If you guys have any other questions, feel free to ask, as I'm just as involved in development as anyone else on the team is.
A question for game-maker performance: According to the vids it was intended to give some eye-candy through particle-engines or some frame-buffer effects. Will many of them be sprites now? Just hope that the performance is doing well. And why arent you taking a look at XNA, too much effort?
If you guys have any other questions, feel free to ask, as I'm just as involved in development as anyone else on the team is.
A question for game-maker performance: According to the vids it was intended to give some eye-candy through particle-engines or some frame-buffer effects. Will many of them be sprites now? Just hope that the performance is doing well. And why arent you taking a look at XNA, too much effort?
The engine is coded in GameMaker 7. Too late to back down now. In game particle effects and other things will be used. It will play like a modern sprite-based game, because it is one. We're not going to limit our creativity just to stay "loyal" to the games by making it seem like it's on a Super Nintendo. Samus has also been 100% remade from the ground up, so no more SNES sprite.
I think he's trying to say some people take metroid so seriously around here, they'll hack a fan-game forum.
It's not exactly solid ground as to why Opium's asking who here did it (assuming someone here hacked the MSR388 forum). Personally, I think it was just someone or something dicking about with the forum to cause havoc. Usual trollish behaviour. Still, the few ruining it for the many and all that jazz.
And I like that it'll be a completely new Samus sprite. The SM sprites seem murky in comparison to the GBA renditions.
the GBA renditions suck though. they have horrible animations while super metroid samus sprite is fluid and organic. her running posses seem natural. the GBA running animations seem like just that, sloppy animations
In game particle effects and other things will be used. It will play like a modern sprite-based game, because it is one. We're not going to limit our creativity just to stay "loyal" to the games by making it seem like it's on a Super Nintendo.
I know nothing about gamemaker, just hope framerate is doing well on an interpreted high level interface since I saw not pleasent results from some others. Other than that, good attitude.
I think he's trying to say some people take metroid so seriously around here, they'll hack a fan-game forum.
It's not exactly solid ground as to why Opium's asking who here did it (assuming someone here hacked the MSR388 forum). Personally, I think it was just someone or something dicking about with the forum to cause havoc. Usual trollish behaviour. Still, the few ruining it for the many and all that jazz.
And I like that it'll be a completely new Samus sprite. The SM sprites seem murky in comparison to the GBA renditions.
I'm sure he was just pointing out that I was joking.
Development is not going that smoothly though, as one of our programmers will be leaving us in the near future.
Just for the case it helps: I have an abonnement on youtube called "Zas32x". I know nothing about him but I suppose he has worked on a Metroid-Engine made in Gamemaker. Probably it could help contact him.
infinity's end: I'll keep my eyes open for coders. I know a guy who was at one point working on a Megaman type game. I don't know all of his credentials, but he learns pretty quickly. Maybe he'll be interested.
Edit: Bah, he's currently focusing on mastering ActionScript. He said he's pretty terrible with Game Maker programming.