Edit history:
Giganotabehemoth87: 2010-04-26 03:25:23 am
Giganotabehemoth87: 2010-04-26 03:25:05 am
Giganotabehemoth87: 2010-04-26 03:21:05 am
Giganotabehemoth87: 2010-04-26 03:20:43 am
professional chin scratcher
Actually I just tested it on NTSC. You can go into the save room instead and give yourself more run up and then jump and you make it onto the normal ''safe'' part of the wall. But it's still risky because you have to time the jump when you leave the door transition which can be difficult. I still don't think that the whole thing would save any time though. You'd lose a bit of time in the shreik bat room before the long speed boost room because of not having high jump boots. from then on though it's ok.
Well that works on PAL too and isnt that hard to time the jump as I thought it would be. Trouble is though once you make the jump you have to stay on the wall for a bit to let the flying thing pass because one of them swoops down right to where your going to wall jump next.
Well you can charge your beam up. LOL and somersault it to death
Well that works on PAL too and isnt that hard to time the jump as I thought it would be. Trouble is though once you make the jump you have to stay on the wall for a bit to let the flying thing pass because one of them swoops down right to where your going to wall jump next.
Well you can charge your beam up. LOL and somersault it to death