcraft or, perhaps MP3 isn't a rip off of Halo 3 at all and such correlations are inevitable, to some extent.
Halo's success definitely emerges from Xbox Live and it's great multiplayer. Because, to me, the single player is just another FPS that favours multiplayer over singleplayer (especially with Halo 3), the only missions I really enjoy involve vehicles. Whereas the main Prime series has always favoured a deep singleplayer (not counting MPH and MP2s multiplayer sucked).
On a completely unrelated note Halo 3's final boss was the most singularly disappointing moment of my life.
Fix that to Starcraft, Alien vs Predator, Halo, and Metroid. >_>
-Highly advanced spiritual alien race creates parasitic bug-like race then disappears, leaving ruins and artifacts behind
-Slightly less-advanced alien race with blue-tinted energy blades, double-knee leg structure, and usually a bizarre multiple-jaw structure, captures parasitic bugs (except with the Protoss, but they fulfill all the rest of those)
-Parasitic race can mutate into many different forms, often becoming more reptillian, and almost always having an enlongated back of the head, commanded by either a giant version called a queen, or a massive mostly-immobile brain-like organism (Metroid gets bonus points for doing both, Starcraft gets half credit for its lackluster Queen but its proper Overmind >_>)
-Humans inevitably use Marines in the efforts to fight off both alien races
Of course, they all probably got it from Warhammer to begin with.
In short, there is no originality in alien-vs-human sci-fi any more. It just depends on how you use it--and I'd certainly say Starcraft and Metroid use it the best.
Unrelated: I rather liked the last boss, actually. It was certainly unexpected. Maybe not quite as epic as it could have been, but the cutscenes were good, and it was fairly dramatic...
about the aliens ... i've always wondered whether the ship seen in the first movie was really made and flown by the race that created the aliens. see, the structure of the ship looks like the aliens, but it doesn't look like their hives, and we have to remember that h. r. giger designed both the alien and the ship, by which i mean that he drew the set inside the ship and he drew the concept art for the alien. i mean i'm very much in favor of the "doomsday device" theory of the creation of the aliens but i'm just not sure that ship was really a window into their origin.
if anyone has something canon to contradict what i've said, please bring that forward.
also have to remember when doing comparisons that alien was 1979.
Regardless of original intent, the expanded universe (such as AVP, which is what I specifically mentioned, and which is much more recent) heavily implies that the, er, jockey things made them.
In short, there is no originality in alien-vs-human sci-fi any more. It just depends on how you use it--and I'd certainly say Starcraft and Metroid use it the best.
What about Alien and Aliens D:? You can just forget about those other two though and AVP for that matter.
Yeah Starcraft itself isn't very original (for a video game I'd say it was), the zerg draw influences from the Tyrranids and the Bugs for example. But the point of my post was to show that what MP3 is "ripping off" (which I don't believe it is) is in turn "ripping off" something of it's own, but I've never seen one Halo fanboy complain about that.
If I had to say Metroid was ripping off any one Sci-fi series it'd be the Alien series. Although I'd think the term "influenced by" would be more appropriate as it ostensibly references Ridley Scott with... well you know who.
Well, that's just the English name for him, right? It's not like he was intended to be referenced by the original makers of the games (Nintendo Of Japan). But Ridley Scott references aside, Metroid is definitely derivative of the Alien series.