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Ok, two instances. One is after the Space Jump, in TRO. The other is the final confrontation, at the Operations Deck. She kicks my butt in both. Help urgently needed. I need to give the game back to my friend tommorow, so it's urgent. Oh, and the Operations Deck would be a bit more helpful than TRO.
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first of all, you need to relax. you will play better if you keep in mind that if you die, big deal, just try again. this is not a fight you want to be excited in, because timing is extremely important.

when the sa-x appears, it will drop down right in front of you (you will be on the ground). release a charged shot at the sa-x and start charging again. it will make no attempt to dodge and will take damage. immediately turn and start to run away from the sa-x. it will screw attack toward you once, but stop a specific distance away from where it started. this distance will remain constant for the entire fight. simply release your next charged shot into the sa-x the moment it becomes vulnerable (i.e. stops screw attacking). you should be able to always beat it to the draw and it will never fire the ice beam at you, which causes massive damage if it hits you.

if you are cornered, simply jump over or run under the sa-x. you may have to guess whether to jump over or run under. pick jump over in that case. even if the two screw attacks collide, the sa-x will also take damage, and your damage will not be extreme. then run away from it, turn, fire, and continue the pattern to the other side of the room.

for the joke final form, just release charged shots into it whenever you see it and run. you should be able to turn as it lands and release a shot similar to what you did with the first form.

hope that helps.