Oh, okay, thx
So I know there's a lot of people who read this thread who are interested in updates on PWE, and I feel like I should probably give you all a heads up. About that "end of the year" target...
As a result of the work I've been doing on PWE, I was recently approached by an indie developer with a job offer to work on a game with them as a programmer, and I took it. I don't know if this is a permanent position yet, so I don't want to go into too much detail on the game/developer yet.
Unfortunately that does kinda leave me with a lot less free time to work on PWE for at least the next month or so, and possibly longer. That "end of the year" target might not really be realistic anymore. I've put about a year and a half of work into PWE so far, and I have no intention of seeing all that work go to waste, but I think understandably my new job needs to take priority, especially right now as it's new and I'm still trying to learn the ropes. Once I get past that part, I can try figuring out how to continue work on the editor. If it ends up getting to the point that I just simply can't work on it anymore, I will probably open source it so others can contribute. Either way, I still fully intend to release something, so don't worry too much.
As a result of the work I've been doing on PWE, I was recently approached by an indie developer with a job offer to work on a game with them as a programmer, and I took it. I don't know if this is a permanent position yet, so I don't want to go into too much detail on the game/developer yet.
Unfortunately that does kinda leave me with a lot less free time to work on PWE for at least the next month or so, and possibly longer. That "end of the year" target might not really be realistic anymore. I've put about a year and a half of work into PWE so far, and I have no intention of seeing all that work go to waste, but I think understandably my new job needs to take priority, especially right now as it's new and I'm still trying to learn the ropes. Once I get past that part, I can try figuring out how to continue work on the editor. If it ends up getting to the point that I just simply can't work on it anymore, I will probably open source it so others can contribute. Either way, I still fully intend to release something, so don't worry too much.