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I was going to send the attached pic to someone via PM and ask about this, but I didn't see any way to attach a pic...  So I thought I'd go ahead and open this topic and make my idea public.  (Sure, I could've also just said what I wanted to show...  but I guess I just couldn't keep this to myself.)

I hope this topic is okay. :-?

Would it be possible to program the unused enemies called 'Bang Guards' into the game to surround MB and rotate around her head to protect it?  The best strategy could be to fire missles in between them, or perhaps to dodge their attacks that come back at you as they absorb your shots.

Or are they only unused sprites with no interaction data/program written into the game?  If so, they'd probably be useless.  Embarassed

Thread title: 
Well, i might as well say it before someone else does.

Yes its possible. As for whether its possible in SMILE, proabably not. I'm not sure if SMILE supports bangs, but I love your idea. The only problem I can see is if the player runs out of missles, then they'd have to try to get a charged shot in there.

Also, don't bangs move?
Almost happy
Quote from Cardweaver:
then they'd have to try to get a charged shot in there.


Plasma/Ice FTW!

Also I love the idea of doing something like that, MB has always been a somewhat boring end of hacks since the only thing people have done so far with her is to raise her hp to some ridiculous amount/let you have worthless weapons or make her kill you in two shots.

If only SM:I had this... sure would have made it a much more interesting TAS battle than it will be (shooting blindly for 2-3 minutes...)
Sounds like a very interesting idea. If they could rotate around MB than it would be annihilation.
Every Bit Counts
yes it's possible. without ASM coding, I doubt it. would be an awsome idea for a hack but you would need someone like Kejardon of Jathys to help you with that. (I'm still trying to figure out how I can get bangs to work right).
¯\_(ツ)_/¯
Quote from Fano7:
yes it's possible. without ASM coding, I doubt it. would be an awsome idea for a hack but you would need someone like Kejardon of Jathys to help you with that. (I'm still trying to figure out how I can get bangs to work right).
Quote from P.JMan:
Bang (DDA5):
Has 3 parts (all must be there):
1) red shootable [Speed = BB66]
2) blue bubble [Speed = BB4A]
3) static charge [Speed = BB2B]
Possess an enemy by making it part of the matrix instead.
Eschews avatars
Bangs do not move, sorry. Great idea, though. You can at least put one in the way of the standard diagonal shots.
Quote from Fano7:
yes it's possible. without ASM coding, I doubt it. would be an awsome idea for a hack but you would need someone like Kejardon of Jathys to help you with that. (I'm still trying to figure out how I can get bangs to work right).

Oh I won't be making any hacks or redesigns in SMILE in the foreseeable future.  And I had intended to send the PM to Kejardon, since (as far as I know) knows more about this game and how it works than...  most other people. :P  But I was also a bit hesitant as I didn't want to seem like I was bugging him. Embarassed

If anyone does use this idea and/or gets it to work in a hack of their own - that would be okay.  Why?  because I know I'll never have the time or know-how to make it happen.
Edit history:
P.JMan: 2008-02-24 02:06:31 pm
I like Big Butts and I can not lie
Bangs can move, and you can use SMILE to make them move (I can't remember how). Wait for Jathys to finish his enemy help file, it will say how Bangs work

EDIT: (from an IRC log I have)
Code:
[2008-01-16 19:39:13] <Jathys> sweet... now I get to pull out my notes
[2008-01-16 19:40:37] <Jathys> hmmm... I wonder if I'll discover anything new about this one
[2008-01-16 19:41:59] <Jathys> sweet... and I still have notes on the shitroid... will include that data for people
[2008-01-16 19:42:06] <Jathys> but first, bang
[2008-01-16 19:43:47] <PJBoy> shitroid, awesome name
[2008-01-16 19:48:45] <PJBoy> (you do know that smile can make scroll plm's for you, yes?)<---no
[2008-01-16 19:52:14] <Jathys> OMG
[2008-01-16 19:52:20] <Jathys> I just seperated the bang
[2008-01-16 19:52:37] <PJBoy> seperated it?
[2008-01-16 19:54:41] <Jathys> http://jathys.zophar.net/imagges/testing0A.gif
[2008-01-16 19:55:04] <Jathys> http://jathys.zophar.net/images/testing0A.gif <--- better yet, a link that works
[2008-01-16 19:56:38] <Jathys> I think I just fell in love with Bang
[2008-01-16 19:57:01] <Jathys> Speed is a pointer to code to run for that piece (it has 3 pieces, as you can see in the screen)
[2008-01-16 19:57:22] <Jathys> just put in 804C (do nothing) for the piece that apparently glued them together
[2008-01-16 19:57:40] <Jathys> should be very easy to figure out what each code does
[2008-01-16 19:57:53] * Jathys decides to be a jerk to samus and puts in 8023
[2008-01-16 19:58:22] <Jathys> hahaha
[2008-01-16 19:58:30] <Jathys> that code apparently gets called constantly
[2008-01-16 19:59:55] <PJBoy> what's 8023?!
[2008-01-16 20:00:13] <Jathys> 8023 is the typical call to have an enemy hurt samus
[2008-01-16 20:00:28] <PJBoy> what does it do?
[2008-01-16 20:00:42] <Jathys> calls an enemy ouch to samus:
[2008-01-16 20:00:48] <Jathys> -flashes samus
[2008-01-16 20:00:48] <PJBoy> (anything unsual I mean)
[2008-01-16 20:00:55] <Jathys> -causes the appropriate damage
[2008-01-16 20:01:01] <Jathys> oh... you mean having bang do it?
[2008-01-16 20:01:04] <PJBoy> yes
[2008-01-16 20:01:19] <Jathys> constant call to damage killed me instantly
[2008-01-16 20:01:27] <PJBoy> :D
[2008-01-16 20:01:29] <Jathys> hmmm... or was it the amount of damage its shot does
[2008-01-16 20:33:44] <Jathys> it'll only possess an enemy if you give it the right values
[2008-01-16 20:33:49] <Jathys> but....
[2008-01-16 20:33:57] <Jathys> Bang doesn't move
[2008-01-16 20:34:00] <Jathys> but....
[2008-01-16 20:34:11] <DarkSlayerEX> can you get it to move somehow?
[2008-01-16 20:34:13] <Jathys> I wonder what would happen if I made Bang be possessed by an enemy that did
[2008-01-16 20:34:23] * Jathys could code it, but I'd like non-coding tests
[2008-01-16 20:46:45] <Jathys> OMG!!!!!!
[2008-01-16 20:46:48] <Jathys> NO FUCKING WAY!!!
[2008-01-16 20:46:51] <DarkSlayerEX> ?
[2008-01-16 20:46:55] <Jathys> no one knew this about Bang before
[2008-01-16 20:46:59] <Jathys> hahahahahahaahaha
[2008-01-16 20:47:02] <DarkSlayerEX> ?!
[2008-01-16 20:47:04] <Jathys> it CAN move!
[2008-01-16 20:47:14] <DarkSlayerEX> you need to give it a speed/speed2?
[2008-01-16 20:47:27] <DarkSlayerEX> or be on the ground?
[2008-01-16 20:47:44] <Jathys> speed = a pointer to code to run (only enemy to do this, no?)
[2008-01-16 20:47:48] <Jathys> orientation
[2008-01-16 20:47:57] <Jathys> maybe a combination between that and speed2
[2008-01-16 20:48:02] <DarkSlayerEX> i see
[2008-01-16 20:48:04] * Jathys really hopes it detects walls
[2008-01-16 20:48:15] <DarkSlayerEX> let's check =D
[2008-01-16 20:48:58] <Jathys> LOL
[2008-01-16 20:49:02] <knuck> MathOnNapkins
[2008-01-16 20:49:04] <Jathys> it doesn't, but that's a good thing
[2008-01-16 20:49:13] <Jathys> it always moves towards you
[2008-01-16 20:49:17] <DarkSlayerEX> i see
[2008-01-16 20:50:14] <Jathys> holy shit... it's actually not too bad of an enemyu
[2008-01-16 20:50:37] <DarkSlayerEX> really?
[2008-01-16 20:50:46] <Jathys> I'll give a video in a bit
[2008-01-16 20:51:28] <DarkSlayerEX> cool
[2008-01-16 20:53:20] <Jathys> when you shoot it, it stops for a sec
[2008-01-16 20:53:56] <DarkSlayerEX> that sounds familiar to another enemy
[2008-01-16 20:54:30] <Jathys> the only downside I'm seeing is that its width is always set to that of its widest condition... but that would be easy to fix
[2008-01-16 21:02:57] <Jathys> bah
[2008-01-16 21:03:14] <Jathys> moves in straight lines towards you
[2008-01-16 21:03:30] <DarkSlayerEX> i see... no curving?
[2008-01-16 21:04:10] <Jathys> no
[2008-01-16 21:04:22] <Jathys> looks very appropriate though
[2008-01-16 21:21:04] <Jathys> omg... I just turned a bang into an eyeball?!
[2008-01-16 21:21:17] <DarkSlayerEX> LOL
[2008-01-16 21:33:17] <Jathys> having 2 in a closed in space is bad... they shoot each other
can someone give me the complete seting for bangs? please?