There has to be a way...... im not gonna give up. i will find a way to hit him.... if any one finda a way to hit him without X-ray visor please let me know.
The major problem here is that the heart simply doesn't exist unless the X-Ray Visor is active. You would have to somehow trick the game into thinking you're using the X-Ray Visor when you're really not, and that kind of a bug likely doesn't exist. Now there is a known bug that has to do with Power Bombing him at the right moment after he's knocked down but before he cloaks that makes him visible while he's recharging, and you can hit him, but the heart still isn't there without X-Ray so its pointless. That bug should be covered on this site IIRC, since it also keeps Beam Troopers from showing up temporarily.
Feel free to smash your head against the wall, though. That's how I found SW66: Transport to Temple Grounds in Echoes (practically that's what I was doing for a month before I found the way in).
For the 104th time: (a) To beat the game, you must defeat Metroid Prime. (b) To defeat Metroid Prime, you must have the Phazon Suit (as it also grants Phazon Beam) (c) To acquire the Phazon Suit, you must defeat Omega Pirate (d) To defeat Omega Pirate, you must damage his heart while is recharging (e) To damage Omega Pirate's heart, you must have X-ray visor equipped. ... Therefore, X-ray visor is impossible to skip. Feel free to try, though. The only way you could possibly do this would be using some kind of Action Replay code, which is of course not acceptable for any kind of speed/low% runs.
How do you think every other fucken thing on this site has been found out? by someone telling you its impossible? what if i said skipping boost was impossible?would that challenge someone to try and beat the game without boost!? or space jump first? or ice beam after wave beam? or secret worlds? listen, i will find a fricken way to beat omega pirate!
How do you think every other flickerbat thing on this site has been found out? by someone telling you its impossible? what if i said skipping boost was impossible?would that challenge someone to try and beat the game without boost!? or space jump first? or ice beam after wave beam? or secret worlds? listen, i will find a fricken way to beat omega pirate!
My previous post also said:
Quote:
Feel free to try, though.
I'm not trying to tell you you're stupid. I'm trying to tell you, there's a 99.999% chance that whatever hours you spend on this, are going to be wasted hours of your life that you will never get back, that you could have used on something else. ... However, if you're stubborn enough to keep trying where many many MANY other talented players have failed, I wish you good luck.
then do you suggest a different approach? if so, please let me know.
That's just it. Everything anyone can think of has been tried to no success, so it's been deemed impossible. But remember, if you do find a way, you'll be honored eternally as "The person who made 21% a reality." I'm definitely rooting for you.
Well... there is one thing that hasn't been tried because I can't find a way past the damn locks; unloading and reloading the room.
The problem is that both rooms beside Elite Quarters are dumped and will not reload without opening the doors once the Omega Pirate battle begins. You may think the problem is the opening cutscene, but it will not warp you unless you allow it to play out, and all you have to do to trigger it is to walk beneath the room on the standard. There are locked doors in the game that can be opened from other sides, including the lock on Plasma Processing in Geo Core on the PC version (the Flamethrower is required IIRC), but not these. They don't respond even to the charged Phazon Beam. I've tried using the X/Y/Z mods to get inside the lock to no avail.
Now I don't know if room dumping and reloading could cause the death scene to trigger as I haven't messed with this much in Prime. I know that in Echoes, bosses don't always just disappear, but are consistent in their behavior; some reset (PB Guardian), some freeze the game (DS3 and 4), and then some bosses really will die/change form as a result of reloading, like Emperor Ing. Too bad in the latter case, Sanctum Access is dumped too.
Anyway, that's the only thing I can think of that's left, and because of the locks, I can't test it yet. This method may be impossible as a result, and it may not work anyway, but at least the target is there, so I'd rather someone went after this than OP himself.
im looking into something. im looking at how large the trigger area is and if somehow, i could avoid it, with the help of a glitch. does anyone have a map or a drawing of how large the trigger area is for OP?
The potential problem I forsee, is that the death scene won't trigger, and in fact, the room will be as it would be if you defeated OP and went back after a 2-room dump (i.e. would have the Hunter Metroids now in it like in the PAL version).
I don't see how the room dump would trigger a final cut-scene, but then, If Master ZED has performed this feat in MP2, then the same principle may very well still apply to MP1. (But based on what I've witnessed thanks to the Korean Corruption glitches, the room will simply be missing the boss altogether, just like Thardus and thus the Spiderball was missing completely).
Don't forget the backlash and the negativity Secret Worlds had (in general, not just on these forums) in their use, and all it took was determination and a few bright and talented players to turn their attention to them to unlock the potential they now possess.
So I say fair play to him and good luck with his efforts. :D
im looking into something. im looking at how large the trigger area is and if somehow, i could avoid it, with the help of a glitch. does anyone have a map or a drawing of how large the trigger area is for OP?
Just think of it as a large vertical wall in front of OP that cannot be passed by while you're within the room. If you're looking to damage him and run, there's no reason I can see that would cause the game to care; it doesn't think the battle has actually started until you hit that event trigger.
If you think it could help though, get an AR and use the Phazon Beam along with Always fire charged shots, and get close enough to hit him without actually starting the fight. The beam will break OP's armor while he's still in the tube, and once it's gone he'll act normally instead of returning to his default crossed-arm position. Then you could run back to MQB and see if that's all you need to do to convince the game the fight has begun, and maybe cause something else to happen upon returning to Elite Quarters (like the death cutscene... I hope). Like I said before, the game probably won't notice and just set the room back up normally, but I don't remember ever trying that, so feel free to do it yourself... unless you see this message edited or something. :P
(if you think the Phazon Beam doesn't prove anything in this experiment, you're wrong; there's no reason to see if we can hurt OP in the tube by other means unless this idea actually works, which the beam allows us to see now rather than later)
And Millzy, I already know this plan is likely to fail, which is why I listed multiple examples I've tried as a disclaimer. The only examples I couldn't remember at the time were the Chykka larva (it disappears, but anyone who's ever played around with Floaty Jump would know that) and the adult Chykka (the death cutscene is triggered, but the game hangs up when it's done). Anything could happen upon returning to Elite Quarters. We're just kinda hoping against hope that for OP it's the one result every newb and expert has been looking for since 2002, and that there's a way back out of EQ so this plan can be put to the test.