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I tried wallcrawling past Sunchamber to room warp into the room after it and the flaahgra battle set off. I guess it was because I had skipped varia suit but is there any way to avoid this?

Also, i've been trying to bomb jump over the ruinic gate so that super missiles and charge beam could be skiped without secret worlds. It's strange because all of the bombs but the last one take affect. I don't know why this happens but for some reason it lets you lay 4 bombs in mid-air. Too bad it's not enough to hop over the gate because you need all 5.
Quote from T3:
I tried wallcrawling past Sunchamber to room warp into the room after it and the flaahgra battle set off. I guess it was because I had skipped varia suit but is there any way to avoid this?

Also, i've been trying to bomb jump over the ruinic gate so that super missiles and charge beam could be skiped without secret worlds. It's strange because all of the bombs but the last one take affect. I don't know why this happens but for some reason it lets you lay 4 bombs in mid-air. Too bad it's not enough to hop over the gate because you need all 5.

Ruinic gate has a barrier you can even shoot put over it, you can't DBJ over it.

I did that too but with some quick movements you can avoid that. It's rather annoying, though.
Quote:
Ruinic gate has a barrier you can even shoot put over it, you can't DBJ over it.


Uh, what? I'm talking about the ruinic gate in Sun Tower.
Oh, lol. A BJ over the runic gate would be very cool. I remember getting sess's method and like crying when I was about 8, those were the days :) (SessBJ :D)
Lol, it was so hard for me to hop over it like 4 months ago but now I can hop over it in like every 10 attempts.
Quote from T3:
Lol, it was so hard for me to hop over it like 4 months ago but now I can hop over it in like every 10 attempts.

It's basically a really interesting UBJ ;)

Also, are you in Toronto? Because that would make the core of SB'ers completely comprised of people from Toronto. We should set up a demo kiosk somewhere ;D
Quote from Gu3st:
Lock on free aim off.


What is the meaning of this.  Explain yourself at once.


Quote from Baby Sheegoth:
Also, plasma > supers. Plasma does MORE (wtf, I know) damage and isn't that much harder to aim.


Just to clarify, are you telling me that a charged plasma shot does more damage than a super?
Jagger ftw
You can do the fly by skip with lock on aim off.
Edit history:
Arva: 2009-09-08 09:57:49 am
QI[9]IQ
Quote from Baby Sheegoth:
T3: Some spots are probably more reliable than others. You used the crates, correct? Doorway IS's no longer let you spin freely, they "mp3" you and lock you in place.

I did that once in the japanese version in Magmoor and collected Ice Spreader without PB (I think). Tried it in landing site without success.

Speaking of IS, how about this? Early SJ?

I don't think it works, but maybe?
That's a good idea. If there was some way you could get IS in that area you might be able to grab Space Jump.

Also, it's possible to skip super missiles and charge beam without secret worlds. All you need to do is pull off a VMR, collect spider ball, head back to the ruins and take out flaahgra and then reload the room with spider ball.
QI[9]IQ
Quote from T3:
That's a good idea. If there was some way you could get IS in that area you might be able to grab Space Jump.


Yes, and that's the only potential place I've found, but I never get the spin, not even on GC. The door stuck doesn't work either. Any other ideas?
Is VMR possible in Trilogy Prime??  I never studied/tried it since it wasn't necessary for speed, but since the dashes are toned down, is it even possible??

Also, wanting to know if crawling through crashed frigate is possible/useful.  I'm not even sure it was possible in GC version.  Anyway, I'm stuck at Hydro Access Tunnel.  Ball just floats to the energy tank, and can't boost down.  Any tricks out there??
Yeah, VMR is waaay easier in this version. Since there is now a lower difficulty then the GC version's normal, your health drains really slowly. It's even possible to make it through with only two energy tanks.



As for Hydro Access Tunnel, just hit up then down, up then down while boosting and you should be able to boost down. Don't let it push you to the top. Go right beside where you would get pushed up and do it from there. You'll only have to boost once instead of like 4 consecutive boosts.
Edit history:
RoboCollins: 2009-09-08 03:18:51 pm
Thanks T3!  Off the top of my head I can't think of it's uses.  What are they, if any? 

*Guess I should do more reading before I ask things like this.  lol  Just saw your any % route including a gravityless frigate.*
Quote from T3:
Also, it's possible to skip super missiles and charge beam without secret worlds. All you need to do is pull off a VMR, collect spider ball, head back to the ruins and take out flaahgra and then reload the room with spider ball.

This would still push your % up by the same amount even if you fight flaahgra and SW to sunchamber.
Exacly but it's a replacement for those who aren't good at secret worlds.

Also, your updated 23% route is the old route. This is my updated route. Make the changes to this one.

Segment 1

· Entire Frigate

Segment 2

· Hive Mecha Fight
· Missile Launcher
· Save in Ruined Nursery

Segment 3

· Skip Beetle Fight
· Morphball
· Incinerator Drone
· Morphball bombs
· Save at Samus’s Ship

Segment 4

· Early Space Jump, 3 attempts per run
· Save at Gathering Hall

Segment 5

· Flaahgra Fight
· Varia Suit
· Save at Burning Trail

Segment 6

· Artifact of Nature
· Artifact of Strength
· Boost ball

Segment 7

· Wave beam
· Infinite Speed
· Artifact of Sun
· Artifact of Lifegiver
· Save at Gathering Hall

Segment 8

· Wallcrawl to Artifact of Wild from Arboretum
· Save Gathering Hall

Segment 9

· Wallcrawl to Hall of the Elders from Gathering Hall
· Chozo Ghost Fight
· Activate Bomb Slots
· Drain Reflecting Pool
· Ice beam
· Save at Reflecting Pool

Segment 10

· Crashed Frigate
· Save at Main Quarry

Segment 11

· Main Quarry to Waste Disposal
· Climb Elite Control
· Main Power Bomb
· Save at Central Dynamo

Segment 12

· Climb Phazon Processing Center
· Save at Magmoor Workstation

Segment 13

· Plasma beam without Grapple Beam and Spider Ball
· Save at Samus’s Ship

Segment 14

· Artifact of World
· X-Ray Visor
· Artifact of Chozo
· Save at Main Quarry

Segment 15

· Artifact of Warrior
· Save at Central Dynamo

Segment 16

· Lower Mines
· Save at Metroid Quarantine B

Segment 17

· Phazon Suit
· Artifact of Newborn
· Climb Phazon Processing Center
· Save at Magmoor Workstation

Segment 18

· Artifact of Elder
· Artifact of Spirit
· Save at Magmoor Workstation

Segment 19

· Save at Samus’s Ship

Segment 20

· Artifact of Truth
· Meta Ridley

Segment 21

· Metroid Prime
Great route! Which parts of it - IYHO - are most difficult?
Segment 1

· Entire Frigate

Segment 2

. Space Jump First

Segment 3

· Skip Beetle Fight
· Morphball
. Charge Beam
. Save at Gathering Hall

Segment 4

. Morphball Bombs
. Flaahgra, Varia Suit
. Burning Trail save

Segment 5

· Artifact of Nature
· Artifact of Strength
· Boost ball

Segment 6

· Wave beam
· Infinite Speed
· Artifact of Sun
· Artifact of Lifegiver
· Save at Gathering Hall

Segment 7

· Wallcrawl to Artifact of Wild from Gathering Hall
· Save at Gathering Hall

Segment 8

· Wallcrawl to Reflecting Pool Access from Gathering Hall
· Drain Reflecting Pool
· Ice beam
· Save at Reflecting Pool

Segment 9

· Crashed Frigate
· Save at Main Quarry

Segment 10

· Main Quarry to Waste Disposal
· Skip Elite Pirate
. Skip another Elite Pirate
· Main Power Bomb
· Save at Central Dynamo

Segment 11

· Climb Phazon Processing Center
· Plasma beam without Grapple Beam and Spider Ball
· Save at Samus’s Ship

Segment 12

· Artifact of World
· X-Ray Visor
·  Artifact of Chozo
·  Save at Main Quarry

Segment 13

· Artifact of Warrior
· Save at Central Dynamo

Segment 14

· Lower Mines
· Save at Metroid Quarantine B

Segment 15

· Omega Pirate, Spinny trick
· Artifact of Newborn
· Climb Phazon Processing Center
· Save at Magmoor Workstation

Segment 16

· Artifact of Elder
· Artifact of Spirit
· Save at Magmoor Workstation

Segment 17

· Save at Samus’s Ship

Segment 18

· Artifact of Truth
· Meta Ridley

Segment 19

· Metroid Prime


I made it really balls out. Don't expect anyone except like kip to be able to do some of the segments, I lumped Plasma Early and Central Dynamo together.
You don't pick up charge beam in low% btw. Also, what's the spinny trick?

We don't even know if space jump first is possible yet so you can't really add it in.
Edit history:
Baby Sheegoth: 2009-09-08 04:16:00 pm
Oops, I was planning some twisted any% run XD

Also, Omega Pirate Spinny trick:

And I honestly believe that Gu3st did SJF, he has no reason to lie about it because he wouldn't get any credit for discovering it anyways (that'd be zoidi's trick) anyways, and he has proven enough that with enough grit it's more than likely possible.

Here's a slightly less masochistic any% route:
Segment 1

· Entire Frigate

Segment 2

. Space Jump First

Segment 3

· Skip Beetle Fight
· Morphball
. Charge Beam
. Save at Gathering Hall

Segment 4

. Morphball Bombs
. Flaahgra, Varia Suit
. Burning Trail save

Segment 5

· Artifact of Nature
· Artifact of Strength
· Boost ball

Segment 6

· Wave beam
· Infinite Speed
· Artifact of Sun
. Thardus, use Morph Ball Bombs.
. Save at Phen Shorelines

Segment 7

. Lifegiver
· Wallcrawl to Artifact of Wild from Gathering Hall
· Save at Gathering Hall

Segment 8

· Wallcrawl to Reflecting Pool Access from Gathering Hall
· Drain Reflecting Pool
· Ice beam
· Save at Reflecting Pool

Segment 9

· Crashed Frigate
· Save at Main Quarry

Segment 10

· Main Quarry to Waste Disposal
· Skip Elite Pirate
. Skip another Elite Pirate
· Main Power Bomb
· Save at Central Dynamo

Segment 11

· Climb Phazon Processing Center
· Plasma beam without Grapple Beam
· Save at Samus’s Ship

Segment 12

· Artifact of World
· X-Ray Visor
·  Artifact of Chozo
·  Save at Main Quarry

Segment 13

· Artifact of Warrior
· Save at Central Dynamo
. Lower Mines (doesn't need to be split up you have spiderball)
· Save at Metroid Quarantine B

Segment 14

· Omega Pirate, Spinny trick
· Artifact of Newborn
· Climb Phazon Processing Center
· Save at Magmoor Workstation

Segment 15

· Artifact of Elder
· Artifact of Spirit
· Save at Magmoor Workstation

Segment 16

· Save at Samus’s Ship

Segment 17

· Artifact of Truth
· Meta Ridley

Segment 18

· Metroid Prime
Edit history:
Gu3st: 2009-09-08 05:40:14 pm
Jagger ftw
My mom took away my wii for the year (Because this is my last year in highschool), I'll just leave tips.

Be sure to twist the nunchuck towards the ledge, and start moving before you dash!
Aim the gun as far as to the left as possible (that way when you release the lock, samus will be facing the ship, and the back will be extended to the ledge), without going "yellow", this is also the reason why you need to know how and when to twist the nunchuck.


Set sensitive to advance, and lock on free aim on.
Here is the close attempt video again.

Skip to 2:25 if you don't wanna see the practice.
As you can hear, I pressed jump THEN moved to the right (I didn't move before the jump, I was standing still, and you heard two "tsx" at the beginning of the jump, one "tsx" is from pressing the jump button, the second is from the "dash" action), so when you guys are trying, be sure to move then dash.
Since you LOSE your dash speed as soon as you stop locking on, try to figure out how long does the dash last (you can practice this WITHOUT RELEASING THE LOCK), and then once you get the hang of it, you can try releasing the lock and turn, then finally rotate nunchuck.

You can compare the result with baby's video,
Regular combat dash


Here is an other video where I WOULD'VE gotten it (If only I was a bit more closer to the edge of the ship)

1:00

A picture of the "EDGE" of the ship, from m2k2's video.

A picture of where I am standing in the above video
Quote from Gu3st:
My mom took away my wii for the year (Because this is my last year in highschool), I'll just leave tips.

Be sure to twist the nunchuck towards the ledge, and start moving before you dash!
Aim the gun as far as to the left as possible (that way when you release the lock, samus will be facing the ship, and the back will be extended to the ledge), without going "yellow", this is also the reason why you need to know how and when to twist the nunchuck.


Set sensitive to advance, and lock on free aim on.
Here is the close attempt video again.

Skip to 2:25 if you don't wanna see the practice.
As you can hear, I pressed jump THEN moved to the right (I didn't move before the jump, I was standing still, and you heard two "tsx" at the beginning of the jump, one "tsx" is from pressing the jump button, the second is from the "dash" action), so when you guys are trying, be sure to move then dash.
Since you LOSE your dash speed as soon as you stop locking on, try to figure out how long does the dash last (you can practice this WITHOUT RELEASING THE LOCK), and then once you get the hang of it, turn on lock on free aim and practice rotating.

You can compare the result with baby's video,
Regular combat dash


Come down here. Now. And do it.  stern lol
Jagger ftw
Got no wii'd.
I've got a wii :) You live in toronto right?
Jagger ftw
Yes... what are you planning lol...