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professional chin scratcher
Yea it is pretty difficult but I can get it most of the time. One part of it that is difficult is the small space jump when coming out of the door. It's important to tap jump to do a small space jump but then hold down, and then hold A. This makes sure samus doesnt jump tiwce when you double tap jump because of being in water.

Also thnaks for the patch quietus. Unfortunatly though it only worked on NTSC as you feared. By using the patch though I learned that namespoofer's 14% speedbooster TAS is 29 minutes and 22 seconds long ! lol

As for the varient. That is really cool find reeve !. I shall try that. That's to be used on the first trip through there and then the other trick to get the missles later when you have the spring ball. It's so convenient. In total we are probably saving over 5 or 6 seconds in this area so hats off to us I suppose !!!!

There is a way to make the begining of both neat tricks a bit faster. Get hit from the sand creatures on purpose to give you invulnerablility to pass the spiky creature in the floor. if you hit them just right you'll be knocked in the exact place where you start running for a short charge. I don't know about you guys but I do one stutter and hold for this short charge. What do you guys do use?
My name is 4N6/Forensics.
Honestly I tried every which way and cannot find a consistency. This for some reason is really hard for me.
Quote from lxx4xNx6xxl:
Honestly I tried every which way and cannot find a consistency. This for some reason is really hard for me.


What is the problem to you, is it the mockball or to keep the echoes?
In my first tries i had problems when jumping after mockball, because the echoes aways desapeared. So i realized that it happens if you hit a wall, and after that i had no problems anymore. If you're facing the same problem, you just have to jump earlier, almost at the start of the mockball.
My name is 4N6/Forensics.
Its hitting up at the right time honestly. My brother is able to consistently get it but, for some reason I can't get a good feel and rhythm for it. Could be because my hands hurt and I'm over practicing and over thinking it. Its something I would attempt but, if I don't get it its whatever.

Also Behemoth I really like that Wrap Around Glitch you discovered. Its very effective. Is it me or for some reason hitting that Green Gate a pain in the ass? I mean I have a really good timing for it but, there are sometimes that my Super Missile looks like it hits and doesn't. I even had my Super Missile go through the Gate and hit the door. Well technically it would have hit the door if it wasn't already open. Very weird things like that happen to me for some reason.
Edit history:
Reeve: 2010-04-23 01:59:24 am
Reeve: 2010-04-22 11:02:01 pm
Quote from Giganotabehemoth87:
As for the varient, that is really cool find reeve! I shall try that. That's to be used on the first trip through there and then the other trick to get the missiles later when you have the spring ball. It's so convenient. In total we are probably saving over 5 or 6 seconds in this area so hats off to us I suppose!!!!


Yeah! There are lots of new tricks around. I think a under 50 min run is possible if you're as consistent as you and Hotarubi are.

Quote from Giganotabehemoth87:
There is a way to make the begining of both neat tricks a bit faster. Get hit from the sand creatures on purpose to give you invulnerablility to pass the spiky creature in the floor. if you hit them just right you'll be knocked in the exact place where you start running for a short charge.


Could you make a smv file?

Quote from Giganotabehemoth87:
I don't know about you guys but I do one stutter and hold for this short charge. What do you guys do use?


I do the short charge in this place stutter wallking and pressing the run button three times, but the less you release the run button the faster Samus goes. So your method is better.
Edit history:
lxx4xNx6xxl: 2010-04-22 11:23:26 pm
My name is 4N6/Forensics.
Finally I found some consistency in the neat trick 1 and 2. I realized what I was doing wrong. I wasn't hitting up left to up I was just hitting up. Its actually not that hard. Good stuff guys!!! Us 3 keep finding new things. Mostly you 2 but, you know its all about helping each other out trying to get better. I need to get better consistency wise as a whole. I been looking really sloppy lately.
Edit history:
Giganotabehemoth87: 2010-04-23 04:46:31 am
Giganotabehemoth87: 2010-04-23 04:44:36 am
Giganotabehemoth87: 2010-04-23 03:44:32 am
Giganotabehemoth87: 2010-04-23 02:48:19 am
professional chin scratcher
I'm glad you found the consistancy for the neat tricks Lxx4xNx6xxl. The variation one though is very hard for me I have to say.

Yea I'll try and get a video of my method at the start of the neat tricks for us.

A short charge is all you'll need for the trick. One stutter and hold is fine. To shoot the door in time you want to fire as you press dash for the second time for the hold and the door is open in time. Even on PAL. Another thing I must say, you don't want to have ice beam attached incase you freeze the little creature in the floor. But that's probably quite obvious lol.

My other wrap around glitch. Yea it's only a minor time saver providing you hit the barrier and mock ball under it I think. And that barrier is anoying like you said. I've seen supers go right through the barrier before too, but there is a way to make your super shot get it every time. In the background you can see pillars with little horizontal cracks in them. Line you arm cannon up just above the top crack of the last pillar and shoot and this is in line with the green switch. Do this while space jumping and try landing for a mockball after that. Of course it's even better if you managed to wrap around the door earlier and you can go right through.

All three of us are discovering crazy stuff at the moment. Let's hope it continues. It makes me want to postpone all my future runs until we are confident that we have found everything ! (if not most things).

I also see Hotarubi's records broken, if not matched in the future for NTSC. And if I'm honest it could be one of you guys. You both have the knoweledge and the dedication. The next thing is practice. You guys could even beat him segmented because your both more perfectionist than me. I personally can't operate segmented. I accept too many flaws and my rythem gets broken. But you two know where to draw the line for mistakes. And I think Hotarubi's times can be beaten by segmented runs that you two and lxx4xNx6xxl's brother could produce !
Edit history:
Reeve: 2010-04-23 08:04:48 am
Reeve: 2010-04-23 08:04:04 am
I would really like to speedrun on a console, but it's hard to buy one where i am. At least i have the original game though i don't even know if it's working anymore, and If I Remember Correctly, the battery was in bad condition because i remember loosing all my datas sometimes.
Even so i would still like to have a Snes here with me and a Joy in good conditions so i could try at least Single Segments. I'll have to test my game to see if it's working and if so i'll try to change the battery, do you guys know if it's possible?
Super Secret Area - Dead Ahead!
It's definitely possible, but can be awkward.  You'll also need to get a specially shaped screwdriver, but I've found that they're usually quite cheap.
Thanks man! Reading the text i found that it would not be hard to someone who has experience with eletronic stuffs, in this case i'll just have to explain him what to do and it will be fine. Also i have an old Nintendo here, my brother brought it another day but it has no cables and no joys, i don't even know if it's working. If i'm lucky enough and it works, i'll just have to worry about the joys, since the cables are not that hard to find. Also, even if i put my hands on a working snes, i'll probably make the runs only for personal satisfaction because to Record a movie is a pain in the ass on a VHS and the DVD recorder is too expensive in Brazil.
professional chin scratcher
Why can't I attach anything to my posts anymore ?. I want to show you guys the intentional damage neat trick smv I've done.
Edit history:
Reeve: 2010-04-24 11:23:40 am
what's happening?

Edit: where is the damn attach button???
it's the paperclip.

you can't yet attach things to your post while editing.

attachment:
professional chin scratcher
Ok now I'm baffled. First the attach button dissapeares and now I've just downloaded a picture of an eye. wtf !
ah, it may be because your window's too narrow. the page numbers will cover up the button in that case.
Edit history:
Reeve: 2010-04-24 02:45:06 pm
hehehe... it seems that in my girlfriend's computer the page was in another configuration. It's is there again. Giga, try what nate said.
professional chin scratcher
Seriously I think my window is full size. Is there another forum button for enlarging the width of the page ?.

But your right though nate, the arrow to the left of 1 is obscuring the last two letters of the word colour. So it's this topics size' fault.
Edit history:
Reeve: 2010-04-24 03:20:22 pm
Well, here is another time saver. This is very easy to do and notice that it saves health too, something that is quite troublesome in this part of the run.

To perform the trick just tump at full speed in the same point as me and turn samus right and left when you're about to reach the item, so you shoot and get it.
attachment:
Edit history:
Reeve: 2010-04-24 03:19:28 pm
Reeve: 2010-04-24 03:19:12 pm
Reeve: 2010-04-24 03:18:24 pm
to fit the size of your window, hold Ctrl and roll your mouse button up or down. Do it till you see the attach option.
Edit history:
Giganotabehemoth87: 2010-04-24 03:43:04 pm
Giganotabehemoth87: 2010-04-24 03:42:45 pm
professional chin scratcher
Ahh perfect ! cheers for that. Sorry I'm a bit of a noob with computers. Here are the smv's. I done a few more which I thought would be beneficial to us all. Use snes9xw-improvement9 and they were done on the PAL rom.

Wow that is another good find reeve. Hopefully it works on PAL too because samus jumps a little less high on PAL but I shall try. If it screws up in a run though it could be very time costly though
Edit history:
Reeve: 2010-04-25 05:42:17 am
Reeve: 2010-04-24 04:14:32 pm
Reeve: 2010-04-24 04:14:04 pm
Reeve: 2010-04-24 04:12:28 pm
Quote from Giganotabehemoth87:
Wow that is another good find reeve. Hopefully it works on PAL too because samus jumps a little less high on PAL but I shall try. If it screws up in a run though it could be very time costly though


The trick is quite simply and easy to perform, i think it's so easy that you would risk to do it even knowing that you could miss it.

Let's talk about the movies you uploaded.

alternative shortcut method: I think it's slower than the usual method and i think it's harder too because if you mess up with the time of the bombs you'll loose some good seconds. Unless there's some diference of the way to execute the trick on PAL, i would go for the usual way.

Giant Metroid skip: Wow! that was pretty awesome, and it seems hard too because you have to clean the way and keep jumping from the metroid. Are you consistent in this trick? If so you could save a good time by not having to stop on the ship on your way to the Gauntlet and not having to Cristal Flash to cut the metroid animation (on a 100% run, off course).
And it would save a good time on a Any% because you avoid the animation and you don't have to refill on the remote station.

Intentional damage neat trick: I understood now, i'll try it later.

Norfair elevator room strategy: I saw that on your run and it's really good. I've tried it and was not that easy to me, i found that it would be easier if you duck right after entering the room, shoot a super, run and mockball and jump to the plataform.
But i'll try it again, maybe i find a consistent way to perform it like you did.

Ridley exit strategy: I would go that way too, but i tried on NTSC and couldn't open the door on the lava room in time to jump and keep the speed. Maybe there's some diference in PAL version or i'm beeing too noob. Although i've seen this trick on a TAS in NTSC, it's quite hard to perform in real time.
Edit history:
Giganotabehemoth87: 2010-04-25 06:01:39 am
Giganotabehemoth87: 2010-04-25 05:09:45 am
Giganotabehemoth87: 2010-04-25 05:06:08 am
professional chin scratcher
I was out last night clubbing so I'll practice your trick today. Hopefully it is easy enough to risk it knowing that it is easy like you said.

The alternative shortcut method smv was made if for some reason (like me) you go through a phase of not beeing able to do the normal method there properly. Seriously at the moment I can't even get up there and I havn't even changed my button pressing I swear lol. It happens to me from time to time here so it's an alternative method to get up there which could be easier and more consistant as it requires timing with the bombs and not speed with the down button after wall jump. You sacrifice about a second doing it but I might have to use it in my upcoming runs as I'm messing up the normal method. I have master-88 to thank for this trick !

I posted the giant metroid skip on SDA but thought I should post it here too. This is such a worthwhile trick to learn. I think you save about 15 seconds at the most doing it! I can do it on console. Practice it on emu with slowdown and make a save state after every successful jump over the metroid. The rythm and timing for the jumps comes very naturally. After that I learned to do the whole trick in real time from start to finish. Then I went onto console and managed it there too. It's a risky method honestly but I'm willing to put all on the line to do one in a future any% and 100% run to significantly help towards my target times !

Intentional damage neat trick. Yea I think it's a good little strategy although the place you hit the creatures determines how samus bounces off them. She will either bounce high off them wasting time to start running and past the spiky creature before your invulnerability wears off, bounce in the right spot like the video or she will bounce too low and into the sand which is very anoying because again your invulnerability will have worn off when your running.

Norfair elevator room strat. It could be different for NTSC because of the the jumping difference between the two versions. On NTSC she might jump too far. So in my strat where I shoot after touching the ceiling, on NTSC she might jump too far and hit the middle block or something. If it really is bothersome on NTSC then don't worry about it and your method is quite good too !

The ridley exit strategy for some reason I have no problem with at all and I have time to pass through the door even on PAL, which open slower. Just shoot a little before the gap and immediately jump up. On 100% you have the screw attack to kill the bats so less worry there. On an any% run you have to do a standard short charge in the larva which isn't too hard either, which will enable you too boost through the bats, although it's a little slower than how you would tackle it in a 100% run. But start the charge on the far left wall for NTSC. As NTSC boost increments are further this probably won't work from anywhere other than the far left wall for a short charge. on PAL I can short charge from a few blocks to the right from the left wall after jumping in the larva and it's just enough distance to turn samus blue.

[edit] Just tried out your wrecked ship missles trick on PAL. Unfortunately it doesn't work. She just doesn't jump high enough. Never mind though
Edit history:
Reeve: 2010-04-25 06:48:58 am
Reeve: 2010-04-25 06:48:38 am
Reeve: 2010-04-25 06:48:16 am
Here is the PAL version of the trick and honestly i did it the same way, there were no differences performing the trick. The thing is you have to start to run on the very beggining of the plataform and you have to start to run with the run button already pressed. If you wait till samus do the first step to charge the shinespark quicker, you won't have the needed speed.

Note: She don't jump at the right hight to get the item if you just keep holding left, as i said, when you're about to reach the item you have to tap back to make samus reset her speed and that will make her to gain more hight, so you imediatly tap forward to shoot and get the missile.

There is an alternative way too, but i think i'ts slower than even the standard method, any way here it is.

Both are for the PAL version.
professional chin scratcher
Ahh I gotcha. Well to be fair I was allready holding run all the time to make sure she's traveling as fast as possible and I was starting in the right place. But I wasn't taking off in the right place. I was doing it after the high part of that ground and that last platform.

But yep it works and it actually would save more time than i originally thought. Your not stopping for a shinespark, your not slowly spin jump up to unleash a shinespark and there's no crash animation. So it's about two to three seconds saved. I'm not enirely sure about the other method. I think it could actually be quite quick if all done fast and smooth upon coming out of the door. But yea I think it's quite clearly a few seconds slower after testing it myself.
Edit history:
lxx4xNx6xxl: 2010-04-25 01:17:45 pm
lxx4xNx6xxl: 2010-04-25 01:00:51 pm
lxx4xNx6xxl: 2010-04-25 12:59:06 pm
lxx4xNx6xxl: 2010-04-25 12:55:16 pm
lxx4xNx6xxl: 2010-04-25 12:54:44 pm
My name is 4N6/Forensics.
Yea the alternate method for that jump up is a lot slower but, very cool. As far as the normal trick is concerned its not that hard once you know how to do it anyway. For those who have trouble with this I'll explain. If you hold jump off a wall jump all you have to do is press down once on the D-Pad to go into a morphball. Anyway Behemoth that method is cool though.

The Giant Metroid skip is incredibly hard to pull off. Your amazing to get a consistency with it. WOW!!! The closest I got with that was 3 jumps but, its gonna take a lot of practice to get it.

I like the new neat trick. I have to practice it that way. What a funny name for that trick. It is now forever known as the Neat Trick thanks to you Behemoth. LOL.

I been using the lower Norfair elevator jump after Ridley since I first saw you do it. It very effective and honestly its not that hard. What I do is when I start running I count 1 and 2 the shoot then let go of Angle Up and press and hold jump. Just try to get a Rhythm with it Reeve and you should have no trouble. Anyway this was a great find Behemoth. Great job!!!

Also Reeve thanks for the explanation on that trick. I haven't attempted it yet but, my brother was able to get it with consistency thanks to you. Another great find by you. Keep it up Reeve, great job!!!

Anyway my brother is able to get the Blue Suit a lot now thanks to your method Reeve. I need more practice. Sad

Also Reeve I watched your 100% TAS and I must say it was very impressive. grin new I unfortunately never watched your 14% TAS Behemoth but, I plan on watching it later today. I've been working lately and I've also been very lazy but, I will give you my thoughts on it in a couple of days.