Has anyone tried looking at AFSM? It's a finite-state machine used by AI to determine enemy behavior. So it begins with a list of possible states, then what I assume is a list of state transitions. It's tough to nail down the format because there's not really an easy way to distinguish between the end of one transition's data and the start of the next, as far as I can tell. But I'm pretty sure each transition has a unique set of parameters, like SCLY objects. For instance, the "Delay" string is always followed by a float, which I assume would indicate the length of the delay. I'm thinking it would also need an index to indicate which transition or state to proceed to next, but I've got no idea which one does it.
The dol contains a list of transition/state strings, which indicates to me the strings themselves are used as type identifiers rather than descriptors. In any case, here's the full list.
The dol contains a list of transition/state strings, which indicates to me the strings themselves are used as type identifiers rather than descriptors. In any case, here's the full list.