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Strategy Guide Writer
A new - legitimate - Sequence Break was discovered by yours truly when pondering for other uses for SW's.

It's physically possible to obtain the Charge Beam after Space Jump Boots and before missiles OR Morphball. :D  8)
Completely pointless? Only for those who don't like to completely muck around with the game. ;)

It requires the - long - task of wallcrawling from Main Plaza to the Watery Hall. Here you can either exit that room (US Original version ONLY), or if you have collected an extra couple of energy tanks, you can collect the missile expansion by trekking through the acid and back again (allowing you to open the missile door from behind).

That is all. :D
Thread title: 
ur my hero.
Strategy Guide Writer
Quote from The Last Metroid:
ur my hero.


Stop it, I'm flattered....


*gets coat*
cool. metroid prime is really great.
lol so now we can get the wavebuster and the chargebeam before missiles. Hmm. to bad not both.
Hey Andy,we COULD do that, probably, right? Enter from a side of the Tower of Light or whatever it's called?  We'd be stuck probably, but hey...
Well done. I haven't played with the SW yet but I might someday soon.

Also, I have a question. Is it possible, using secret worlds to travel from a zone to the other without going through an elevator? I think not since the game probably won't load the next zone unless the elevator sequence is triggered but I wanted to make sure.

Because it would have been really great to be able to reach the Impact Crater without all artifacts using secret worlds... (that would be a 10% improvement in low percent games !)
I did the Boost Ball room Secret World. Got stuck of course with no way out. But neway

How to go from room to room? I went as close to the door as I could and couldn't go anywhere!

I did however find Dead Fish at the bottom of the frozen Half Pipe!