Please use this link to go to the Metroid Construction forum thread containing the download link (at the bottom of the first post).
http://forum.metroidconstruction.com/index.php/topic,3101.0.html
Final game title: Metroid - Incursion
100% Complete - Snarfblams Metroid Plus improvements where successfully applied to this MOD
I have included 2 .IPS files, one with Snarfblams Metroid Plus improvements and one with the standard
weapons and no mini map. I found that the wave+ice made the final area fairly easy. If you want more
of a challenge I would say play through with the normal version first then with the PLUS features second.
Metroid_Incursion.IPS = Standard Weapons and Original Gameplay
Metroid_Incursion_Plus.IPS = Added pause mini map, Wavy Ice weapon, Save game feature
Description of modifications:
All levels 100% redesign
New title screen graphics
New tile graphics - All levels (New level themes)
New creature graphics (A few classics will remain)
Animations created for all levels
Level design focused on fun factor, game play, attempt at minimizing frustration (There are some difficult
areas).
Snarfblams save game and mini map hack applied
Screenshots:
http://forum.metroidconstruction.com/index.php/topic,3101.0.html
Final game title: Metroid - Incursion
100% Complete - Snarfblams Metroid Plus improvements where successfully applied to this MOD
I have included 2 .IPS files, one with Snarfblams Metroid Plus improvements and one with the standard
weapons and no mini map. I found that the wave+ice made the final area fairly easy. If you want more
of a challenge I would say play through with the normal version first then with the PLUS features second.
Metroid_Incursion.IPS = Standard Weapons and Original Gameplay
Metroid_Incursion_Plus.IPS = Added pause mini map, Wavy Ice weapon, Save game feature
Description of modifications:
All levels 100% redesign
New title screen graphics
New tile graphics - All levels (New level themes)
New creature graphics (A few classics will remain)
Animations created for all levels
Level design focused on fun factor, game play, attempt at minimizing frustration (There are some difficult
areas).
Snarfblams save game and mini map hack applied
Screenshots:
Thread title: