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Right... I love collecting and keeping games forever.  If I buy a game and like it enough, it's there for all time.  Prime and Echoes are two of those, but I wonder if I should buy Fusion to keep or sell on?  Before everyone screams "Keep it!", hear me out.

If I keep a game it's got to be in new condition, no questions asked... whereas if I buy a game with the intention of playing then selling it, I'll quite happily get it second hand and save money.

Now, whereas many games are fun to play through time and again, I'm told that time is vital in Fusion, and so I can't just enjoy it at an enjoyable, explorable pace every time I choose to go back to it.

I want to ask exactly how the time works and if it's going to infringe on my enjoyment of it every time I want to go through it again?

And no, I don't like doing speed runs.

Thanks for yer halp!
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From what you said, if I were you, I would buy it, play it, sell it. Adam doesn't let you explore the area freely until the very and of the game, and throughout the game he is constantly telling you what to do and where to go. It does have a tendency get very annoying. It's a good game, but not nearly as open ended as the others.
red chamber dream
I say yes, keep it, but that's because that's what I would do...I also like to keep games forever, even if I'd never play them again.
have to agree with kridly. you either love fusion or you hate it ... and it's pretty easy to hate. you can always hold on to it if you fall in love with it as i did.
Quote from groovemeister:
Now, whereas many games are fun to play through time and again, I'm told that time is vital in Fusion, and so I can't just enjoy it at an enjoyable, explorable pace every time I choose to go back to it.

I want to ask exactly how the time works and if it's going to infringe on my enjoyment of it every time I want to go through it again?

Not sure what you mean by this.  There are a few timed sequences, but they're hardly the majority of the game.  The real bar to exploration is that at several points doors and elevators leading elsewhere than where you're supposed to go become unusable.  There are still times at which you can explore, it's just frequently restrained to the section you're in and, as mentioned  above, only at the end can you go everywhere. 

Still, even with the restrictions you might find that it suits you explorationwise, as long as you don't mind doing it in short segments.  I'm the sort of person who tries to look everywhere else first before going where I'm supposed to, for every instance of "supposed to", and my first playthrough was something like 19 hours (but with 100%).  The restrictions irked me only mildly, since I knew I'd have my chance eventually.

Of course, the concept of getting rid of a game after obtaining it is also entirely foreign to me, so I can't really speak to your specific situation.  But as the polar opposite of a speed runner perhaps this viewpoint will be of help to you.
Time bomb set get out fast!
Fusion is no more time-dependent than any other Metroid game.  If you feel like a leisurely, no-rush playthrough, you can have one; if you feel like speed running, you can do that too.  Most of us here are just in the habit of playing for speed.
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Ready and willing.
Well, it's more like most of us have already beat it, so it makes sense to try something new. Very few people here do any kind of speed running on their first playthrough.
red chamber dream
I don't think anyone does. Well, maybe kip, but he couldn't not speed run, even if he tried.