I'm stuck between gray and powerbomb doors, after sequence breaking up past the fast rippers in the red brinstar shaft. I killed all the enemies in the room, and the grey doors won't open.
I'm using patch v 1.2 and i'm stuck, I entered maridia early (through the noob tube, no gravity suit) and i west east, past the green gate and into the next room. To continue east I need to speed boost (no gravity = impossible) and I can't go back west because the gate is down. Or am I missing something?
Yes. You're stuck. I can't believe nobody found this before. You can probably get out though by using the green gate glitch as long as you have a super missile left. Just savestate before you try and then keep trying to do the trick. Other than that... sorry I guess. You'll have to revert back to an earlier savestate.
That Etecoon shaft is driving me mad, MAD I SAY. I came here to see if there was something I was missing, but nope, apparently it's just short charge.
Quote from Cardweaver:
Did anyone try to freeze an enemy next to the ledge? Idk if that'll work or not, but it would help if it did.
Funny you should ask (two years ago) -- I've been trying since last night. I have three enemies frozen at the perfect height. It doesn't seem to help. I wonder... we know from the regular SM that you can build up speed across frozen enemies, but maybe you can't start that way. I'll ask Kej.
Well, at the moment I've only been attempting the quick charge (walk then run) as opposed to the short charge, which I've always assumed was TAS-only. But even three frozen enemies apparently don't give me enough room. What's the minimum number of blocks you need for quick charge? I remember hearing 11 blocks for short.
I'm unsure what the shortest one is (TAS), but it's very possible to perform a manual short charge in 17-19 blocks.
I do three heavy presses of forward and run, followed by one press of run about 5 blocks later. This charges in about [noembed][url= blocks[/url][/noembed]. Guardian Garr did get the timing down for a 17-block charge, but I couldn't find his video...
Quietus, you are my new best friend. It only took me about 15 tries to get a charge by that method, and without resorting to slowdown. I didn't know the "short" and "super short" charge techniques could be combined so simply.
Kejardon, if you're still watching, I'm still curious about the minimum number of blocks for a quick charge (and regular, for that matter).
Quietus, you are my new best friend. It only took me about 15 tries to get a charge by that method, and without resorting to slowdown.
Good job!
I've tried watching three different videos of the quick charge now, and I've counted the blocks as 12, but it would be nice to get an exact number from the gurus. Perhaps even down to a pixel degree.
Embarrasing Fact: Power suit made by lowest bidder
Quote from Zeke:
Quietus, you are my new best friend. It only took me about 15 tries to get a charge by that method, and without resorting to slowdown. I didn't know the "short" and "super short" charge techniques could be combined so simply.
Kejardon, if you're still watching, I'm still curious about the minimum number of blocks for a quick charge (and regular, for that matter).
TASers are better for asking about that sort of thing - I do theories, not measurements. Although for a quick charge, I know it's just BARELY possible to pull one off in Draygon's room.
Oh well. I guess in the long run (GET IT GET IT) it doesn't matter. I've gotten pretty good at that short charge now, so I can just use it whenever I can't get quick charge to work.
Cardweaver, I'm loving Gravy so far. It's another great example of how a half-hack can change the game more than one would expect. The new puzzles are clever and often very tricky. I would have done the Spazer one a bit differently, though, because it falls just short of greatness:
Going left to right, you have speed blocks, then one column of shot blocks and one more of speed blocks. I'd have left off the final speed blocks and added more columns of shot blocks. That way, the same solution (power bomb) would apply, but there would be a much simpler one if you only had the Spazer. Deliciously ironic, no?
The changes to certain enemies are interesting too. And by interesting I mean "screw mini-Kraid".
Anyway, I have a question for anybody who's finished the hack...
Is the ice mochtroid trick required to fully explore Maridia? It looks like the only way into the far left rooms is to come up from the bottom of Maridia main street (the room where you shinespark for a missile tank in the normal game). There's now a barrier of mostly spikes partway up, but two of them are drop blocks with nothing on top, so it should be possible to jump through. This can be done by freezing the crab after super-missiling the wall to knock it down. I've been trying for a while -- the timing is extremely hard. Is it necessary to do this or am I missing an alternate route?
Hmm. That's odd; I don't see why it shouldn't be possible. Time to call on Kejardon again! Do you know what the exact conditions are for performing the ice mochtroid trick? (I'm not bothering to spoiler-tag that now since the player isn't expected to use it.)