my umbrella goes directly to Bankai
when reading the topic discussing checkpoints, i started wondering something.
is a SS run where the runner dies and continues from the checkpoint really a SS run? death in any other metroid game would automatically kill your run but mp3 is full of checkpoints that prevent this.
the abscence of checkpoints could make something like hyper 22% SS 100x harder since i don't think anyone has done that without dying once. imo, the thing is that a checkpoint is like an artificial save and you can retry as if you saved, breaking the SS condition of the run. even the SS mp2 runs doesn't use the checkpoint before DS3/4.
what does everyone else think? is it fine as long as the runner never stops recording or would this cause an extra category for mp3 runs?
is a SS run where the runner dies and continues from the checkpoint really a SS run? death in any other metroid game would automatically kill your run but mp3 is full of checkpoints that prevent this.
the abscence of checkpoints could make something like hyper 22% SS 100x harder since i don't think anyone has done that without dying once. imo, the thing is that a checkpoint is like an artificial save and you can retry as if you saved, breaking the SS condition of the run. even the SS mp2 runs doesn't use the checkpoint before DS3/4.
what does everyone else think? is it fine as long as the runner never stops recording or would this cause an extra category for mp3 runs?
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