this is a serious question: are you high on a mind-altering substance right now?
How the hell is that serious? His Her name is Opium.
Do a web search and read about how many geniuses were addicts. I'm not saying I'm a genius, but rather the idea that drug user = stupid is totally false, to the point of being backwards.
Playing the games back-to-back, I did notice a considerable RISE in quality when transitioning from Prime 1 to Prime 2. It's true that the game is not nearly as colorful, which I believe is the biggest thing that drives people away from it. Second to that is the state of desolation on Aether. Some Splinters here, Grenchlers there... but the rest is a war-torn landfill. Also not to appealing. But as someone who isn't in it for the shiny objects, those things don't bother me.
The quality of animation is much better in Prime 2. Movements are more fluid, cutscenes are better, and who doesn't love watching the Lumite in the logbook menu? Some of the enemies have interesting movements as well, such as the Sporb and the Rezbit, which are leaps and bounds above anything Prime 1 had.
The story for Prime 1 is kinda hidden in the scans, though I suppose that may have been intentional. You can play through the whole game never really understanding what you're doing. Like, WHY am I suddenly at the Phazon Mines? Prime 2 gives you a guiding understanding on top of the game play that clues you into what's going on without bludgeoning you over the head with it like Metroid Fusion does.
The level design in Prime 2 is notably better throughout than in Prime 1. It seems every other room has some new way to interact with the world to get to where you need to go... like that room with the storage racks in the Space Pirate base in Agon. All Prime 1 ever really did was unlock doors with the Scan Visor.
The quality of graphics is roughly the same for both games. While jumping off the cliff at the GFS landing site doesn't instill the same "woah, good graphics" response as coming out of the save room off of Gathering Hall in Chozo Ruins for the first time, the overall look and attention to detail are very good for both titles.
And then there's bosses. This is a mixed bag, as each game takes a different approach. The bosses in Prime 1 are all very straight-forward. Once you know their weaknesses, it's just a matter of exploiting them. Shoot Meta Ridley in the mouth to stun him, then hit his chest. Whoopty-doo. On the other side of that coin, the bosses in Prime 2 each have some kind of quirk that you need to take advantage of before being able to exploit their weeknesses. Hit the Grapple Guardian enough and it will try to ensnare you. Make it snare the energy pole and then you can shoot it in the rear. And Quadraxis... don't get me started with Quadraxis... At the end of the day, I'll have to give a nod to the Prime 2 bosses because you actually have to think a bit to defeat them. That quality alone gives it a boost over Prime 1's test to see how often you can mash the A button.
So I guess there you have it. As one who isn't put off by something that isn't as shiny as the one before it (heck, Samus's suit is gritter in Prime 2), I vastly appreciate the quality of Prime 2 over Prime 1.
Playing the games back-to-back, I did notice a considerable RISE in quality when transitioning from Prime 1 to Prime 2. It's true that the game is not nearly as colorful, which I believe is the biggest thing that drives people away from it. Second to that is the state of desolation on Aether. Some Splinters here, Grenchlers there... but the rest is a war-torn landfill. Also not to appealing. But as someone who isn't in it for the shiny objects, those things don't bother me.
The quality of animation is much better in Prime 2. Movements are more fluid, cutscenes are better, and who doesn't love watching the Lumite in the logbook menu? Some of the enemies have interesting movements as well, such as the Sporb and the Rezbit, which are leaps and bounds above anything Prime 1 had.
The story for Prime 1 is kinda hidden in the scans, though I suppose that may have been intentional. You can play through the whole game never really understanding what you're doing. Like, WHY am I suddenly at the Phazon Mines? Prime 2 gives you a guiding understanding on top of the game play that clues you into what's going on without bludgeoning you over the head with it like Metroid Fusion does.
The level design in Prime 2 is notably better throughout than in Prime 1. It seems every other room has some new way to interact with the world to get to where you need to go... like that room with the storage racks in the Space Pirate base in Agon. All Prime 1 ever really did was unlock doors with the Scan Visor.
The quality of graphics is roughly the same for both games. While jumping off the cliff at the GFS landing site doesn't instill the same "woah, good graphics" response as coming out of the save room off of Gathering Hall in Chozo Ruins for the first time, the overall look and attention to detail are very good for both titles.
And then there's bosses. This is a mixed bag, as each game takes a different approach. The bosses in Prime 1 are all very straight-forward. Once you know their weaknesses, it's just a matter of exploiting them. Shoot Meta Ridley in the mouth to stun him, then hit his chest. Whoopty-doo. On the other side of that coin, the bosses in Prime 2 each have some kind of quirk that you need to take advantage of before being able to exploit their weeknesses. Hit the Grapple Guardian enough and it will try to ensnare you. Make it snare the energy pole and then you can shoot it in the rear. And Quadraxis... don't get me started with Quadraxis... At the end of the day, I'll have to give a nod to the Prime 2 bosses because you actually have to think a bit to defeat them. That quality alone gives it a boost over Prime 1's test to see how often you can mash the A button.
So I guess there you have it. As one who isn't put off by something that isn't as shiny as the one before it (heck, Samus's suit is gritter in Prime 2), I vastly appreciate the quality of Prime 2 over Prime 1.
It's hard to argue that the animation fluidity steadily improved throughout the Prime trilogy. In terms of detail I also agree that Prime 2 trumps Prime 1. In fact I agree with pretty much everything you said until the part about the level design. Prime 2's level design was just boring. Go here, find a weapon, now find three keys and kill a boss. Wash, rinse, repeat. Prime 1 was far less guilty of that. Combine that with the unappealing, desolate environments and you get one hell of a monotonous, uninteresting experience.
Contrary to arkarian, though, I do think that the graphics and music are actually at peak level in Prime 2. Prime 1's music was at least as good, but Prime 2 had by FAR the best art of the series.
I don't see why we're still on the topic of the difference between MP1 and MP2. First, they use the EXACT same system, no change, the buttons are the same. On the point of graphics, I should say that Echoes is, by far, the best I've seen. If MP3 didn't exist. My favorite, on graphics and bosses, is Corruption. Since it's on Wii, the system was completely remake, images could be optimized and animations are smoother. The bosses were great, you really need to think to make it through (those assholes). Yeah, scanning will always make the battles easier, but the informations were not straight.
On the story side, MP3's shit. Come on, it's the same thing again. Go there, do that, return. Echoes really surpass the other two episodes. Finally, for sounds, there's nothing to say. Most of the musics were just remix.
If I need to choose one of the three games, I should say Metroid Prime 1. It's the one which start the Prime serie and the one which give you the most Metroid elements. Ah, getting pushed off the platform by those Zoomers...
this is a serious question: are you high on a mind-altering substance right now?
How the hell is that serious? His name is Opium.
Quote from Terrization Zillion:
....where the heck did Geniuses come from? I was talking about why he asked since your name is Opium so i just thought it was obvious.
I just got the idea that you thought I was stupid because my screen name is opium? That kinda pisses me off because there are so many better reasons for thinking I am stupid.
First, they use the EXACT same system, no change, the buttons are the same.
This is entirely meaningless, OOT and MM use the same buttons but the two games play very differently in practice.
So...? I just state this because some peoples were arging on the precision of the system in MP2. But it's the same as MP1 ! Sure, OOT and MM use the same buttons, but, again, I see forums where they say that MM use a different lock-on feature that in OOT.
I think it's kinda nifty for the most part that the title screens are gone and it goes right into your save game when you pick the game. I know MP and MP2's title screen is pretty sweet, but that's another reason I made sure to keep my original GC version
I didn't think that MP2's title screen was that sweet. The background with the ing moving around was pretty lame compared to Primes full 3d metroid organs. I did enjoy the selection system when the game first came out though. The kind of 3d node system. Ofc it can get really annoying after playing the game a million times.
Personally thinking about getting this. I just moved to Denver and I guess I forgot to bring Prime 3. The only question I have is would I be able to play with my old Prime 3 save or do I have to start all the way from scratch again? If its the latter I might just have Prime 3 mailed to me.
I didn't think that MP2's title screen was that sweet. The background with the ing moving around was pretty lame compared to Primes full 3d metroid organs. I did enjoy the selection system when the game first came out though. The kind of 3d node system. Ofc it can get really annoying after playing the game a million times.
I didn't think that MP2's title screen was that sweet. The background with the ing moving around was pretty lame compared to Primes full 3d metroid organs. I did enjoy the selection system when the game first came out though. The kind of 3d node system. Ofc it can get really annoying after playing the game a million times.
I thought the music on MP2's title screen was pretty cool, and the 3D Ing images looked pretty creepy.
Quote from Ntsc:
I just moved to Denver...
I just moved to the Denver area too. Isn't the weather awesome? Not that I go outside, but still...
So...? I just state this because some peoples were arging on the precision of the system in MP2. But it's the same as MP1 !
No they weren't, people were arguing that Prime 2 is not fun to due to lame gameplay elements and boring level design. You countered with an completely meaningless point that was irrelevant to the conversation anyway. Games with the same control scheme can, and often do, play differently. Zero Mission features the same controls as Fusion (with the select button now in use), but you don't play the games the same way and you could make an argument that ZM controls better too.