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Game designer and Metroid Prime fan
DISCLAIMERS
GLOSSARY
With this guide, you could theoretically get the Light Suit skipping more than 80% of the game, and you even get to skip visiting Torvus.
The only items that could be necessarily be obtained are the E.T.M. (at least for the PAL version), the purple translation module and the Dark Beam. If you don't wish to use the Infinite Health cheat code and you aren't skillful enough to traverse Dark Aether, the Dark Suit is highly recommended.
THE GUIDE
All the way up to this point is when things are starting to get really tedious. The previous steps could be achieved without the Moon Jump nor Infinite Health if more speedrunning stunts are discovered. Making your way through the Sanctuary will be very hard, not only because of your low stats, but also because of the precision of certain steps.
And that's it! I'll be looking for alternate routes that may be much easier to execute. Hopefully this will eventually serve of purpose for speedrunners, but at its current state it is very unlikely.
However, if the Sky Temple keys can be skipped, following this guide could make it possible to complete the game with a record-breaking 1 or 2% completion rate!
- This is a theoretical guide with almost no practical use. I have made a couple of discoveries while exploring Aether using the Moon Jump and Infinite Health cheats that I used to create this theory. However, some of the stunts I've used can be performed in practice without any cheats. It might be possible to actually perform this in practice in the future when more speedrunning and SWs discoveries are being made, but I don't think it'll be of use for speedrunners as of now.
- At the time I wrote this, I didn't know some of the 'proper' terms used by the community, so I made out a quick glossary of the terms I'm introducing. Synonyms that are common knowledge to the community are very welcome.
GLOSSARY
Term | Definition |
---|---|
Abyss Warp | A technique to get back inbounds by falling into a room that has a pit, causing Samus to get harmed, but teleports her back inbounds. |
Bounded room Capped room | Any room that has collisions set in such a way that it is impossible to exit the bounds via Moon jumping. |
Cutscene Warp | A technique to get back inbounds by triggering a cutscene that causes Samus to warp onto a specific point. This way she will teleport back inbounds. |
Insertion | A technique to return inbounds that consists on directly facing in front of a door that connects to a room that is not currently loaded, and open it by shooting at it to force the game to load and render the room. NOTE: This could rarely crash the game, even if you have previously unloaded the rooms! |
Loaded room | The state of any room that has their collisions and triggers loaded. |
Loading trigger | A trigger area that, when hit, causes all the previously loaded rooms to unload, and then load a room associated with it. |
Lockpicking | Jumping on top or at the bottom of the frame of the door while outside bounds in order to hit the Transition Box of the door and force the game to move to the connecting room. NOTE: This will only work when the room you want to go to has been loaded. |
Miracle Passthrough | An extremely hard stunt that consists on performing a lockpick in such a way that also gets Samus inbounds. |
Rendered room | The state of any room that is visible. |
Transition Box | A hitbox defined within a door in which upon hitting will prompt the game to move from the room you're currently at to the connecting room. This transition can be seen perfectly on the map on the HUD. |
With this guide, you could theoretically get the Light Suit skipping more than 80% of the game, and you even get to skip visiting Torvus.
The only items that could be necessarily be obtained are the E.T.M. (at least for the PAL version), the purple translation module and the Dark Beam. If you don't wish to use the Infinite Health cheat code and you aren't skillful enough to traverse Dark Aether, the Dark Suit is highly recommended.
THE GUIDE
- Perform the ILS sequence. Tip: It's actually much faster and easier to just Moon Jump back up to the Hive Acces Tunnel Hole after jumping the Hive Access Tunnel hole, and then trigger the cutscene again, instead of using the Infinite Boost Ball glitch.
- Do not Cutscene Warp to the elevator via scanning the panel that activates it. Instead, wallcrawl and lockpick the door that leads you to the Industrial Site.
- Lockpick the door behind the purple translator gate and head to the elevator to Agon.
- Perform an Abyss Warp to safely use the elevator.
- Head normally to the Central Mining Station, defeat the pirates, and Moon Jump out of bounds. Alternatively, you could use a Sandigger at the Mining Plaza and wallcrawl all the way to the Central Mining Station, but you need to defeat the pirates while being outside bounds to unlock the laser barrier.
- Lockpick the white hatches above and, while being outside bounds, lockpick the door that connects the Command Center with the Security Station B.
- Skip the Dark Samus appeareance cutscene in this room by avoiding its trigger, and lockpick the black hatch to get to the Main Reactor.
- Cutscene Warp using the pre-battle cutscene with Dark Samus and defeat her.
- Get the Dark Beam.
- Return normally to the Temple Grounds. You'll most likely trigger Dark Samus' sudden appereance cutscene and seem like she'll lock you up (Hi ghost Samus :p), but you'll be teleported back to safety.
- Moonjump through the opening of this room and lockpick the door to leave the elevator room.
- Return back inbounds by Moon Jumping up until you reach the aether and Morph Ball to fall inside the room.
- Get to the GFMC Compound normally and skip the Federation cutscene. This will prevent the gate locking access to the Sanctuary to appear.
- Enter the Great Temple via the Sacred Path.
- Defeat Dark Alpha Splinter and get the E.T.M.
- Talk to U-Mos to get the purple translator module.
- Get to the elevator that follows the road to Agon. You'll end up in the Temple Assembly Site.
- Moon Jump out of bounds and wallcrawl all the way up to the Trooper Security Station.
- Perform an insertion to the GFMC Compound there.
- Head to the Sanctuary Fortress, skipping the Federation cutscenes yet again.
All the way up to this point is when things are starting to get really tedious. The previous steps could be achieved without the Moon Jump nor Infinite Health if more speedrunning stunts are discovered. Making your way through the Sanctuary will be very hard, not only because of your low stats, but also because of the precision of certain steps.
- You should be able to get to the Sanctuary Entrance normally. The rotogenerator in the Temple Transport Access should work fine with the Moon Jump enabled.
- Moon Jump once you get to the entrance and get out of bounds, preferably without spawning the space pirates.
- Lockpick the white hatch and wallcrawl all the way up to the Reactor Core. This and the last lockpicks to the Reactor Core are quitehard to perform and can take a couple tries to perform.
- Here comes the hardest part of the guide: You need to perform a Miracle Passthrough to the Minigyro Chamber. It's incredibly hard to pull off, and you could take a long while before succeding. My best guess is that you should face the connecting door while standing above it, start jumping and pray for it to work. I'm currently searching for easier alternatives.
- Continue normally, using the Spider Ball to get to the elevator early on, and reach the Dynamo Works.
- Go through the dark hatch. Don't go into the portal or you'll fall in a deathly trap with no way out.
- Continue normally until you reach the Temple. Then, Moon Jump out of bounds here. Maybe you could discover a SW in Workers' Path to get out of bounds as well.
- Lockpick the gray hatch leading to the Sentinel's Path, and wallcrawl it to get to the Watch Station.
- Abyss Warp to get back inbounds.
- Unlock the portal in this room and enter it.
- Wallcrawl the Temple Security Access by lockpicking the gray doors, go around the Hive Temple while getting inbounds by either Cutscene Warp and defeat or try to skip Quadraxis or falling through the top with the Morphball and get to the Energy Controller, skipping Quadraxis boss fight.
- Once you obtained the energy of the temple, return to the Aerial Training Site like you did before on Aether.
- Return to the portal in the Hall of Combat Mastery. It's going to be a very long way, but should be achievable. You may have to Moon Jump out of bounds to skip Quadraxis.
- Back in Aether, get to the Temple, return the energy to the Sanctuary and Moon Jump back out of bounds there.
- Try your best to wallcrawl all the way to the Sanctuary Entrance, lockpicking the white hatch there.
- From there, you can continue normally back to the Great Temple and get the Light Suit.
And that's it! I'll be looking for alternate routes that may be much easier to execute. Hopefully this will eventually serve of purpose for speedrunners, but at its current state it is very unlikely.
However, if the Sky Temple keys can be skipped, following this guide could make it possible to complete the game with a record-breaking 1 or 2% completion rate!
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