1 page
^^
vv
List results:
Search options:
Use \ before commas in usernames
Edit history:
MrSpEeDrUn: 2014-01-13 12:19:21 pm
MrSpEeDrUn: 2014-01-13 12:16:58 pm
MrSpEeDrUn: 2014-01-13 12:16:37 pm
MrSpEeDrUn: 2014-01-13 12:14:18 pm
MrSpEeDrUn: 2014-01-13 12:13:54 pm
MP2 also a bit MP1 speedrunning
so yeah; im trying to get a good PAL single segment time and i started doing serious attempts around 5 days ago or so. theres certain timegoals for it, which i will probably try to beat so i'll just list them:

#1:[done] 1:30 (my old PB)
#2:[done] stefan 1:25 - decent run; pretty old though used the old route which didnt do thardus dash nor IS (https://archive.org/details/MetroidPrime_SS_eu_125)
#3: stefan 1:23 - basically a improved version of his 1:25. a couple new strats, more convinient management. (https://archive.org/details/MetroidPrime_eu_SS_123)
#3: stefan: 1:19 - good run, very optimized, movement obsoleted; also didn't do IS nor thardus dash, which costs 1-2 mins ingame (https://archive.org/details/MetroidPrime_eu_SS_119)
#4: zoid: 1:17 - very good run, used the old route though. (https://archive.org/details/MetroidPrime_eu_SS_117)
#5: mister shin: 1:16 - SDA entry, pretty optimized, movement is improveable though, used the IS route, the run itself is actually worse than zoids 1:17, but the IS route made up for that. should be really challenging to beat this time. (http://www.speeddemosarchive.com/demo.pl?MetroidPrime_eu_SS_116)

(im not expecting to get anywhere under 1:15...)

#6: zoid: 1:12 - current WR, VERY good run as far as i know, used IS route. zoid himself said that this run was a lot better than his 1:06 NTSC run; so it should be incredibly difficult to beat... his movement on PAL is a lot better too, because most new stuff found on NTSC does actually not work on PAL, means that his major weakness of the 1:06, the obsolete movement doesnt matter that much here, and the new PAL route does probably only save around a minute (because of the annoying spider ball detour), so theres no very big advantage there aswell... and yeah; this run also was done in 2011 or 2012 i think. as i already said somewhere else, i estimated this run to be as difficult to beat as like a 1:01-2 in NTSC SS or something (sure thats just a random guess but...) his 1:06 didnt do IBBF nor spider skip, also his old movement. and this run is supposed to be better than that so yeah
sadly, theres no video of this :/
it used to be uploaded on youtube i think, would be awesome if someone could link it to me. It'd require me to get at least 1:11 to submit the run to SDA, so thats sadly probably not going to happen anytime soon...

i will update any progress i do on this into this thread so you wont miss anything (if i dont forget to update it)
anyways; i'll do more attempts soon so you can watch them here:
www.twitch.tv/mrspeedrun

the current best time i've got is 1:24 it was a pretty messy run (worse than my 1:13 NTSC run) i didnt record it yet,  but i want to record my runs from now.

enjoy ! (:
Thread title: 
MP2 also a bit MP1 speedrunning


yes! this is probably as good as my NTSC PB i think, and it beats stefan's old 1:23, nice one.
nice! good to see some PAL activity here. Interesting to hear about a 1:12. As far as I remember I haven't seen this run and would deffinitely like to see it.

Its nice to see you say " movement is improvable". This is very true, I remember some parts are fluent and during other parts my hands were completely rusted :D

If you need some help, let me know. I am interested to see the thardus jump. I always wondered, there should be some setup including pause buffering that should give you a high succes rate.
(user is banned)
Edit history:
PersonX: 2014-01-21 06:20:00 pm
PersonX: 2014-01-21 06:14:31 pm
PersonX: 2014-01-21 06:14:25 pm
PersonX: 2014-01-21 06:14:24 pm
PersonX: 2014-01-21 06:12:41 pm
hey mrspeedrun, hey stefan how's it going? it's me zoid. good luck with your SS attempts mrspeedrun ;)
actually i didn't use the IS route but the thardus jump route in my 1:12 which is about 1 minute faster than the IS route.
just curious but what is the new PAL route? just curious because if it's significantly faster than the current pal route i might consider starting a new pal segmented any% run. if it's not really faster it wouldn't be worth the try. but what is the new pal any% route? i'd guess it's like this?

IBBF
>varia/early wild
>to magmoor/artifact of nature
>to phendrana/wave beam
>boost ball
>to ruined courtyard/observatory
>picking up super missile
>artifact of elders
>thermal visor
>to phendrana's edge/picking up the pb expansion for plasma
>back to frozen pike to elevator to magmoor
>plasma beam
>back to phendrana's edge/artifact of spirit
>back to frozen pike/to quarantine cave/thardus fight/spider ball
>back to phendrana shorelines/artifact of sun
>to magmoor/artifact of strength/power bomb expansion/ice spreader
>elevator to tallon
>elevator to chozo ruins/tower of light/artifact of lifegiver
>back to tallon/back to ship
>to frigate crash site
>elevator to chozo ruins
>elevator to upper tallon overworld
>life grove/x-ray visor/artifact of Chozo
>elevator to phazon mines
>to central dynamo/main pb
>to OP/phazon suit
>back to artifact of newborn
>back to elite research
>to phazon elite pirate/artifact of warrior
>back to main quarry/to tallon/to chozo ruins/reflecting pool
>to hall of the elders/artifact of world
>back to reflecting pool/elevator to tallon/to frigate crash site
>to ship before ridley

this is how i would guess the new route to be. is this the same route that you are talking about mrspeedrun? however i don't know if it's faster since you have to do backtracking in phendrana's edge for the power bomb refill for plasma and then lose time on fighting thardus. actually on pal you have to fight thardus since it isn't possible to climb the electricity-spiderball-room in phazon mines with the rotating things(that room right before the artifact of warrior/phazon elite pirate room, the room where you take a lot of damage on pal whenever you go through there). actually i've managed to climb up the spider room with the wave bombus without spider ball but then after that it is impossible to climb up the next spider room with the electricity and the rotating things before the phazon elite room. on ntsc it's possible since there is no electricity in that room but on pal there is that electricity. so spider ball is required on pal. as for the pb expansion in phen's edge, it's required as well since getting the pb expansion in warrior shrine in magmoor is impossible to climb up that morph ball slot to the pb exp. the IS Glitch in magmoor monitor station is useless aswell since it collects the ice spreader instead of collecting the pb expansion,i've tried it.
are you sure this route is faster than the current pal any% route? if yes how much faster is it?
It's possible to climb the second shaft on PAL, just really difficult and requires taking a lot of damage.

(user is banned)
hey miles how's it going, thanks for the info it's interesting to know that room is possible as well :)
Welcome back Zoid :)
(user is banned)
hi thanks :)
Edit history:
MrSpEeDrUn: 2014-01-22 05:31:48 am
MrSpEeDrUn: 2014-01-22 02:38:54 am
MP2 also a bit MP1 speedrunning
oh wow. that was unexpected, anyways the route is:
spacejump
ball
charge
bombs
varia
wild
boost
wave
sun
strength
lifegiver
PB expansion in magma pool
ice beam
x-ray
ship
plasma
spirit
thermal
spider
main PB's
phazon suit
newborn
warrior
ship
ridley
prime

to be honest; i think maybe with the spider skip sub-1 should theoretically be possible; this route saves about 2 minutes over the IS route (im not entirely sure but it just feels so fast) and you could save quite a bit of time by doing it all segmented; plus over 2 minutes you save from skipping spider. and also some new strats/movement, theres a lot of stuff you could save time with in PAL now, since miles found so many things for NTSC which you could use, those are very difficult, but oh well segmented...
depends on how much time you put into it, maybe the route saves like 4 mins in total or so; meaning you'd have to cut out another 4 minutes of the current segmented record, which might be doable.
My skilllevel is not high enough for that, unless i'd put like 8 months (or even more) of work into it or something, i'm also currently havily working on MP2 Any% and 100% segmented, too thats gonna take a while to finish. :/

Anyways, not sure if sub 1 really is possible. But it'd be very difficult even if you did it segmented.
i actually planned on doing segmented myself; but that'd be in like at least a year. i wanted to do mp2 any% -> mp2 100% segmented (also doing a bit PAL during this cause ... segmented runs ugh) mp1 pal any% -> mp1 ntsc any% -> mp1 ntsc 100% segmented... ect. something like that.

Edit: also man! im so happy you're back :D
(user is banned)
Edit history:
PersonX: 2014-01-22 02:09:16 pm
PersonX: 2014-01-22 02:05:41 pm
thanks glad to hear this :D
about your route, i don't know it seems kinda slow, especially you do the IS Glitch twice so the IS Glitches alone would lose more than 2 minutes. don't know i think i'll have to take a look at that route, maybe i'm wrong. Miles i have a question do you own the original PAL version or just a PC copy? if it's the PC version are you sure there are no differences between PC and PAL in the second spider shaft? because i don't even get the chance to climb up since the electricity pushes me down, whenever i try to jump up through it it's like a ceiling and i don't really get the chance to try it long enough because i enter that room with 14 full energy tanks and i always die pretty soon. and unfortunately i have no action replay.
MP2 also a bit MP1 speedrunning
i think it is, i actually managed to get onto the rock before, its really really difficult, because the damage pushes you around though.
Edit history:
Baby Sheegoth: 2014-01-22 06:31:31 pm
He's using the PAL version on an emulator it seems void.

I just got 4:28.16 escape time on PAL emu too :)
(user is banned)
LOL void
awesome if you can get that escape with an emulator i think you should do an entire emulator any% run, i think with emulator you could get maybe 0:44. unfortunately i don't have any gamecube rom with metroid prime emulator. i wish i had an emulator of prime though. with emulator you can do awesome things, you can do miracles with emus.
Quote from PersonX:
LOL void
awesome if you can get that escape with an emulator i think you should do an entire emulator any% run, i think with emulator you could get maybe 0:44. unfortunately i don't have any gamecube rom with metroid prime emulator. i wish i had an emulator of prime though. with emulator you can do awesome things, you can do miracles with emus.

The worst part is I actually saw autocorrect change it and fixed it, but then it changed it again clearly.

I actually did an Any% emulator run and got 1:02 just in realtime with save states at every item.
(user is banned)
alright the second spider shaft is definitely possible on PAL, i've managed to make it onto the rock in the second spider shaft three times so far. but unfortunately i haven't been able to complete the last step yet because i'm practicing on the real console pal version which is multiple times more difficult than on emulator, each time i die i have to restart from the next close save station. i tried to become somewhat consistent with it but it's impossible to become consistent with it, it's just too random and way too difficult to become consistent with it. the first spider shaft isn't really difficult to become consistent with it though. the second spider shaft on PAL is definitely the most difficult place in the game i've ever seen. even IBBF and thardus fight with plasma seem like a piece of cake compared to it. the second spider shaft on PAL can be definitely used in a segmented run but it would be really really difficult so using it in an SS is completely out of the question. the chance of getting it at first attempt in an SS is like winning the lottery 10 times in a row i guess... however getting spider ball would cost almost 2 minutes so i think there'd be no motivation to use that route in an SS as long as spider skip can't be used. i really wish retro hadn't made those changes from NTSC to PAL in the second Spider shaft.
(user is banned)
i have to thank Miles and T3 cause i have learned a lot of stuff from their latest runs. i think without the contributions of Miles and T3 a lot of people like me, mrspeedrun, R Web, Spacevector, itspersonal and a few others wouldn't have been able to reach the level we're at right now. just think about IBBF: i remember back in the day only a few people like sparky were able to do IBBF and now there are so many people who can do it thanks to miles.
MP2 also a bit MP1 speedrunning
thought the same way about GA

"god noone in the world will ever used THAT in a run!" even for segmented i was like "jesus this is gonna suck"
and now im doing attempts with it myself. >_>

though; its so far into the run :/
Speedrunner
Cool Zoid is back. Thats nice. Any new Prime progress?
How much time does saving before GA actually waste?  If you aren't confident in getting it first time (aka the only time) then why wouldn't you just save before it if the rest of your run is going great?
Edit history:
kirbymastah: 2014-01-24 10:09:45 pm
There's no point for single segment since reloading a save turns it into a segmented run

EDIT: Whoops, this is the prime 1 thread <_< Unless GA actually stands for something else in mp1...
Oh no it's just MrSpeedrun brought up how he thought no one would ever use GA in a run.